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  1. #81
    Prisoner 849
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    If someone started a petition to create a power puff girls total conversion, I'd probably sign it, but that doesn't mean the amount of work would justify the result. It'd be nice to have Link more adaptable to other mods, but you've obviously got talent, and I think I'd prefer to see that talent used on completely new models if you really think the bone redesign would take that long.

  2. #82
    Skaarj
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    Dec 2004
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    Originally posted by Mr_Caravaggio
    If someone started a petition to create a power puff girls total conversion, I'd probably sign it, but that doesn't mean the amount of work would justify the result. It'd be nice to have Link more adaptable to other mods, but you've obviously got talent, and I think I'd prefer to see that talent used on completely new models if you really think the bone redesign would take that long.
    I agree, I dont know much about karma watcha bone mesh mutator whatever. I do understand that you have a great deal of talent in modeling and whatnot. If you got with the right team of programmers, etc you could remake somthing with the swords and stuff of chaos UT and make it easier for people to customize themselves.

    Also i spent a little while making a sound package from rips of Zelda: OoT *THAT I WILL NOT RELEASE BECAUSE IT IS CRAP!*. Anyways i thought it would be cool if some sounds went off during the animations if thats possible. For instance links spin attack with sound. deaths with sounds or when he is hit, whatever. Some of you have seen other models and maps related to zelda, the problem with them is that they dont really follow the same style of C G's (Though the Gannondorf model looks quite similare). My thought was, why not rip the textures from the n64 game. It may seem a bit immoral to the skinner and map maker but at least its got a trend.
    I dont think its that hard to learn how to rip textures from n64 games or sounds. you may concider that.

    <edit)>
    In case your interested I have already managed to dump Zelda OoT: MQ textures.

  3. #83
    Banned
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    Jun 2004
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    I'd have to agree ... seems to me your amazing talent could be used to make some cool HaloUT models. Team mate

  4. #84
    MSgt. Shooter Person
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    Apr 2004
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    Soon enough Anuban I'm in my last week of classes. After this is over, I'll have until Jan 11th to help you guys out in some way. After that however, I'll be going to the Art Institute of CA in which I will probably make many models over the next 2 years in the Unreal engine.

  5. #85
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    Originally posted by Captain_G
    Soon enough Anuban I'm in my last week of classes. After this is over, I'll have until Jan 11th to help you guys out in some way. After that however, I'll be going to the Art Institute of CA in which I will probably make many models over the next 2 years in the Unreal engine.
    Gotcha Captain ... see you when you hit Cali ... are you coming to the Bay Area or that other part down south somewhere, heh?

  6. #86
    MSgt. Shooter Person
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    I'm actually currently in the Mira Mesa area in San Diego. it's like a 20 minute drive to the institute in Mission Valley

  7. #87
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    Originally posted by Captain_G
    I'm actually currently in the Mira Mesa area in San Diego. it's like a 20 minute drive to the institute in Mission Valley
    I hate you so much ... :cry: :cry: ... I want to live in SD so badly ...

    One day when I am rolling in money.

  8. #88
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    Originally posted by Captain_G
    Soon enough Anuban I'm in my last week of classes. After this is over, I'll have until Jan 11th to help you guys out in some way. After that however, I'll be going to the Art Institute of CA in which I will probably make many models over the next 2 years in the Unreal engine.
    Okay man we have 8 days for you to make your contribution to HUT P1.75. I appreciate it Captain.

  9. #89

    NES?

    would it be possible to make link modeled after the 8-bit nintendo version of Zelda? That would be realy cool!

    I'm not trying to knock your skin.....its really nice

  10. #90
    MSgt. Shooter Person
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    Apr 2004
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    I'm not sure how I would do that. Maybe make the whole model out of boxes representing the pixels?

    I've got a barely started Link model based off of the Link from Twilight Princess, I think you all would rather I work on that if I continue making Zelda stuff.

    I'm almost done with The Tumbler, then Fox McCloud, then I'll see what I can do.

  11. #91
    MSgt. Shooter Person
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    Aug 2004
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    Fox McCloud!

    I think what lazychris was referring to with 8-bit link was basing a model on the offical artwork for the original Link. As for me, I would love to see the twilight princess styled one.

  12. #92
    MSgt. Shooter Person
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    But he's not ready for a beta release either.

  13. #93
    MSgt. Shooter Person
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    Aug 2004
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    Hmm, looking ok, nice textures, but his mouth and muzzle are too big for his head. I'd reccommend looking at his model from star fox adventures. If you'd like I have numerous images of said model I could send you.

  14. #94
    Palace Guard
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    AND the transition between the muzzle and the rest of the face is really bad cause you can see the white line on it!
    "Yes, BattleFront 2 looks cool. However, the ability to capture a command post is insignificant next to the power to capture an entire planet."

    Avid supporter of RuneStorms "Ballistic Weapons" mod.

    Project Leader of UT3Dom (Domination).

  15. #95

    Default

    link broken please upload it

  16. #96
    Redeemer
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    Metro Manila, Philippines, Southeast Asia
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    Quote Originally Posted by arielix View Post
    link broken please upload it
    Here's the new thread I created (): http://forums.epicgames.com/threads/917931
    “The internet to me is kind of like a black hole, and I never really go on it.” – Jennifer Lawrence
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