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  1. #1
    Skaarj
    Join Date
    Aug 2004
    Posts
    3

    Default Paths Drawn to AI Script Icons

    I am setting up my bot navigation points, but when I choose to show paths, there are all sorts of link lines running to and from my AI Script Icons for my unreal scripted sequence. Is there any way to tell the path system to ignore them and not draw lines to them other than putting the AI Scripts in the Proscribed Paths list of all the nodes? Cause that would suck

  2. #2
    Super Moderator
    Join Date
    May 2000
    Posts
    2,104

    Default

    AI scripted sequences are navigation points. they are mostly used for defense points in maps

    if you are trying to do game scripting (triggering movers and explosions etc) then you should be using scripted triggers instead
    "I are serious developer. This is serious post."
    Phil Cole
    Pixel Pusher
    Epic Games

  3. #3
    Skaarj
    Join Date
    Aug 2004
    Posts
    3

    Default

    I was actually trying to have a guy be a controlled by an UnrealScriptedSequence to walk and patrol an area so that when the player enters the area, he sees the scripted guy patrolling, etc, etc, but I change to different scripts and it is causing unwanted nav points. So, I was hoping I could disable the automatic path node generation to certian AI Script icons. So, is there a way at all?

  4. #4
    Super Moderator
    Join Date
    May 2000
    Posts
    2,104

    Default

    not that i know of
    "I are serious developer. This is serious post."
    Phil Cole
    Pixel Pusher
    Epic Games


 

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