i'm importing two custom characters built and rigged in 3dsMax 5 into ut2003.
One model and animations have been exported from max using ActorX and imported into UnrealEd with no problems. When i import the other mesh to the animation browser the mesh looks distorted and 'spiky' (as if the physique is applied properly).
The mesh works fine animated within 3dsMax. I'm assuming it is a physique related problem before exporting from max. Does anyone know what settings might cause this?
thanks



Reply With Quote

Bookmarks