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  1. #1
    MSgt. Shooter Person
    Join Date
    Feb 2004
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    157

    Default Quidditch BR Map?

    Ok, so this might not be the right age range to pitch this to, but I just rented Harry Potter: Quidditch (EA Games, Gamecube) and I was kinda surprized to find it a relativly gratifying sports game, however too linear for me and too much computer-player-oriented teamwork.

    It was only a fraction of the feeling I get from BR, but it was there. So, make a game type for it to take into account all the rules.

    First, there should be a class selection system:
    Beaters (only 2), Chasers (any number), Seekers (only 1), and Keepers (only 1).

    The flight system should be a modified Raptor, in the sense that you can hang in midair and look-to-aim, but you cannot strafe (excepting the Keeper).

    Chasers: These are the all purpose ball carriers and point scorers. They fly at the average speed.

    Bludgers and Beaters: Bludgers are the flying balls that seem to have a mind of their own. They can collide with players causing them to fumble and temporarily incapacitate them. The "Beaters" can hit these Bludgers at players in the pitch (but not Keepers) to make them fumble or take them out of the play. This mechanic can be handled by picking up moving powerups in midair, that allow a player to hit a Bludger with their bat. The EA version of this game allowed you to steer the Bludger until it hit a player or was batted away by another Beater. This could be achieved via the Redeemer cam, or I would prefer an third person view of the Bludger. Also, the Bludger has a limited amount of time to hit its target or the player loses control and its back to normal play. BTW, Beaters as a class are slower than the Chasers and Seekers.

    Keepers: The Keeper stays back to guard the 3 goals. He can't leave the goal area because of a blocking volume that the ball can pass through but the players (and Bludgers) cannot. He has the ability to strafe in a similar way that Deathball keepers can dodge and the average speed.

    BTW, for those out of the HP loop, goals are worth 10 points.

    The Golden Snitch and Seekers: This is the fast moving golden ball with dragonfly wings. It is worth 100 points and ends the game. Usually in the books and the movies, the Snitch is always in play, but in this version, when the time limit has passed, the snitch is released, or "visable". Anyone can catch it, but the Seekers have a boost of speed which makes them Ideal for catching the Snitch. Seekers however can only catch the Snitch, receive, and make passes. They cannot make a shot on goal or steal the ball.

    Yes Yes Yes this is another crazy drawn out idea probably beyond the scope of the engine, but its an idea forum and that is mine.

  2. #2
    MSgt. Shooter Person
    Join Date
    Mar 2004
    Posts
    241

    Default GRRR...

    HARRY POTTER??? KIILL KILL KILL !!!!

  3. #3
    MSgt. Shooter Person
    Join Date
    Jun 2004
    Posts
    178

    Default

    Someone tried to make a Quidditch map once...it pains me to talk about it. One of the lousiest (and slowest) maps I have ever played.

  4. #4
    MSgt. Shooter Person
    Join Date
    Feb 2004
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    157

    Default

    I bring up this idea cause I like the form of Quiditch and would like to get the same feeling I get from perfectly timed extreme passes and volleys of Deathball in a third dimention.

    Also, a bit of licence could be taken on field design. Including obstacles could mix things up.

    From what the other posts sound like, it seems this was an idea that was done all wrong.

  5. #5
    Avril Corps
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    Jan 2004
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    Default

    If you just would have bothered to look down a few thread, you would have found this:

    http://www.ina-community.com/forums/...hreadid=396340


  6. #6
    Iron Guard
    Join Date
    Mar 2004
    Posts
    620

    Default

    And if you would have just bothered to look at the date of that thread, you would've seen that this one came first

    I like the idea of a Quidditch-like game in UT. I'm not a real big HP fan (though I've seen the 3 movies by force) but Quidditch was by far one of my favorite elements. It's an interesting game.

  7. #7
    Avril Corps
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    Default

    Whoop, you're right! This is ooooold!

  8. #8

  9. #9
    MSgt. Shooter Person
    Join Date
    May 2004
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    44

    Default

    I like this idea, very much, however I think it would probably be better to use eobet's information so that while it is similar to quidditch it is not exactly the same. What I mean by this, is the Trophy Ball instead of th Golden Snitch is a good idea.

    Also posted in ebet's thread about this, was Kaw-G's suggestion of making it more UT2004 like and use jetpack style things, over a broom type thing. I agree with that very much so!

  10. #10
    Avril Corps
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    Default

    Originally posted by FallenAngel
    http://www.pcgamemods.com/6054/

    =)
    Nice, but I am not able to download it and try it.

    Also, it seems to be a map for the Deathball mod, but yet it claims that there are jetpacks? And are the Deathball rules similar to Quidditch rules?

    I still want to make a TC Mod, though.

  11. #11
    MSgt. Shooter Person
    Join Date
    May 2004
    Posts
    44

    Default

    Originally posted by eobet
    Nice, but I am not able to download it and try it.

    Also, it seems to be a map for the Deathball mod, but yet it claims that there are jetpacks? And are the Deathball rules similar to Quidditch rules?

    I still want to make a TC Mod, though.
    I am guessing the physics of the map make it so it is lking have a jetpack. this might be through gravuty or something.

    Deathball can be diffrent based on the map. Anyway, using a quidditch map like that one, you'd have a game played like quidiitch.except no 'trophy ball' or no 'other balls' besides the one your trying to get into the hoops.


    Also, why a TC Mod? A Jetpack mutator alredy exists (though it's very basic, would need to be re-written, or fixed alot) and if it was not a TC, you could probably use some existing BR maps. The main thing we are adding is probably taking away weapons and adding a common weapon (the bats and balls you hit), and of course the 'trophy ball'


 

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