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  1. #1
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    Default Zound Problem... again!

    I've had Zound mutator on my server for a while. It just stopped working with no obvious error.

    You connect to the server, download the package and sound file, and when you join the game you can't get it to say a word. Mutate Zounds works in the console and will show you the list of available Zounds, but nothing happens then.

    I then upgraded to Zound 45, redid my ini file, redid my .uax file and nothing worked.

    Any ideas?


    )o(QettoE

  2. #2
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    Default

    can you post the serverpackages you are running as well as ony mut lines..are you running ut2vote, or how are you starting the mutator

  3. #3
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    Default ServerPackages and Command Line

    I have these for server packages:

    ServerPackages=OmniZoundsss
    ServerPackages=Zound45

    Server Command Line:

    Mutator=Zound45.Zound

    Zound45.ini:

    [Zound45.ZoundConfigs]
    SoundFileName1=OmniZoundsss.uax
    SoundFileName2=
    SoundFileName2=
    bZound=True
    SoundDelay=5
    LoginDelay=3
    SoundsEach=10
    DelaysEach=1
    Dedicated=True
    SayTrigger=False
    bAnnounce=True
    bBuffSound=False
    ZoundVolume=1.75
    StandardServer=True
    NoSpecToPlayer=False

    [Zound45.ZTriggers]
    Sounds[0]=10secs
    Sounds[1]=artist
    Sounds[2]=askinyou
    and so on...

    Thanks,

  4. #4
    Prisoner 849
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    Default

    Im running into a few problems running it myself. I have a few questions about the setyup.

    1) Do the sound files have to be in the system folder or do they stay in the Sounds folder?

    2) Does the ServerPackages= lines have to have the file extension or a folder path or just normal?

    3) In the Zound config, you are supposed to put the .uax at the end of the file name right?

  5. #5
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    Default answer

    1. In Sounds folder.
    2. No extension. Only ServerActors may have extensions.
    3. In Zound config you must specify the extension. I never used it without.

    Q.

  6. #6
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    Default

    i see no issues with this info...when i get home i'll post my lines for reference...in your server dialog/server log..can you see zound being initiated? and any errors find sounds?

  7. #7

    Default Re: answer

    Originally posted by QettoE
    1. In Sounds folder.
    2. No extension. Only ServerActors may have extensions.
    3. In Zound config you must specify the extension. I never used it without.

    Q.
    1. UAX -> Sounds directory (because it reads "Paths=..\Sounds\*.uax" in UT2004.ini or the server's ini file)
    2. Neither ServerPackages nor ServerActors allow you to specify a file extension or path name. If you do your server will most likely crash. ServerPackages ist just the PackageName, ServerActors is PackageName.ClassName, in both cases the values are case-insensitive.
    3. No idea about Zounds configuration at all, but it sounds weird to me to specify a file extension where a mutator is supposed to build sound object names (i.e. PackageName.SoundName) from the stuff that'S configured there.
    Wormbo's UT/UT2004/UT3 mods | PlanetJailbreak | Unreal Wiki | Liandri Archives

    <elmuerte> you shouldn't do all-nighters, it's a waste of time and effort
    <TNSe> nono
    <TNSe> its always funny to find code a week later you dont even remember writing
    <Pfhoenix> what's worse is when you have a Star Wars moment
    <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!"
    Note that your questions via PMs will be ignored if they actually belong in the forum.

  8. #8
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    Default

    entries in zound4x.ini do require the .uax extension

  9. #9
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    Default Zound

    It initiates alright, that's why it's weird. I've redone this Zound several times with no results. It just stopped working by itself. The weirdest thing is that there can't be any mutatro conflict since I'm only running UAdminMod and AntiTCC.

    You connect to my server, download the packages, .uax, mutator shows up in the list of mutators, and you can even pull a list of available Zounds by typing "mutate zounds" in the console.... but whatever you type in chat will show up on screen despite show word is disabled in my ini.

    QettoE,

  10. #10
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    Default Re: Re: answer

    Originally posted by Wormbo

    2. Neither ServerPackages nor ServerActors allow you to specify a file extension or path name. If you do your server will most likely crash. ServerPackages ist just the PackageName, ServerActors is PackageName.ClassName, in both cases the values are case-insensitive..
    Sorry, my fault. I refered to that ClassName as extension.

