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  1. #1
    Skaarj
    Join Date
    May 2004
    Posts
    11

    Exclamation Temple of Chronus

    Name:
    Temple Of Chronus
    Version:
    1.22
    Compatibility:
    UT2004
    Description:
    This once great temple was once home to Chronus. This Awesome dual domed temple makes up for is square footage in height and offers fast paced play. Supports 32 players and has full bot suppport.
    Comments:
    Screenshot shown is the nutral zone between the A and B zones
    Screenshot:

    Credits:
    Level Design and Textures
    John J Thomas aka MirageOne
    Music
    John F Boland
    Homepage:
    MirageOne.Net
    Download:
    Download Here

  2. #2
    MSgt. Shooter Person
    Join Date
    Jun 2004
    Posts
    47

    Default

    More DDOM maps are always good, d/ling.

  3. #3
    Skaarj
    Join Date
    May 2004
    Posts
    11

    Default

    So true indeed

  4. #4

    Default

    :up: :
    • DOM map.
    • Cool concept.
    :down: :
    • FPS is horrible (as in less than half of what I usually get).
    • Lots of textures are almost black. I know there's not a lot of direct light to go on, but there should still be enough indirect light to at least see what I am walking on.
    • Long, uneventful trek to the DOM points.
    • Since most weapons are available right at the start, there's no real reason to take alternative routes.
    • Day/night theme is not very obvious. The colour of the light is different, but that's it.
    • Architecture is very oversized, square and UT99-ish.
    • Doorways look like they've been cut out of the walls, instead of the walls looking like they were built around the doorways.

  5. #5
    Skaarj
    Join Date
    May 2004
    Posts
    11

    Default

    What video card are you using ? And what Processor ? It screams on my system with full 32 player bot load out @ 1280x1024 32kbs Color and everything set to high for textures etc.

    ?????

    Thanks for the other feedback too, I'm working on dressing it down now with the doorways etc.... This is my third map ever so I am still learning the ropes. (my first map was Doom95, second was QIII)

  6. #6
    Iron Guard
    Join Date
    May 2004
    Posts
    703

    Default

    Lighting and texturing are questionable. It plays well enough for me, but I can see why it'd lag for some. It is, after all, mostly (all?) BSP. I agree with everything else said. It would make an OK UT99 map.

  7. #7
    Skaarj
    Join Date
    May 2004
    Posts
    11

    Default

    Strange, actually most of the Map is static meshes. But it is a learning experience for me so I do appriciate the feedback. Have you tried the CTF version ?

    John

  8. #8

    Default

    Originally posted by Pha_que
    What video card are you using ? And what Processor ?
    Radeon 9800 Pro + Athlon XP 1800 (no, really).

  9. #9
    Skaarj
    Join Date
    May 2004
    Posts
    11

    Default

    Thats cool. Thats a great card too. I found some cool info on a few sites to help me trim down. I have abandoned this version for a newer one. Same comcept much more robust and less.....uh...cardboard box like. I finally nailed down the landscape tools and someone introduced me to Maya which has grown on me, very easy transition from the CAD software that I sometimes use.

    I use a NVidia AGP 8x GeForce FX5600 256Meg on a PiV 2.8/800MHz fsb 1 GIG PC2700 (eh not the best ram...but all I could afford after everything else.)

  10. #10
    MSgt. Shooter Person
    Join Date
    May 2004
    Posts
    44

    Default

    I agree with everything said, We need more Double Domination maps. If this was a learning map, I am impressed, can't wait to see the new version!

  11. #11

    Default

    I'm looking forward to the next version.

  12. #12
    Skaarj
    Join Date
    Jul 2004
    Posts
    1

    Default weak systems = low FPS and gamma correction

    xyx may i suggest a system upgrade?

    -an xp 1800 is 1.53 Ghz w/ a 266FSB and 256L2 cache 128L1
    if your board supports faster bus speeds you can athlon xp2800 w/ 333FSB for $83 dollars.

    -weapons at the start make the game fun. killing is the objective

    -maybe you need a new monitor. it looks good with the gamma on default on mine.

    -i get ~120-145FPS, 1280x1024 32bit color all the goodness turned up, and with plenty of godlike bots whose AI probably takes a good chunk of CPU.

    p.s. no new version, new map!! with crazy meshes and chicks and beers and 266 front side busses and all the good stuff to slow everyone's FPS muhahahahhahaaaa

  13. #13
    Skaarj
    Join Date
    May 2004
    Posts
    11

    Default

    Damn thats a sweet video card. Thanks for the kudos.



 

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