Results 1 to 16 of 16
  1. #1
    Skaarj
    Join Date
    Jul 2004
    Posts
    24

    Unhappy unrealed is not opening

    Every time I open the unrealed.exe it comes up in what seems to be a very low format and I can't make anything out.
    How do I fix this because I can't open it up.

  2. #2
    MSgt. Shooter Person
    Join Date
    Mar 2004
    Posts
    163

  3. #3
    Skaarj
    Join Date
    Jul 2004
    Posts
    24

    Default

    no it flashes screens and finaly rests on what appears to be a texture that is brown that takes up the whole sreen. There are no borders and after I open up the task manager I cant see any programs because its in to low of a format. I can only hit end task.

  4. #4
    MSgt. Shooter Person
    Join Date
    Mar 2004
    Posts
    163

    Default

    ok, then i have no clue...

  5. #5
    Skaarj
    Join Date
    Jul 2004
    Posts
    24

    Default

    I had just found the editer log and it said that it is opening viewpoints at 320x117 I allso found that unrealed.ini said Log: OS doesn't support IME. How do I change this.

  6. #6
    Redeemer
    Join Date
    Oct 2002
    Posts
    1,323

    Default

    Are you on Linux or a Mac? UED is Windows only.

  7. #7
    Skaarj
    Join Date
    Jul 2004
    Posts
    24

    Default

    I use windows XP only. Could this be my video card or drivers?

  8. #8
    MSgt. Shooter Person
    Join Date
    Jun 2004
    Posts
    59

    Default

    Originally posted by medic_needed
    I use windows XP only. Could this be my video card or drivers?
    Please paste the log in its entirety so we can view the whole thing. Maybe it'll give us some clues as to what's wrong.

  9. #9
    Skaarj
    Join Date
    Jul 2004
    Posts
    24

    Default

    I went in and it stopped doing it.


    [U2Viewport0]
    Active=1
    X=0
    Y=0
    W=890
    H=553
    RendMap=13
    Left=0.000000
    Top=0.000000
    Right=163.000000
    Bottom=43.000000
    PctLeft=0.000000
    PctTop=0.000000
    PctRight=0.650000
    PctBottom=0.500000
    Device=D3DDrv.D3DRenderDevice

    [U2Viewport1]
    Active=1
    X=890
    Y=0
    W=485
    H=553
    RendMap=14
    Left=163.000000
    Top=0.000000
    Right=88.000000
    Bottom=43.000000
    PctLeft=0.650000
    PctTop=0.000000
    PctRight=0.350000
    PctBottom=0.500000
    Device=D3DDrv.D3DRenderDevice

    [U2Viewport2]
    Active=1
    X=0
    Y=553
    W=890
    H=553
    RendMap=5
    Left=0.000000
    Top=43.000000
    Right=163.000000
    Bottom=43.000000
    PctLeft=0.000000
    PctTop=0.500000
    PctRight=0.650000
    PctBottom=0.500000
    Device=D3DDrv.D3DRenderDevice

    [U2Viewport3]
    Active=1
    X=890
    Y=553
    W=485
    H=553
    RendMap=15
    Left=163.000000
    Top=43.000000
    Right=88.000000
    Bottom=43.000000
    PctLeft=0.650000
    PctTop=0.500000
    PctRight=0.350000
    PctBottom=0.500000
    Device=D3DDrv.D3DRenderDevice

    [U2Viewport4]
    Active=0
    X=663
    Y=0
    W=315
    H=305
    RendMap=13
    Device=D3DDrv.D3DRenderDevice

    [U2Viewport5]
    Active=0
    X=0
    Y=3390
    W=112
    H=27
    RendMap=8111704
    Device=D3DDrv.D3DRenderDevice

    [U2Viewport6]
    Active=0
    X=0
    Y=3390
    W=112
    H=27
    RendMap=8111704
    Device=D3DDrv.D3DRenderDevice

    [U2Viewport7]
    Active=0
    X=0
    Y=3390
    W=112
    H=27
    RendMap=8111704
    Device=D3DDrv.D3DRenderDevice

