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  1. #1
    Palace Guard
    Join Date
    Jul 2004
    Location
    In the middle of a minefield. Please send help.
    Posts
    3,570

    Smile Giblife and Corpsestay does not work! help me!

    I've always wanted the corpses in UT2004 to stay, the two mutators Giblife and Corpsestay does that, however it's bug in those two mutators, corpses use premade animations, corpses stay in the air when blown up and so on and so on...

    i'm just wondering, is there going to be more versions of those two mutators? or am i going to stay corpseless?
    If it wasn't for the character limit in signatures, you'd be reading a very fascinating story about the seven hundred and sixty one armless and legless corpses floating around in hangar ninety six. Marathon rules.

  2. #2
    Palace Guard
    Join Date
    Jul 2004
    Location
    In the middle of a minefield. Please send help.
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    3,570

    Default

    *BUMP* then...
    If it wasn't for the character limit in signatures, you'd be reading a very fascinating story about the seven hundred and sixty one armless and legless corpses floating around in hangar ninety six. Marathon rules.

  3. #3
    Iron Guard
    Join Date
    Nov 2002
    Posts
    500

    Default

    How do your bodies use premade animations? Is this a Corpsestay thing? Giblife works fine for me, and I've never heard of corpsestay. Have you tried using these mutators seperately?

  4. #4
    Palace Guard
    Join Date
    Jul 2004
    Location
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    Default

    Originally posted by Hedge_o_Matic
    How do your bodies use premade animations? Is this a Corpsestay thing? Giblife works fine for me, and I've never heard of corpsestay. Have you tried using these mutators seperately?
    Yes, i use them seperatly and the animations. About the animations: if you watch Angelmappers movie "the editor has you" then you'll de that some death anims are premade, like trying to stand and then falls. watch the movie, you'll understand what i meant.

    And the death anims happens with both mutators.
    If it wasn't for the character limit in signatures, you'd be reading a very fascinating story about the seven hundred and sixty one armless and legless corpses floating around in hangar ninety six. Marathon rules.

  5. #5
    MSgt. Shooter Person
    Join Date
    Jul 2003
    Posts
    40

    Default

    The reason for this is that there's a limited amount of karma ragdolls available for the death sequences... when they run out, you'll get the death anims. This is not a thing easy to change :/

  6. #6
    Palace Guard
    Join Date
    Jul 2004
    Location
    In the middle of a minefield. Please send help.
    Posts
    3,570

    Default

    Originally posted by Jolle
    The reason for this is that there's a limited amount of karma ragdolls available for the death sequences... when they run out, you'll get the death anims. This is not a thing easy to change :/
    But the thing is that, almost every kill i get becomes Death anims, I mean, Bots are good but this is Overkill!!
    If it wasn't for the character limit in signatures, you'd be reading a very fascinating story about the seven hundred and sixty one armless and legless corpses floating around in hangar ninety six. Marathon rules.


 

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