    QettoE,

  11. #11
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    Default Re: Zound

    Originally posted by QettoE
    It initiates alright, that's why it's weird. I've redone this Zound several times with no results. It just stopped working by itself. The weirdest thing is that there can't be any mutatro conflict since I'm only running UAdminMod and AntiTCC.


    QettoE,
    maybe try running wihout antitcc..i have been running uadminmod for months with zound with no issues.. (no reason to think it conflicts with antitcc..just an idea)

  12. #12
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    Default AntiTCC

    Actually it stopped when I was still using UTSecure, but I also tried without any muts... no success.

    Q.

  13. #13
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    Default

    Maybe Q and I have the same problem. Mine just wont work. I see the message saying its loading zounds and it looks okay. I can also pull the list of triggers with the command mutate zounds. I dont have mine set to hide the trigger words but when I type one it just pops up. No sound at all. And I have the volume set to 1.5.

    Also, I use the nss11 and nss22 files for sounds. If I put 'ServerPackages=nss11' then how does the game know to look for the nss11 file in the sounds directory and not the system folder?

  14. #14
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    Default

    Originally posted by mdhutson
    Also, I use the nss11 and nss22 files for sounds. If I put 'ServerPackages=nss11' then how does the game know to look for the nss11 file in the sounds directory and not the system folder?
    not sure how it knows..but i also have texture files referenced as a serverpackage for my logo...it isn't just system files..

  15. #15
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    Default

    this mutator gets on my nervs at times....some public server out there has just takin it to far...lol

  16. #16
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    Default

    Originally posted by BitterCube
    this mutator gets on my nervs at times....some public server out there has just takin it to far...lol
    ev1 loves it on ours...

    (well the ones that keep coming back anyway)

  17. #17
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    Default

    ohh well....some ppl like to hear krusty the clown laugh every 2 second when they frag.....i think its annoying

  18. #18
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    Default

    how about posting your sound-files and your ini?

    i have it running with lots of mutators, including antitcc (also did it with utsecure). I had my problems, but solved them all... maybe we find some things...

  19. #19
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    Default

    Well for mine I use nss11.uax and nss22.uax. Both of which I got from the uz2.gameservers.net/ut2004 redirect site.

    ServerPackages=Zound45
    ServerPackages=nss11
    ServerPackages=nss22

    My ini:

    [Zound45.ZoundConfigs]
    SoundFileName1=nss11.uax
    SoundFileName2=nss22.uax
    SoundFileName2=
    bZound=True
    SoundDelay=5
    LoginDelay=5
    SoundsEach=10
    DelaysEach=10
    Dedicated=True
    SayTrigger=True
    bAnnounce=True
    bBuffSound=False
    ZoundVolume=1.5
    StandardServer=False
    NoSpecToPlayer=False

    and the triggers were all typed to be what I saw the sound labeled as when I opened the .uax files in UnrealEd to test them out.

    And as I think I mentioned before, I get the message in the server console that Zound45 was starting, and upon entering the game, I could type 'mutate zounds' and it gave me the list of triggers. So I know the mutator was active.

  20. #20
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    Default Yep

    That seems weird, anyway you look at it. Hope Proasm guys pass by this post and give us some kind of hint.

    Q

  21. #21
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    Default

    Originally posted by mdhutson
    And as I think I mentioned before, I get the message in the server console that Zound45 was starting, and upon entering the game, I could type 'mutate zounds' and it gave me the list of triggers. So I know the mutator was active.
    after zound starts (in server console) do you see any messages about not being able to find any sounds? i.e. 'cannot find sound 'hello''

  22. #22
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    Default Error Message

    No. Nothing at all. It's fully active but triggers don't work. Even plays Hello when you join the server.

    Q.

  23. #23
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    Default

    I saw a message once about not being able to find one. But then I reexamined my ini file and found I had spelled one wrong. I fixed it and no more 'cant find file' errors but still no sounds will play.

  24. #24
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    HA!!!!!!!!!!!!!

    I fixed mine.

    The problem was the server packages lines.
    They should be

    ServerPackages=yoursoundfile.uax

    so changing mine to
    ServerPackages=nss11.uax

    fixed the whole thing.
    So for future reference, ServerPackages lines DO need to have file extensions if they are files that reside anywhere but the system folder.