    [Texture Browser]
    X=258
    Y=161
    W=638
    H=434
    Zoom=1050
    Active=1
    Docked=1
    Device=D3DDrv.D3DRenderDevice
    TexViewSize=4

    [Sound Browser]
    X=258
    Y=161
    W=638
    H=434
    Active=1
    Docked=1

    [Actor Browser]
    X=258
    Y=161
    W=638
    H=434
    Active=1
    ShowPackages=0
    Docked=1

    [CodeFrame]
    X=121
    Y=31
    W=332
    H=212
    Active=6881387

    [ToolbarStates]
    Modes=1
    Brush Operations=1
    Brush Factories=1
    Select=1
    Tools=1
    Visibility=1

    [Music Browser]
    Active=1
    X=258
    Y=161
    W=638
    H=434
    Docked=1

    [MRU]
    MRUItem0=C:\UT2004\Maps\CTF-Torlan.ut2
    MRUItem1=C:\UT2004\Maps\ONS-Torlan.ut2

    [Directories]
    PCX=..\textures
    WAV=..\sounds
    BRUSH=..\maps
    2DS=..\maps
    PSK=..\animations
    PSA=..\animations
    LBP=.\LIPSincData
    LTF=.\LIPSincData
    IEX=.\LIPSincData

    [Background Image]
    Active=0
    Mode=0
    Filename=

    [Mesh Browser]
    Active=1
    X=258
    Y=161
    W=638
    H=434
    Docked=1

    [Animation Browser]
    Active=1
    Docked=1
    X=258
    Y=161
    W=638
    H=434

    [Viewports]
    Style=1
    Config=0

    [Groups]
    Modes=0
    Clipping=0
    Builders=0
    CSG=0
    Misc=0
    UserDefined=0

    [Group Browser]
    Active=1
    Docked=1
    X=258
    Y=161
    W=638
    H=434

    [Master Browser]
    Active=1
    Docked=0
    X=250
    Y=79
    W=654
    H=524

    [Prefab Browser]
    Active=1
    Docked=1
    X=258
    Y=161
    W=638
    H=434

    [Static Mesh Browser]
    Device=D3DDrv.D3DRenderDevice
    Active=1
    Docked=1
    X=258
    Y=161
    W=638
    H=434

    [UserDefinedGroup]
    NumButtons=6
    Button0=Mirror X,MirrorX,Actor Mirror X=-1
    Button1=Mirror Y,MirrorY,Actor Mirror Y=-1
    Button2=Mirror Z,MirrorZ,Actor Mirror Z=-1
    Button3=Select All Inside,SelectInside,Actor Select Inside
    Button4=Clip Z in WireFrame,ClipZ,Actor Clip Z
    Button5=Align view on Actor,CameraAlign,Camera Align

    [PopupActorList]
    Item0=Path Node,PATHNODE
    Item1=Player Start,PLAYERSTART

    [Tip Of The Day]
    ShowTips=1

    [LIPSinc Browser]
    Active=0
    Docked=0
    X=0
    Y=0
    W=332
    H=212

    [Rebuild Configs]
    NumItems=1
    Config0=Default,15,2,79,70,7
    Last edited by legacy-medic_needed; 07-20-2004 at 07:50 PM.

