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  1. #1

    VEHICLE XS Vehicles (Xyx-Shinzon Vehicles)

    Name:
    XS Vehicles (Xyx-Shinzon Vehicles)

    Version
    Current Build: 6.5.2

    -Shock Chucker
    -Lightning Tank
    -Condor
    -Spider Mech
    -Cruiser

    +Condor w/ new model and Fireblade
    +Spider Mech w/ new model and animations

    =Flying Missile Turret
    =Epsilon
    =Shock Chucker w/ new model
    =Gunship
    =Hyperion

    Key
    - Released
    + Next to be released
    = Future release


    Description:
    A vehicle pack. The current build includes the bouncy Shock Chucker hover tank that fires repeat-detonation bouncing shock balls, the hovering Lightning Tank w/ ball lightning and sniping ability, the fast plane-like Condor with missile barrages and an energy shield, and the Spider Mech with its node linking ability, immobiliser cannon, bio launcher, and spider mines.

    There will be many more vehicles by the time this hits full beta.

    Table of Contents
    Tank Mech and Hydra UV-map tex (which sucks) - Page 2
    Ruination Walker (AT-TE) - Page 5 - 6
    Camper Car - Page 6
    Colossus Siege Ball Artillery - Page 6 - 7
    Nuclear Explosion - Page 8
    Mechwarrior-esque heavy mecha - Page 11
    Hyperion Battlecruiser - Page 15

    Screenshots:

    Condor missile barrage


    Condor energy shield


    Lightning Tank


    Shock Chucker + Bouncy Shock Balls = Mad Fun


    Shock Chucker's repulsion shield deflects a tank shell


    Spider Mech's immobiliser turret doing its job


    The New Spider Mech model! (underside)


    Credits:
    Modeling/Rigging/Animating: T-Shinzon
    Coding: Xyx
    UV-Mapping: T-Shinzon, sgtmay (also optimized model). Perhaps more will come *hint hint*.
    Texturing: None yet

    Note: UV-Mapping only began in earnest a little while ago. So don't complain about the textures!

    We are accepting volunteers; qualified volunteers, preferably.

    Download:
    Wait! You need UT2004 Editor's Choice Edition!
    Get it Here.

    The download:
    Get it at Xyx's website (Beta 6.5.2)
    and also
    The Alpha (a lot more vehicles but they are prototypes).
    Last edited by T-Shinzon; 02-10-2008 at 08:34 PM.

  2. #2
    Iron Guard
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    Jan 2003
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    571

    Default

    Looks very nice! Unfortunately, I can't really help you.

  3. #3

    Default

    Yes, I'm cursed with not being able to skin my modeled creations.

    btw: it has 4650 polys for those who were wondering and did not check the screenshots closely.

    The Wraith (1 Person)
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    The Condor (souped up super helicopter) (3 People)
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    The Cruiser (Levi-Killer) (3 People)
    OMG IT has WORKING Landing Gear!!!!! OMGOMG!! lol
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    The Gunship (Power Core Killer) (2 People)
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    The Hydra Version 3 (Kills everything with its Dual Ion Cannon and laser turrets) (5 People)
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    Last edited by T-Shinzon; 09-18-2004 at 07:21 PM.

  4. #4
    Prisoner 849
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    Default

    looks great!
    how many ppl will it carry?
    will the driver b able to shoot?

    i would help u if i could

    *gR*

  5. #5
    Redeemer
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    Gamertag: PointlesS7

    Default

    looks fantastic

  6. #6

    Default

    Dangit I have a TON of models with nothing to do but sit and rot (unless someone wants to skin them). I'll post screenies soon.

    EDIT: I just uploaded 24 pictures. I'll post em in the first post.

    The Hydra Version 3 (Kills everything with its Dual Ion Cannon and laser turrets) (5 People) [Continued]
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    The Shock Chucker (Basically was gonna be similar to the Paladin for Editor's Choice Edition, but they beat me to it) (2 People)
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    The Hover Mech (Souped Up Hovering Super Chain Gun Mech of DOOM) (1 Lucky Person)
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    The Tank Mech (Never completed)
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    The Sniper Turret (1 person [duh] )
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    The Atlas Recon Vehicle (2 People, transport and recon)
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    Last edited by T-Shinzon; 09-18-2004 at 07:22 PM.

  7. #7
    MSgt. Shooter Person
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    Default

    These models are fantastic... very original too :up:

  8. #8
    Iron Guard
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    Default

    ...
    ...



