triggering volumes/or forcing bots to spawn to new playerspawn
1 of my maps objectives is to get to a door and close it behind you... the thing is that the rest of the bots run against the door and don't respawn ad the new spawnpoint (because they don't die)
How do I trigger a zone?.. ( I build 1 that kills all the players at the wrong side of the door) but I can't get it triggered...
and the ASteleporttoplayerstart option in the scripted trigger doesn't seem to work, or not how I thought it would