Every time I open the unrealed.exe it comes up in what seems to be a very low format and I can't make anything out.
How do I fix this because I can't open it up.
Every time I open the unrealed.exe it comes up in what seems to be a very low format and I can't make anything out.
How do I fix this because I can't open it up.
no it flashes screens and finaly rests on what appears to be a texture that is brown that takes up the whole sreen. There are no borders and after I open up the task manager I cant see any programs because its in to low of a format. I can only hit end task.
ok, then i have no clue...![]()
I had just found the editer log and it said that it is opening viewpoints at 320x117 I allso found that unrealed.ini said Log: OS doesn't support IME. How do I change this.
Are you on Linux or a Mac? UED is Windows only.
I use windows XP only. Could this be my video card or drivers?
Please paste the log in its entirety so we can view the whole thing. Maybe it'll give us some clues as to what's wrong.Originally posted by medic_needed
I use windows XP only. Could this be my video card or drivers?
I went in and it stopped doing it.
[U2Viewport0]
Active=1
X=0
Y=0
W=890
H=553
RendMap=13
Left=0.000000
Top=0.000000
Right=163.000000
Bottom=43.000000
PctLeft=0.000000
PctTop=0.000000
PctRight=0.650000
PctBottom=0.500000
Device=D3DDrv.D3DRenderDevice
[U2Viewport1]
Active=1
X=890
Y=0
W=485
H=553
RendMap=14
Left=163.000000
Top=0.000000
Right=88.000000
Bottom=43.000000
PctLeft=0.650000
PctTop=0.000000
PctRight=0.350000
PctBottom=0.500000
Device=D3DDrv.D3DRenderDevice
[U2Viewport2]
Active=1
X=0
Y=553
W=890
H=553
RendMap=5
Left=0.000000
Top=43.000000
Right=163.000000
Bottom=43.000000
PctLeft=0.000000
PctTop=0.500000
PctRight=0.650000
PctBottom=0.500000
Device=D3DDrv.D3DRenderDevice
[U2Viewport3]
Active=1
X=890
Y=553
W=485
H=553
RendMap=15
Left=163.000000
Top=43.000000
Right=88.000000
Bottom=43.000000
PctLeft=0.650000
PctTop=0.500000
PctRight=0.350000
PctBottom=0.500000
Device=D3DDrv.D3DRenderDevice
[U2Viewport4]
Active=0
X=663
Y=0
W=315
H=305
RendMap=13
Device=D3DDrv.D3DRenderDevice
[U2Viewport5]
Active=0
X=0
Y=3390
W=112
H=27
RendMap=8111704
Device=D3DDrv.D3DRenderDevice
[U2Viewport6]
Active=0
X=0
Y=3390
W=112
H=27
RendMap=8111704
Device=D3DDrv.D3DRenderDevice
[U2Viewport7]
Active=0
X=0
Y=3390
W=112
H=27
RendMap=8111704
Device=D3DDrv.D3DRenderDevice
[Texture Browser]
X=258
Y=161
W=638
H=434
Zoom=1050
Active=1
Docked=1
Device=D3DDrv.D3DRenderDevice
TexViewSize=4
[Sound Browser]
X=258
Y=161
W=638
H=434
Active=1
Docked=1
[Actor Browser]
X=258
Y=161
W=638
H=434
Active=1
ShowPackages=0
Docked=1
[CodeFrame]
X=121
Y=31
W=332
H=212
Active=6881387
[ToolbarStates]
Modes=1
Brush Operations=1
Brush Factories=1
Select=1
Tools=1
Visibility=1
[Music Browser]
Active=1
X=258
Y=161
W=638
H=434
Docked=1
[MRU]
MRUItem0=C:\UT2004\Maps\CTF-Torlan.ut2
MRUItem1=C:\UT2004\Maps\ONS-Torlan.ut2
[Directories]
PCX=..\textures
WAV=..\sounds
BRUSH=..\maps
2DS=..\maps
PSK=..\animations
PSA=..\animations
LBP=.\LIPSincData
LTF=.\LIPSincData
IEX=.\LIPSincData
[Background Image]
Active=0
Mode=0
Filename=
[Mesh Browser]
Active=1
X=258
Y=161
W=638
H=434
Docked=1
[Animation Browser]
Active=1
Docked=1
X=258
Y=161
W=638
H=434
[Viewports]
Style=1
Config=0
[Groups]
Modes=0
Clipping=0
Builders=0
CSG=0
Misc=0
UserDefined=0
[Group Browser]
Active=1
Docked=1
X=258
Y=161
W=638
H=434
[Master Browser]
Active=1
Docked=0
X=250
Y=79
W=654
H=524
[Prefab Browser]
Active=1
Docked=1
X=258
Y=161
W=638
H=434
[Static Mesh Browser]
Device=D3DDrv.D3DRenderDevice
Active=1
Docked=1
X=258
Y=161
W=638
H=434
[UserDefinedGroup]
NumButtons=6
Button0=Mirror X,MirrorX,Actor Mirror X=-1
Button1=Mirror Y,MirrorY,Actor Mirror Y=-1
Button2=Mirror Z,MirrorZ,Actor Mirror Z=-1
Button3=Select All Inside,SelectInside,Actor Select Inside
Button4=Clip Z in WireFrame,ClipZ,Actor Clip Z
Button5=Align view on Actor,CameraAlign,Camera Align
[PopupActorList]
Item0=Path Node,PATHNODE
Item1=Player Start,PLAYERSTART
[Tip Of The Day]
ShowTips=1
[LIPSinc Browser]
Active=0
Docked=0
X=0
Y=0
W=332
H=212
[Rebuild Configs]
NumItems=1
Config0=Default,15,2,79,70,7
Last edited by legacy-medic_needed; 07-20-2004 at 07:50 PM.