    HOLY F*CK

  9. #9
    Iron Guard
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    Aug 2004
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    Default

    Those models are sextastic.



    My kingdom for a texture artist.

  10. #10

    Default

    All these models (with the exception of my first serious vehicle attempt) were made without 2d side images, although those images help alot.

    Hydra Version 1 (Discontinued)
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    My first serious model in Maya
    (3 man Raptor) (Discontinued due to problems)
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    The Laser-Chain Gun (concept drawing was by robo422, he got me to make the model although it was discontinued) (I can post these pics, right robo?)
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    It's a chair mounted on a floating ball that has 2 JATO (Jet assist Take-Off) Units and a horn cannon thingy
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    Last edited by T-Shinzon; 09-18-2004 at 07:22 PM.

  11. #11
    MSgt. Shooter Person
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    Default

    Great models !!!! .:up:

    I would like to have a try in skinning one of them.

  12. #12
    Boomshot
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    Y O U A R E G E N I O U S
    KICK ASS MODEL

    but how do they fly

  13. #13

    Default

    Originally posted by BananaSalat
    Great models !!!! .:up:

    I would like to have a try in skinning one of them.
    Ok, great! Uh...which one? I'll send it (the model) via e-mail once you've chosen. You need to know how to UV-map, by the way. (cause I can't UV-amp for jack)

    but how do they fly
    Fly? As in air vehicles, right? Well, I'm pretty good at coding air vehicles to fly at the exact acceleration and maneuverability that the vehicle looks it should be. The Hydra has a massive shockwave that goes out for about a mile when it is destroyed cause I like big explosions. It also kills anyone nearby due to the explosion.

    Oh, btw, you know how a single shot can send the Raptor kicked around, right? Well, with the larger ships, weapons do very little to deter the momentum of them (like they should).

  14. #14
    MSgt. Shooter Person
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    Originally posted by T-Shinzon
    Oh, btw, you know how a single shot can send the Raptor kicked around, right? Well, with the larger ships, weapons do very little to deter the momentum of them (like they should).
    You can also add an extra line in the default properties of a vehicle to reduce the extra momentum received.

  15. #15

    Default

    Yeah, that's what I did.

  16. #16
    MSgt. Shooter Person
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    Default

    Originally posted by Brits_Hit
    These models are fantastic... very original too :up:
    QFT++

    I look forward to seeing them in-game.

  17. #17
    Boomshot
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    Originally posted by T-Shinzon
    Ok, great! Uh...which one? I'll send it (the model) via e-mail once you've chosen. You need to know how to UV-map, by the way. (cause I can't UV-amp for jack)



    Fly? As in air vehicles, right? Well, I'm pretty good at coding air vehicles to fly at the exact acceleration and maneuverability that the vehicle looks it should be. The Hydra has a massive shockwave that goes out for about a mile when it is destroyed cause I like big explosions. It also kills anyone nearby due to the explosion.

    Oh, btw, you know how a single shot can send the Raptor kicked around, right? Well, with the larger ships, weapons do very little to deter the momentum of them (like they should).
    what i wanted to know is if the fly like planes or they fly like the raptor?

  18. #18

    Default

    Well, the code for ONSPlaneCraft basically sucks, so currently they fly like Raptors. That probably will change for some in the future. What I need are people willing to UV-Map and Skin these models. I can code them so they basically do what they're supposed to, but for special crap (which I can't do) I'll need a volunteer coder. BTW, the models with "discontinued" are screwed up a bit which means that you will probably never see them in game. Help is greatly appreciated.

  19. #19
    MSgt. Shooter Person
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    Originally posted by T-Shinzon
    Well, the code for ONSPlaneCraft basically sucks, so currently they fly like Raptors. That probably will change for some in the future. What I need are people willing to UV-Map and Skin these models. I can code them so they basically do what they're supposed to, but for special crap (which I can't do) I'll need a volunteer coder. BTW, the models with "discontinued" are screwed up a bit which means that you will probably never see them in game. Help is greatly appreciated.
    I like it how you have to use the mouse to fly it, it really ain't that bad, but the pilot will almost always be busy keeping the plane under control, thus limiting the pilot to kamikaze style hit and run strikes.

  20. #20
    MSgt. Shooter Person
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    Originally posted by Lord_Buggy
    You can also add an extra line in the default properties of a vehicle to reduce the extra momentum received.
    which line might that be?

