after hearing about it being used n 2k4, i'm wondering if there was a similar fps cap in last year's version?
after hearing about it being used n 2k4, i'm wondering if there was a similar fps cap in last year's version?
Yes I think its 90fps.
no its 85, I know this as fact
In ut2003 its 90 FACT go check.
well in 2004 it is 85, I can print screen if you want. But I get 85 every single day I play DM, when I get an easy 150 in single player.
So do I. Read then post he asked about UT2003.
You're all crazy. FPS cap is based on the netspeed setting.
I'm getting a print screen. This is retarded.
Okay, my mistake, I was only half right.Originally posted by Virax
You're all crazy. FPS cap is based on the netspeed setting.
"Your FPS is limited by your Netspeed, and that the Unreal Engine has a capped FPS of 90 when playing online. Netspeeds below 5000 will noticeably cap framerates for those with faster machines. For example, I get 60FPS maximum with a Netspeed of 5000, but I reach the 90FPS maximum with a Netspeed of 8000."
There you go. And if you say you can notice the difference between 90 and 200 fps, you're either lying, or crazy. It's just not possible.
Yes, it would be, if your netspeed was about 7556.Originally posted by Vindication
no its 85, I know this as fact
Exactly. It renders all this bickering pointless.Originally posted by Virax
You're all crazy. FPS cap is based on the netspeed setting.
I hope you read Virax's posts.Originally posted by Vindication
Capped [Multiplayer]:
http://img64.photobucket.com/albums/...d87/capped.jpg
Uncapped [Instant Action]:
http://img64.photobucket.com/albums/...7/uncapped.jpg
Vindication. Online, type "netspeed 8000" into your console, without the double quotes of course. That should set your cap to 90. However, no matter what the netspeed, the MAX cap is 90. When you begin netspeed below 8000, the FPS cap begins to change, and it's variation is directly proportional to the netspeed.
My assumption is for every ~89 lower your netspeed goes, your FPS cap is decreased by one. I got that by dividing a netspeed of 8000 with the fps of 90.
So your saying I can get more by changing something client side?
EDIT: I just tried typing in "netspeed 8000" and I got no more than 85. again.
You should be able to get about 5 more max, by doing what I said in my previous post. Set your netspeed to 8000, and your cap should be about 90. Not that it matters, though. ;POriginally posted by Vindication
So your saying I can get more by changing something client side?
Err. I denno' man. I mean, I could easily be wrong, though I believe this has been looked into further, by those with much more knowledge than I, and the cap resulted as being 90. Not sure.Originally posted by Vindication
EDIT: I just tried typing in "netspeed 8000" and I got no more than 85. again.
This could probably be resolved by looking at the code. I'm not sure how this looks codewise, or even if that code is available to the public. MrEvil could probably enlighten us, there; I'm not a coder (not of UScript anyhow, though I do intend to learn soon. Hopefully.), and he is.
Like you said, anything over 60 is ideal, so I'm gonna leave this topic alone now, as I no longer have anything to offer to this conversation. ^_^
It doesn't matter, I'd be happy with 60, but I just don't think you are all the way correct.
60 is all everyone needs... no more, no less....![]()
i wish i could get upto 85 with out limiting the image quality, hell ill settle for a solid 45 if i could keep my AA and AF. but alas no hardcore gamer can do that yet.
Now back on topic:
After a couple seconds on google, I found this:
By default, your frame rate is capped in net play to keep local physics updates in sync with the server. The maximum frame rate is 90 frames per second, or lower if you have a slower connection. You can turn off the frame rate cap, making UT2003 run as fast as your machine will handle. If you do this, you will experience more occasional small hitches, as your position is corrected to match the server's view of the world. To turn off the frame rate cap, set bCapFramerate=false in the [Engine.LevelInfo] section.
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