  10. #10
    Skaarj
    Join Date
    Jul 2004
    Posts
    24

    Default

    This is what the editor.log said. I am using Windows XP PRO and am using the full version of ut 2004. It is allso not working in ut 2003.
    Log: Log file open, 07/21/04 19:18:48
    Init: Name subsystem initialized
    Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
    Init: Version: 3236 (127.29)
    Init: Compiled: Jun 11 2004 16:52:46
    Init: Command line:
    Init: Character set: Unicode
    Init: Base directory: C:\UT2004\System\
    Init: Ini:UT2004.ini UserIni:User.ini
    Init: Build label: Build UT2004_Patch_[2004-06-11_16.51]
    Init: Object subsystem initialized
    Log: 3dfxvs.dll/3dfx Voodoo5
    Log: Startup time: 23.375000 seconds
    Cmd: MODE MAPEXT=ut2
    Log: Opened viewport
    Log: Enter SetRes: 386x55 Fullscreen 1
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 75(32-bit)
    Log: Creating device
    Log: xD3DHelper::Init (QuadEmulation)
    Log: OS doesn't support IME.
    Log: Opened viewport
    Log: Enter SetRes: 420x174 Fullscreen 1
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 75(32-bit)
    Log: xD3DHelper::Init (QuadEmulation)
    Log: OS doesn't support IME.
    Log: Opened viewport
    Log: Enter SetRes: 420x174 Fullscreen 1
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 75(32-bit)
    Log: xD3DHelper::Init (QuadEmulation)
    Log: OS doesn't support IME.
    Log: Opened viewport
    Log: Enter SetRes: 320x177 Fullscreen 1
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 75(32-bit)
    Log: xD3DHelper::Init (QuadEmulation)
    Log: OS doesn't support IME.
    Log: Opened viewport
    Log: Enter SetRes: 320x177 Fullscreen 1
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 75(32-bit)
    Log: xD3DHelper::Init (QuadEmulation)
    Log: OS doesn't support IME.
    Log: Opened viewport
    Log: Enter SetRes: 320x177 Fullscreen 1
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 75(32-bit)
    Log: xD3DHelper::Init (QuadEmulation)
    Log: OS doesn't support IME.
    Log: Opened viewport
    Log: Enter SetRes: 320x200 Fullscreen 1
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 75(32-bit)
    Log: xD3DHelper::Init (QuadEmulation)
    Log: OS doesn't support IME.
    Log: Enter SetRes: 320x200 Fullscreen 1
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 75(32-bit)
    Log: xD3DHelper::Init (QuadEmulation)
    Log: Opened viewport
    Log: Enter SetRes: 320x200 Fullscreen 1
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 75(32-bit)
    Log: xD3DHelper::Init (QuadEmulation)
    Log: OS doesn't support IME.
    Log: Enter SetRes: 320x200 Fullscreen 1
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 75(32-bit)
    Log: xD3DHelper::Init (QuadEmulation)
    Log: Opened viewport
    Log: Enter SetRes: 320x200 Fullscreen 1
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 75(32-bit)
    Log: xD3DHelper::Init (QuadEmulation)
    Log: OS doesn't support IME.
    Log: Enter SetRes: 320x200 Fullscreen 1
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 75(32-bit)
    Log: xD3DHelper::Init (QuadEmulation)
    Log: Opened viewport
    Log: Enter SetRes: 320x200 Fullscreen 1
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 75(32-bit)
    Log: xD3DHelper::Init (QuadEmulation)
    Log: OS doesn't support IME.
    Log: Enter SetRes: 320x200 Fullscreen 1
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 75(32-bit)
    Log: xD3DHelper::Init (QuadEmulation)
    Log: Opened viewport
    Log: Enter SetRes: 256x256 Fullscreen 1
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 75(32-bit)
    Log: xD3DHelper::Init (QuadEmulation)
    Log: OS doesn't support IME.
    Cmd: CAMERA UPDATE NAME=MeshViewer MESH="banner" FLAGS=641 REN=19 MISC1=0 MISC2=0
    Cmd: CAMERA UPDATE NAME=MeshViewer MESH="banner" FLAGS=641 REN=19 MISC1=0 MISC2=0
    Log: Preprocessing: Vertex stream total vertices: 319 Orig wedges: 319
    Log: Allocating 16384 byte dynamic index buffer.
    Log: Opened viewport
    Log: Enter SetRes: 256x256 Fullscreen 1
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 75(32-bit)
    Log: xD3DHelper::Init (QuadEmulation)
    Log: OS doesn't support IME.
    Cmd: CAMERA UPDATE NAME=AnimationViewer MESH="FloorTurretGun" FLAGS=16810633 REN=26 MISC1=0 MISC2=0
    Cmd: CAMERA UPDATE NAME=AnimationViewer MESH="FloorTurretGun" FLAGS=16810633 REN=26 MISC1=0 MISC2=0
    Cmd: CAMERA UPDATE NAME=AnimationViewer MESH="FloorTurretGun" FLAGS=16810633 REN=26 MISC1=0 MISC2=0
