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  1. #1
    Skaarj
    Join Date
    Oct 2002
    Posts
    10

    Thumbs up Server v3339 Bug - Net tickrate problem due DemoRecDriver

    I found a pretty big bug in patch v3339 (I use the linux version to be precise) When the server records a demo of the match, the tickrate of the net changes to the DemoRecDriver`s tickrate. So the net tickrate setting becomes useless.

    I`ve also posted this over at unrealadmin.org


    Example:
    So with these settings...
    [IpDrv.TcpNetDriver]
    NetServerMaxTickRate=40
    LanServerMaxTickRate=35

    [Engine.DemoRecDriver]
    NetServerMaxTickRate=30
    LanServerMaxTickRate=30
    The online game will start with a tickrate of 40, till you record a demo serverside ("admin demorec xxx"); it will change the tickrate immediately to 30. And when the demorecording is over ("admin stopdemo" or mapswitch) it will be back on 40.
    If you change the tickrate value in the DemoRecDriver, it will also change the net tickrate right away (but then all demos will be recorded with 40fps i assume, which will cause bigger file sizes and slower replay for system that cant stay above 40fps).

    I personally come from the TDM scene where we use UTComp and its "auto-serverside-demorec option". This automaticly lets the server make a demo when the match has started (after countdown). Everyone checks the tickrate while in warmup mode, so almost nobody notised it changed. But we all did experience the effect.
    Last edited by legacy-un1ty.lunatic; 11-26-2004 at 11:06 PM.

  2. #2
    Skaarj
    Join Date
    Oct 2002
    Posts
    10

    Default

    *BUMB* This really has to be fixed

  3. #3
    Prisoner 849
    Join Date
    Sep 2002
    Posts
    981

    Default

    Originally posted by un1ty.lunatic
    *BUMB* This really has to be fixed
    I guess in your mind (it needs to be).

  4. #4
    Skaarj
    Join Date
    Oct 2002
    Posts
    10

    Default

    Originally posted by Big_Iron
    I guess in your mind (it needs to be).
    Everyone using the serverside demorec option is suffering of this.
    It hasnt been a problem before, so it shouldnt be hard to set it straight.

  5. #5
    Skaarj
    Join Date
    Jul 2004
    Posts
    20

    Default

    Originally posted by Big_Iron
    I guess in your mind (it needs to be).
    I don't get these negative comments. Why do you have to try to be a smart ass and try to discredit others who report bugs or just bump those threads for more visibility? This seems to be a bug that will affect plenty of us, especially those who play in a clan. Ok, this is no show-stopper, but anyway a lot of people "suffer" from this so it would be nice to have it fixed. I didn't know about this bug before so at least for me this was new info.

  6. #6
    Skaarj
    Join Date
    Oct 2002
    Posts
    10

    Default

    Originally posted by mistake
    I don't get these negative comments. Why do you have to try to be a smart ass and try to discredit others who report bugs or just bump those threads for more visibility? This seems to be a bug that will affect plenty of us, especially those who play in a clan. Ok, this is no show-stopper, but anyway a lot of people "suffer" from this so it would be nice to have it fixed. I didn't know about this bug before so at least for me this was new info.
    Thanks for backing me up

  7. #7
    Skaarj
    Join Date
    Oct 2002
    Posts
    10

    Default

    *BUMB* Any reply from Epic or anyone else with knowledge about it?

  8. #8
    Skaarj
    Join Date
    Oct 2002
    Posts
    10

    Default

    ok, I give up... its not a major problem, but still too bad there`s a bug


 

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