  21. #21
    MSgt. Shooter Person
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    Originally posted by TheBladeRoden
    which line might that be?
    Code:
    DefaultProperties
    {
    MomentumMult=0.05
    }

  22. #22
    Veteran
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    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    I WANT THEM!!!
    Also known as Rask — http://www.ottorask.com/

    UT3 Levels: CTF-Austere (MSU P3 5th place)
    UE3 Tutorials: From Textures To Materials In UE3 Complex Fire In UE3

  23. #23
    MSgt. Shooter Person
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    ditto

  24. #24
    MSgt. Shooter Person
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    oh .. my .. god

  25. #25
    Iron Guard
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    Originally posted by musilowski
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    I WANT THEM!!!
    really ownage stuff, dude! :O

  26. #26
    MSgt. Shooter Person
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    :up: Great work dude, all of them look great, if not a bit overpowered. I wonder if u could get my old vehicles ingame if u wouldn't mind, they also need skinning but I don't mind them being untextured for a while aslong as they are put ingame. Sorry to go offtopic, urs look great, I particularly like the hover mech and the hydra

    PS my msn addy is chemix5@hotmail if u wish to help with those vehicles I mentioned earlier

  27. #27
    Iron Guard
    Join Date
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    Default

    Nice models. But two things.

    The polycount on these is very high, I see alot of places where skining could fill in for polys.

    Learn to UV map:
    I see I all the time on these boards, someone presents a excellent model but is stopped at the UV stage. Very rare that someone will do that for you.-if they know UV mapping then they prob. are doing thier own thing.

    A non-UWV mapped model is nothing.

    One program I use is Ultimate Unwrap3D, makes UV so much less of a chore. Not free ($40?) but worth every penny. ( I plug this prog so much I should be getting points! )

  28. #28

    Default

    Originally posted by Chemix
    :up: Great work dude, all of them look great, if not a bit overpowered. I wonder if u could get my old vehicles ingame if u wouldn't mind, they also need skinning but I don't mind them being untextured for a while aslong as they are put ingame. Sorry to go offtopic, urs look great, I particularly like the hover mech and the hydra

    PS my msn addy is chemix5@hotmail if u wish to help with those vehicles I mentioned earlier
    Sure, I can certainly get them in-game. But don't ask me to do something like get a walking biped mech in-game lol. I can't do really complicated stuff like that yet, but I'm pretty thorough with for instance to explosion when a vehicle dies.

    Anyhow, I'll try to get these vehicles released without skinning. Then I could slowly get some skinners to help. At the moment, these vehicles are in 3-4 separate packages. I'll get them into a single one.

    I could also try getting the polycount a bit lower on some of these models.

  29. #29

    Default

    Crap. I just realized I have to sift through 157 .uc files. Wonderful. I'll give it a serious shot.

    For you coders that use ConTEXT, here's a nightmarish pic for you:
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version



    :bulb:


  30. #30
    MSgt. Shooter Person
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    Originally posted by T-Shinzon
    Crap. I just realized I have to sift through 157 .uc files. Wonderful. I'll give it a serious shot.

    For you coders that use ConTEXT, here's a nightmarish pic for you:
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version



    :bulb:

    I use notepad, it soothes the savage beast.

  31. #31

    Default

    Ok I'm about halfway through. (This didn't take long at all )

    BUT, because of the great amount of files I'm fixing up, there is a very high chance that there WILL be errors (unless I have an immense amount of luck, in which case I'm buying a lottery ticket). They should fix up fairly easily, though. I'll update when I'm done with a couple compilations.

    I use ConTEXT because you can open multiple files, but at the moment this has the adverse affect of making my editing window about 10 pixels tall. I like ConTEXT because if you input the UnrealScript module, it works like a nice code editor. Plus you can get hotkeys to compile, etc.

    uh, btw, anyone know any good places to host files? The only one I've used so far is Unreal Playground. I have no idea how to submit files to other places.

  32. #32

    Default

    Ok done. I'm going through some testing now.