    Cmd: CAMERA UPDATE NAME=AnimationViewer MESH="FloorTurretGun" FLAGS=16810633 REN=26 MISC1=0 MISC2=0
    Log: Opened viewport
    Log: Enter SetRes: 320x200 Fullscreen 1
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 75(32-bit)
    Log: xD3DHelper::Init (QuadEmulation)
    Log: OS doesn't support IME.
    Cmd: CAMERA UPDATE FLAGS=545425097 REN=20 NAME=PrefabBrowser
    Log: Opened viewport
    Log: Enter SetRes: 256x256 Fullscreen 1
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 75(32-bit)
    Log: xD3DHelper::Init (QuadEmulation)
    Log: OS doesn't support IME.
    Cmd: CAMERA UPDATE NAME=LIPSinc MESH="" FLAGS=16810633 REN=34 MISC1=-1 MISC2=0
    Cmd: CAMERA UPDATE NAME=LIPSinc MESH="CeilingTurretBase" FLAGS=16810633 REN=34 MISC1=-1 MISC2=0
    Cmd: CAMERA UPDATE NAME=LIPSinc MESH="CeilingTurretBase" FLAGS=16810633 REN=34 MISC1=-1 MISC2=112298112
    Cmd: AUDIO FINDVIEWPORT
    Cmd: CAMERA UPDATE NAME=LIPSinc MESH="CeilingTurretBase" FLAGS=16810633 REN=34 MISC1=-1 MISC2=112298112
    Cmd: CAMERA UPDATE NAME=LIPSinc MESH="CeilingTurretBase" FLAGS=16810633 REN=34 MISC1=-1 MISC2=10355012
    Log: Opened viewport
    Log: Enter SetRes: 320x400 Fullscreen 1
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 75(32-bit)
    Log: xD3DHelper::Init (QuadEmulation)
    Log: OS doesn't support IME.
    Log: Enter SetRes: 320x240 Fullscreen 1
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 75(32-bit)
    Log: xD3DHelper::Init (QuadEmulation)
    Log: Opened viewport
    Log: Enter SetRes: 320x200 Fullscreen 1
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 75(32-bit)
    Log: xD3DHelper::Init (QuadEmulation)
    Log: OS doesn't support IME.
    Log: Opened viewport
    Log: Enter SetRes: 320x200 Fullscreen 1
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 75(32-bit)
    Log: xD3DHelper::Init (QuadEmulation)
    Log: OS doesn't support IME.
    Log: Opened viewport
    Log: Enter SetRes: 320x200 Fullscreen 1
    Log: Using back-buffer format 22(32-bit)
    Log: Using depth-buffer format 75(32-bit)
    Log: xD3DHelper::Init (QuadEmulation)
    Log: OS doesn't support IME.
    Cmd: CAMERA UPDATE FLAGS=1073742464 MISC2=0 REN=17 NAME=TextureBrowser PACKAGE="2K4Chargers" GROUP="ChargerTextures"
    Log: EndFullscreen
    Log: Closed viewport
    Log: EndFullscreen
    Log: Closed viewport
    Log: EndFullscreen
    Log: Closed viewport
    Log: EndFullscreen
    Log: Closed viewport
    Log: EndFullscreen
    Log: Closed viewport
    Log: EndFullscreen
    Log: Closed viewport
    Log: EndFullscreen
    Log: Closed viewport
    Log: EndFullscreen
    Log: Closed viewport
    Log: EndFullscreen
    Log: Closed viewport
    Log: EndFullscreen
    Log: Closed viewport
    Log: EndFullscreen
    Log: Closed viewport
    Log: EndFullscreen
    Log: Closed viewport
    Log: EndFullscreen
    Log: Closed viewport
    Log: EndFullscreen
    Log: Closed viewport
    Log: EndFullscreen
    Log: Closed viewport
    Log: EndFullscreen
    Log: Closed viewport
    Log: EndFullscreen
    Log: Closed viewport
    Log: EndFullscreen
    Log: Closed viewport
    Log: appRequestExit(0)
    Exit: Preparing to exit.
    Log: Purging garbage
    Log: Unbound to Core.dll
    Log: Unbound to Editor.dll
    Log: Unbound to Engine.dll
    Log: Unbound to Window.dll
    Log: Unbound to Fire.dll
    Exit: Editor shut down
    Log: Unbound to ALAudio.dll
    Log: Waiting for file streaming thread to finish...
    Exit: OpenAL Audio subsystem shut down.
    Exit: Transaction tracking system shut down
    Log: Unbound to IpDrv.dll
    Log: Unbound to UWeb.dll
    Log: Unbound to XGame.dll
    Log: Unbound to XInterface.dll
    Log: Unbound to Onslaught.dll
    Log: Unbound to WinDrv.dll
    Exit: Windows client shut down
    Log: Unbound to D3DDrv.dll
    Log: Garbage: objects: 72472->0; refs: 0
    Exit: Object subsystem successfully closed.
    Exit: Exiting.
    Log: FileManager: Reading 0 GByte 114 MByte 381 KByte 961 Bytes from HD took 12.453011 seconds (12.288011 reading, 0.165000 seeking).
    Log: FileManager: 4.811964 seconds spent with misc. duties
    Uninitialized: Name subsystem shut down
    Uninitialized: Memory Allocation Status
    Uninitialized: Curr Memory 0.044M / 2.684M
    Uninitialized: Peak Memory 113.580M / 115.672M
    Uninitialized: Allocs 680 Current / 575370 Total
    Uninitialized: Log file closed, 07/21/04 19:19:37