This is what the editor.log said. I am using Windows XP PRO and am using the full version of ut 2004. It is allso not working in ut 2003.
Log: Log file open, 07/21/04 19:18:48
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3236 (127.29)
Init: Compiled: Jun 11 2004 16:52:46
Init: Command line:
Init: Character set: Unicode
Init: Base directory: C:\UT2004\System\
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: Build UT2004_Patch_[2004-06-11_16.51]
Init: Object subsystem initialized
Log: 3dfxvs.dll/3dfx Voodoo5
Log: Startup time: 23.375000 seconds
Cmd: MODE MAPEXT=ut2
Log: Opened viewport
Log: Enter SetRes: 386x55 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: Creating device
Log: xD3DHelper::Init (QuadEmulation)
Log: OS doesn't support IME.
Log: Opened viewport
Log: Enter SetRes: 420x174 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: OS doesn't support IME.
Log: Opened viewport
Log: Enter SetRes: 420x174 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: OS doesn't support IME.
Log: Opened viewport
Log: Enter SetRes: 320x177 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: OS doesn't support IME.
Log: Opened viewport
Log: Enter SetRes: 320x177 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: OS doesn't support IME.
Log: Opened viewport
Log: Enter SetRes: 320x177 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: OS doesn't support IME.
Log: Opened viewport
Log: Enter SetRes: 320x200 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: OS doesn't support IME.
Log: Enter SetRes: 320x200 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x200 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: OS doesn't support IME.
Log: Enter SetRes: 320x200 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x200 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: OS doesn't support IME.
Log: Enter SetRes: 320x200 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x200 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: OS doesn't support IME.
Log: Enter SetRes: 320x200 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 256x256 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: OS doesn't support IME.
Cmd: CAMERA UPDATE NAME=MeshViewer MESH="banner" FLAGS=641 REN=19 MISC1=0 MISC2=0
Cmd: CAMERA UPDATE NAME=MeshViewer MESH="banner" FLAGS=641 REN=19 MISC1=0 MISC2=0
Log: Preprocessing: Vertex stream total vertices: 319 Orig wedges: 319
Log: Allocating 16384 byte dynamic index buffer.
Log: Opened viewport
Log: Enter SetRes: 256x256 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: OS doesn't support IME.
Cmd: CAMERA UPDATE NAME=AnimationViewer MESH="FloorTurretGun" FLAGS=16810633 REN=26 MISC1=0 MISC2=0
Cmd: CAMERA UPDATE NAME=AnimationViewer MESH="FloorTurretGun" FLAGS=16810633 REN=26 MISC1=0 MISC2=0
Cmd: CAMERA UPDATE NAME=AnimationViewer MESH="FloorTurretGun" FLAGS=16810633 REN=26 MISC1=0 MISC2=0
Cmd: CAMERA UPDATE NAME=AnimationViewer MESH="FloorTurretGun" FLAGS=16810633 REN=26 MISC1=0 MISC2=0
Log: Opened viewport
Log: Enter SetRes: 320x200 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: OS doesn't support IME.
Cmd: CAMERA UPDATE FLAGS=545425097 REN=20 NAME=PrefabBrowser
Log: Opened viewport
Log: Enter SetRes: 256x256 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: OS doesn't support IME.
