This map was released on April 22, 2004, but I just noticed it was still in the Beta Releases section - so I'm putting it in official releases now. Original thread is here.
Description: This map has an overused underground industrial theme. Layout consists of five chambers connected via various hallways, ramps, and a lift. There are no SuperWeapons in the map.
Comments: Bleak is my first DeathMatch map since the release of UT2004. Like other maps I have done, this map was thought up on a spur of the moment, and evolved as I worked on it, as I suspect is the case with many maps. It is fully botpathed, and optimized to the best of my ability.
Credits: This map is original, and made completely by myself, using stock meshes and textures.
Homepage: DM-Bleak site (additional screenshots available here)
hmm... looks very good
Nice and clean. Me downloads. :up:
Nice map, downloading
This map is so fun to play that I'll have to play it without any BOTS to even slow down enough to look at visuals. :up:
This actually looks nice, fun too.
I am gonna give it a whirl.
Screenshots taken on mah birthday
Looks pretty nice :up:
looking good for your 1st dm map, looks to have good flow from the screenshots after all dm is the hardest gametype to do.
i'm a fan of industrial maps in any case, brings back the old ut feel nothing can beat some good pipes, cables and steam
shot 1= i got a red x!
shot 2 = looks alright:up: some more detail on the far wall like pipes, metal beams etc would have looked good, also some holes in the walls showing a few cables would have been nice. Only thing in this entire map is the lack of different lighting colours, primary colouring is white which isn't too cool:down: .
shot 3= looking better good mesh work, again on the lighting white and also its dark, you could have used some strong but low radius colours here maybe a red or blue.
shot 4= looks alright again too dakr and lack of colours, nice tirm work btw . For your meshs to give it a more industrial feel re-texture them to a rusting brown colour, the faded yellow in the back doesn't look too cool:down: .
hope that helps mate, personally i would add some more colour and brighten it up a bit and add a few more industrial meshs (cables, pipes, missing tiles etc) in various areas.
the forecast is bleak for this one
Anyone have an updated working link for this one? I can't find it anywhere. Thank you.
all i could pull is this screenshot
try looking at ctf bleak it might be the same map
That link is a different one. Not made by the same author and not a conversion.
Originally Posted by unrealloco
I like the dark theme, steam, pipes, lights, lighting, strange layout, lava, ambient sounds and good bots. This one maybe could have used a bit more color, but it works.
Thanks to DarkSonny for finding this one and Private Tux for posting the new working link!