  11. #11
    Boomshot
    Join Date
    Apr 2004
    Posts
    2,162

    Default

    You're getting a lot of viewports

    Try the white viewport fix anyway, I'm thinking closing all of the viewports specifically might help.

  12. #12
    Skaarj
    Join Date
    Jul 2004
    Posts
    24

    Default

    Is there a shortcut key that I can hit because there are no drop down menus or anything for that matter.

  13. #13
    Boomshot
    Join Date
    Apr 2004
    Posts
    2,162

    Default

    When everything is done loading hit Alt-V, then V, then L.

    Also make sure you've got AA and AF turned off. (Antialiasing and anisotropic filtering)

  14. #14
    Skaarj
    Join Date
    Jul 2004
    Posts
    24

    Default

    That didn't work. For a while ther is a grayish black screen with a grid. It show X Y Z at the bottom left and at the top center ot says no prefabs. I don't know what the filtering is or how to change this.
    Last edited by legacy-medic_needed; 07-23-2004 at 05:15 AM.

  15. #15
    Skaarj
    Join Date
    Jul 2004
    Posts
    24

    Default

    Maybe it would help if I give more info.

    I am running an AMD Athalon @ 2 Megs
    OS: Windows Xp Pro
    an 80 GB hard drive
    512 DDR memory
    Am running a voodoo 5

  16. #16
    Prisoner 849
    Join Date
    May 2004
    Posts
    946

    Default

    My guess is the GFX card man, voodoos are awesome, but like minimum requirements for 2k4, and im surprised they even have drivers for XP

    Well the grey screen with a grid is an orthographic view, and you can go to the menu View->ViewPorts->Configure...

    Then pick one of the 4 viewport layouts and see if 3 grey and one black perspective pops up.

    Then AA and AF should be configurable in your display adapter settings, but im not sure if the voodoos even support that.....

    Plus those resolutions its putting up are tiny, try like 800x600 even if it takes a long time to load, cause with the 300 summin x 400 you probably cant see more than 1 viewport, and definately cant see the toolbar....


 

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