Cmd: CAMERA UPDATE NAME=LIPSinc MESH="" FLAGS=16810633 REN=34 MISC1=-1 MISC2=0
Cmd: CAMERA UPDATE NAME=LIPSinc MESH="CeilingTurretBase" FLAGS=16810633 REN=34 MISC1=-1 MISC2=0
Cmd: CAMERA UPDATE NAME=LIPSinc MESH="CeilingTurretBase" FLAGS=16810633 REN=34 MISC1=-1 MISC2=112298112
Cmd: AUDIO FINDVIEWPORT
Cmd: CAMERA UPDATE NAME=LIPSinc MESH="CeilingTurretBase" FLAGS=16810633 REN=34 MISC1=-1 MISC2=112298112
Cmd: CAMERA UPDATE NAME=LIPSinc MESH="CeilingTurretBase" FLAGS=16810633 REN=34 MISC1=-1 MISC2=10355012
Log: Opened viewport
Log: Enter SetRes: 320x400 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: OS doesn't support IME.
Log: Enter SetRes: 320x240 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x200 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: OS doesn't support IME.
Log: Opened viewport
Log: Enter SetRes: 320x200 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: OS doesn't support IME.
Log: Opened viewport
Log: Enter SetRes: 320x200 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: OS doesn't support IME.
Cmd: CAMERA UPDATE FLAGS=1073742464 MISC2=0 REN=17 NAME=TextureBrowser PACKAGE="2K4Chargers" GROUP="ChargerTextures"
Log: EndFullscreen
Log: Closed viewport
Log: EndFullscreen
Log: Closed viewport
Log: EndFullscreen
Log: Closed viewport
Log: EndFullscreen
Log: Closed viewport
Log: EndFullscreen
Log: Closed viewport
Log: EndFullscreen
Log: Closed viewport
Log: EndFullscreen
Log: Closed viewport
Log: EndFullscreen
Log: Closed viewport
Log: EndFullscreen
Log: Closed viewport
Log: EndFullscreen
Log: Closed viewport
Log: EndFullscreen
Log: Closed viewport
Log: EndFullscreen
Log: Closed viewport
Log: EndFullscreen
Log: Closed viewport
Log: EndFullscreen
Log: Closed viewport
Log: EndFullscreen
Log: Closed viewport
Log: EndFullscreen
Log: Closed viewport
Log: EndFullscreen
Log: Closed viewport
Log: EndFullscreen
Log: Closed viewport
Log: appRequestExit(0)
Exit: Preparing to exit.
Log: Purging garbage
Log: Unbound to Core.dll
Log: Unbound to Editor.dll
Log: Unbound to Engine.dll
Log: Unbound to Window.dll
Log: Unbound to Fire.dll
Exit: Editor shut down
Log: Unbound to ALAudio.dll
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Exit: Transaction tracking system shut down
Log: Unbound to IpDrv.dll
Log: Unbound to UWeb.dll
Log: Unbound to XGame.dll
Log: Unbound to XInterface.dll
Log: Unbound to Onslaught.dll
Log: Unbound to WinDrv.dll
Exit: Windows client shut down
Log: Unbound to D3DDrv.dll
Log: Garbage: objects: 72472->0; refs: 0
Exit: Object subsystem successfully closed.
Exit: Exiting.
Log: FileManager: Reading 0 GByte 114 MByte 381 KByte 961 Bytes from HD took 12.453011 seconds (12.288011 reading, 0.165000 seeking).
Log: FileManager: 4.811964 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Memory Allocation Status
Uninitialized: Curr Memory 0.044M / 2.684M
Uninitialized: Peak Memory 113.580M / 115.672M
Uninitialized: Allocs 680 Current / 575370 Total
Uninitialized: Log file closed, 07/21/04 19:19:37
You're getting a lot of viewports
Try the white viewport fix anyway, I'm thinking closing all of the viewports specifically might help.
Is there a shortcut key that I can hit because there are no drop down menus or anything for that matter.
When everything is done loading hit Alt-V, then V, then L.
Also make sure you've got AA and AF turned off. (Antialiasing and anisotropic filtering)
That didn't work. For a while ther is a grayish black screen with a grid. It show X Y Z at the bottom left and at the top center ot says no prefabs. I don't know what the filtering is or how to change this.
Last edited by legacy-medic_needed; 07-23-2004 at 05:15 AM.
Maybe it would help if I give more info.
I am running an AMD Athalon @ 2 Megs
OS: Windows Xp Pro
an 80 GB hard drive
512 DDR memory
Am running a voodoo 5
My guess is the GFX card man, voodoos are awesome, but like minimum requirements for 2k4, and im surprised they even have drivers for XP![]()
Well the grey screen with a grid is an orthographic view, and you can go to the menu View->ViewPorts->Configure...
Then pick one of the 4 viewport layouts and see if 3 grey and one black perspective pops up.
Then AA and AF should be configurable in your display adapter settings, but im not sure if the voodoos even support that.....
Plus those resolutions its putting up are tiny, try like 800x600 even if it takes a long time to load, cause with the 300 summin x 400 you probably cant see more than 1 viewport, and definately cant see the toolbar....
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