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  1. #1
    Skaarj
    Join Date
    Jul 2004
    Posts
    20

    Default ZOUND omg annoying

    I've installed Zound to our clanserver (linux) and it simply will not pick up any sounds from the packs apart from playing the 'hello' welcome sound

    This my Zound ini:

    [Zound45.ZoundConfigs]
    SoundFileName1=TOPGUN2.uax
    SoundFileName2=
    SoundFileName3=
    bZound=True
    SoundDelay=5
    LoginDelay=3
    SoundsEach=10
    DelaysEach=1
    Dedicated=True
    SayTrigger=True
    bAnnounce=True
    bBuffSound=False
    ZoundVolume=1.5
    StandardServer=True
    NoSpecToPlayer=False

    [Zound45.ZTriggers]
    Sounds[0]=attack
    Sounds[1]=byebye
    Sounds[2]=dangerous
    Sounds[3]=ego
    Sounds[4]=hello
    Sounds[5]=nice
    Sounds[6]=speed
    Sounds[7]=teamkill

    and in the TOPGUN2 sound package, the following sound files exist: attack, byebye ....... teamkill etc

    IN the UT2004 ini I have

    ServerPackages=Zound45
    ServerPackages=topgun.uax

    When I start a game, I get the mutat zounds message and see all the sound triggers, but nothing kicks in.. when I start an instant action game locally and add Zound as a mutator it all works perfectly with these files.. ;/

  2. #2
    Skaarj
    Join Date
    Jul 2004
    Posts
    20

    Default

    btw I've tried case sensitivty, different audio settings before importing to sound packs, removing the .uax extension from the serverpackages line, erm and bout everything else i could think of :cry:

  3. #3
    Veteran
    Join Date
    May 2002
    Location
    Houston, TX
    Posts
    7,099

    Default

    serverpackages line should not contain .uax. (we have discussed this elsewhere, but is designed to NOT be included)...when you start the server do you get any messages that zound is start or that it cannot find and certain sounds?

  4. #4
    Skaarj
    Join Date
    Jul 2004
    Posts
    20

    Default

    yeah it pops up saying zound blabla mutator and u can see all the sounds/triggers listed when u type in mutate zounds

    like i said, it works great offline with no problems ;/ there is nothing the serverlog reporting missing sounds or anything... only the hello welcoming sound plays when u join server... thats it

  5. #5
    Veteran
    Join Date
    May 2002
    Location
    Houston, TX
    Posts
    7,099

    Default

    how many sounds are in TOPGUN2.uax?

    also..you don't need to list byebye and hello in your zound.ini file

  6. #6
    Skaarj
    Join Date
    Jul 2004
    Posts
    20

    Default

    as u can see in the zound ini info above byebye and hello are there, there are only like 6 other sounds in the pack

  7. #7
    Veteran
    Join Date
    May 2002
    Location
    Houston, TX
    Posts
    7,099

    Default

    Originally posted by mkZ
    as u can see in the zound ini info above byebye and hello are there
    right..they don't need to be.

  8. #8
    Skaarj
    Join Date
    Jul 2004
    Posts
    20

    Default

    will try that, cheers

  9. #9
    Skaarj
    Join Date
    Jul 2004
    Posts
    20

    Default

    nah same ;/ plays a welcome sound on joining, no triggers work

  10. #10
    Veteran
    Join Date
    May 2002
    Location
    Houston, TX
    Posts
    7,099

    Default

    i'm at work and can't access Pro's site....the setting Dedicated=True...what does the documentation say this setting does?

  11. #11
    Skaarj
    Join Date
    Jul 2004
    Posts
    20

    Default

    Dedicated=True
    When set to True, then the trigger word needs to be only that word and not part of a sentence.
    If however it is set to False, the sound will trigger if that word is anywhere in the message.

  12. #12
    Skaarj
    Join Date
    Jul 2004
    Posts
    20

    Default

    apparently also time? should work, even without a sound pack

    it doesnt :|

  13. #13
    Veteran
    Join Date
    May 2002
    Location
    Houston, TX
    Posts
    7,099

    Default

    hello and byebye wouldn't work without sound pack...this is wierd..

  14. #14
    Skaarj
    Join Date
    Jul 2004
    Posts
    20

    Default

    Originally posted by frogger187
    hello and byebye wouldn't work without sound pack...this is wierd..
    the sound pack IS there, but apparentl the 'time?' trigger should work even without one

    it doesnt work at all for me

  15. #15
    Skaarj
    Join Date
    Jul 2004
    Posts
    20

    Default

    =/

    tried 4 different older version of the mutator, down to .33 still exactly same ;/

  16. #16
    Veteran
    Join Date
    May 2002
    Location
    Houston, TX
    Posts
    7,099

    Default

    well..for what its worth.. here is my setup..maybe you will see something that stands out..


    [Zound44.ZoundConfigs]
    SoundFileName1=madsoundsIV
    SoundFileName2=madsoundsV
    SoundFileName3=
    bZound=True
    SoundDelay=5
    LoginDelay=3
    SoundsEach=20
    DelaysEach=0
    Dedicated=True
    SayTrigger=False
    bAnnounce=True
    bBuffSound=True
    ZoundVolume=2.000000
    StandardServer=True
    NoSpecToPlayer=False

    ServerPackages=Zound44
    ServerPackages=madsoundsIV
    ServerPackages=madsoundsV

  17. #17
    MSgt. Shooter Person
    Join Date
    Oct 2002
    Posts
    112

    Default Re: ZOUND omg annoying

    Originally posted by mkZ
    I've installed Zound to our clanserver (linux) and it simply will not pick up any sounds from the packs apart from playing the 'hello' welcome sound

    This my Zound ini:

    [Zound45.ZoundConfigs]
    SoundFileName1=TOPGUN2.uax
    SoundFileName2=
    SoundFileName3=
    bZound=True
    SoundDelay=5
    LoginDelay=3
    SoundsEach=10
    DelaysEach=1
    Dedicated=True
    SayTrigger=True
    bAnnounce=True
    bBuffSound=False
    ZoundVolume=1.5
    StandardServer=True
    NoSpecToPlayer=False

    [Zound45.ZTriggers]
    Sounds[0]=attack
    Sounds[1]=byebye
    Sounds[2]=dangerous
    Sounds[3]=ego
    Sounds[4]=hello
    Sounds[5]=nice
    Sounds[6]=speed
    Sounds[7]=teamkill

    and in the TOPGUN2 sound package, the following sound files exist: attack, byebye ....... teamkill etc

    IN the UT2004 ini I have

    ServerPackages=Zound45
    ServerPackages=topgun.uax

    When I start a game, I get the mutat zounds message and see all the sound triggers, but nothing kicks in.. when I start an instant action game locally and add Zound as a mutator it all works perfectly with these files.. ;/
    Correct the spelling in the UT2004.ini file from topgun to topgun2. That's the only thing apart from the extension not needed to be listed, that I can see here.

    Wolf

  18. #18
    Skaarj
    Join Date
    Jul 2004
    Posts
    20

    Default

    that was just a typo by me, in server ini it is set to TOPGUN2.uax ;/

  19. #19
    MSgt. Shooter Person
    Join Date
    Oct 2002
    Posts
    112

    Default

    Originally posted by mkZ
    that was just a typo by me, in server ini it is set to TOPGUN2.uax ;/
    Ok. Also take note that Linux is case sensative. (Unlike Windows, which folds all commands to lower case) UT2K4 maybe too, but I can't be sure of that.

    Wolf


 

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