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  1. #1
    MSgt. Shooter Person
    Join Date
    Feb 2004
    Posts
    238

    Default Projectilespawner

    Ok, I got a map with a turret and I add this trigger to summion and then fire the missle to a place, I do this but the static mesh stay's were it summoned or no mesh come's at all and it sit's there but the fireing mortar go's to the spot can anyone help?

  2. #2
    MSgt. Shooter Person
    Join Date
    Feb 2004
    Posts
    238

    Default

    Ok, I want to make it triggered by a trigger that is on a contral pannle. How and what do I set so it dosnt go off by the time it has.

  3. #3
    MSgt. Shooter Person
    Join Date
    Feb 2004
    Posts
    238

    Default

    I played with the Spawn time and it wite's to that time then fire's the missle's and keep's doing it why dosnt it stop :cry: :noob:

  4. #4
    Prisoner 849
    Join Date
    May 2004
    Posts
    946

    Default

    when you trigger a fire (even when triggering through pawn scripting) you must trigger to enable, allow a wait of firing time, and UNTRIGGER.

    My guess is that that may help. :noob:


 

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