    Vehicles:

    Ball of DOOM (chair on floating ball)
    TIMVehicles.ONSTBOD

    Ball of Happiness (Flying Smiley Face, it looks at you and shoots lasers from its eyes)
    TIMVehicles.Smiley

    Cruiser (Levi Killer)
    TIMVehicles.STCruiser

    Gunship (Power Core Killer)
    TIMVehicles.STGunship

    Missile Turret
    TIMVehicles.STManualGunPawn

    Photon Tank
    TIMVehicles.STPhotonTank

    Hydra (Kills everything (Twin Ion Plasma Cannons plus 6 missile mounts and 4 dual laser turrets)
    TIMVehicles.TimAHydra

    Crappy Car with machine gun on top
    TIMVehicles.TimALasher

    Hover Mech
    TIMVehicles.TimAMech

    Shock Chucker
    TIMVehicles.TimAShockChucker

    Sniper Turret
    TIMVehicles.TimASniperPawn

    Atlas Recon Vehicle
    TIMVehicles.TimHOVAtlas

    Hover Tank
    TIMVehicles.TimHOVHoverTank

    Missile Hover Tank
    TIMVehicles.TimHOVHoverTankMissile

    Condor Super Hovercopter
    TIMVehicles.TSCondor

    Wraith hover attack craft
    TIMVehicles.TSWraith


    WARNING: Most are overpowered, and many are NOT finished (Photon Tank, Shock Chucker) And some models have not been used yet. A couple are plain crappy, but I will fix that in later releases. There are a couple vehicles that you have not seen in my screenies as well, and a couple I have not mentioned. Some are screwed up at the moment (sniper turret [It's very hard to actually get in it, you have to use ghost] ). But then again, this is like an alpha. I'll release as soon as I can find someone to host it.

  33. #33
    Iron Guard
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    How big is the file? I might be able to host it (for a short time).

  34. #34

    Default

    It's 9.2 megabytes. Here are pics of them in-game in all their un-UV-mapped glory.

    (shots removed)

    I have a lot of refining to do. For instance, the Hydra has thrusters floating in mid-air because I haven't configured them yet.
    Last edited by T-Shinzon; 09-18-2004 at 07:19 PM.

  35. #35
    Boomshot
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    THE HYDRA IS HUGE!!!

    bot support?
    where do all those vehicles respawn?
    PLEASE FOR GOD MAKE A GAMETYPE FOR THESE VEHICLES
    two teams start with all these vehicles, every one has only one life when the last vehicle of a team is destroyed the other team wins

  36. #36

    Default

    Most of these vehicles are, like I said many times before, massively over-powered. I will balance them out in future releases. Most of the vehicles the bots use well, but some are lost to them. I'll work on that sometime. The Hydra IS huge. It has twin Ion Cannons for primary and 6 missile launchers for secondary. It basically has no weakness except its bulk and maneuverability. However the Cruiser and Gunship are more balanced. Although they are pretty powerful against ground forces, a squadron of Raptors can take them down. The Condor is really ghey at the moment (it has massive missiles that home 200% better than Leviathan missiles). As soon as I get the release out, I'll start refining and balancing. Btw, I still can't find a place to host this. :/

    Oh, the total file zipped up is approx. 9.82 Mb.

  37. #37
    Boomshot
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    im hopping you find a host

  38. #38

    Default Updates

    Well, I managed to change a couple things while I'm still looking for a host:

    -Hydra lights and thrusters and streamers do not "float" anymore, they are in their proper locations

    -Atlas now has no weapons and is a 2 man transport

    -Atlas is now more maneuverable


    Argh! Can't find a host. Can someone suggest one?

    EDIT: Okay, I'm trying UT200X HQ. You should see a download link here relatively soon.

  39. #39
    Iron Guard
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    Gorgeous models. Very well thought-out and they match their intended purpose. All of them are very unique and freaking impressive and feature some of the best designs I've seen yet on the forums.

    I'd love to see an Assault map where the purpose was to destroy the Hydra!

    A couple pointers:
    • Polycount: Some of them are HUGE in terms of polys. The highest poly vehicle in UT is the Hellbender and it's right around 7000 tris. You should really shoot towards much lower polycounts (like 3000-4000)and use tricks like creative texturing and vertex smoothing to make your vehicles appear higher poly. Remember: not everyone's got a GeForce 6800 ULTRA and a Dual 3.4Ghz P4 Xeon. Also, fewer polys helps with UV mapping. On that note....
    • Just like someone suggested, learn to UV. As someone who makes vehicles and forced himself to learn UV-mapping, trust me, it's not something you want to force on anyone else. It really is time-consuming, annoying labor and its the one part that everyone hates. Many a good vehicle has died at that point.

      But, if you want your vehicles to be truly complete, you need to put in the time and take care of that aspect. Once the UV is done, there will probably be a ton of people who would take on the actual texturing.


    That said, these vehicles are truly amazing. I can't wait to see them complete.

  40. #40
    MSgt. Shooter Person
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    o...m...g... ME WANTS TEXTURED


 
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