  25. #25
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    Default

    this is wired and in my case, it works without the extensions...

    you dindn't do any changes to the soundfiles, right? so as theese files are some kind of public soundfiles, they are all the same. on every server, and on every redirect... that is quite important...

    and also there is no other file with the same name allowed in another folder, means no nss11.u or nss11.utx or something like that...

    and you know, the triggersounds for the first package go from 0-99, for the second from 100-199 etc. so if your first package has 80 sounds, you must continue with the first sound of the second soundfile at position 100, not at 81.

  26. #26
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    Default

    good points socke..

    i have never in 10 versions of zound had the extension in my serverpackages lines...

    but whatever works...:up:

  27. #27
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    well even if Im wrong and you arent supposed to have it in there its the only thing that fixed it for me. And it makes sense. How does the game know to look for a file called nss11 if its not in the system folder. Think about when you use 'ucc decompress' or 'ucc umodunpack' on a file. You always have to have it either in the system folder or specify something like "..\Maps\mapname.ut2.uz2"
    Seems to me that ucc can be really stupid about its own directories sometimes.

  28. #28
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    Originally posted by mdhutson
    well even if Im wrong and you arent supposed to have it in there its the only thing that fixed it for me. And it makes sense.
    i agree...i've never done it that way..but whatever works...

  29. #29
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    Default

    well, i had it right the other way round...

    i added a serverpackages=UT2Vote43.UT2Vote and got endless restarts, because ucc couldn't find that file

    but as frogger says, as long as it works

  30. #30
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    Default

    That's werid. I'm pretty sure that they should not have extensions. I just redid my ini file with that extension too see if it'll work, but since I'm at work I can' t check it. I'll post the results later today.

  31. #31
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    Default mdhuston

    That's werid. I'm pretty sure that they should not have extensions. I just redid my ini file with that extension too see if it'll work, but since I'm at work I can' t check it. I'll post the results later today.

    Q.

  32. #32
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    Default OK

    Adding .uax did not crash my server. If anyone can check my server out before I get home the address is here: ut2004://66.92.131.5:7777/.

    Thank you all for your support. That's why after 33 years of age I'm still playing MP games!

    QettoE,

  33. #33
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    Default Nope

    It's not working yet. It just shows whatever zounds you call on the screen, but when you connect to the server it plays "hello" zound. I'm going to downgrade it to an older version and see if it'll work.

    QettoE,

  34. #34
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    Default

    I have found the solution:

    IRCReporter did not share resource with other stuff. Disbled it and worked.

    Thanks for all your inputs.


    QettoE,

  35. #35

    Default

    LOL amazing how quick a thread grows - sorry for not stopping by earlier.

    Yes there are several Mods out there that will break Zound4x
    Zound uses the BroadCastHandler to get its triggers.
    There are other ways but this is the easiest.
    The problem comes in that authors of some mods dont know how to share the BroadcastHandler with other Mods and tend to hog it all to themselves and by doing that, any other Mod that needs the BroadCastHandler just looses out.

    Mods that use the BroadCastHandler are mainly IRC, Chat, Advertising, GameStats and sometimes WebAdmin related type mods so just keep an eye out for these.
    Version 2.x of OLStats will also break Zound4x

    Also any Zound before Zound45 will in some cases break other Mods as its BroadCastHandler return function had a bug that broke some mods.
    Zound45 and above is the one to use.

    Regarding the Serverpackages, yes I have also noticed that sometimes the Soundfile's extension is needed and sometimes not so whatever works for you is fine

    In the ini file the 3 SoundFileNames need the .uax extension.
    The reason I did this is cosmetic only and makes the admin sit up and think on what he is doing as you will be amazed how many admin leave their files as .wav files and then add their names here.

    Another usefull tip which works ok is you can have only ONE filename with 250 words in it and put that filename in all 3 SoundFileNames in the ini file - thanks to Crafty for figuring that one out

    Crafty also has a nice tutorial here that he put together.
    http://tutorials.gamersanonymous.net...wtopic.php?t=3

    Enjoy
    Last edited by ProAsm; 08-21-2004 at 03:52 PM.


 

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