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  1. #1
    Skaarj
    Join Date
    Mar 2003
    Posts
    15

    Red face Extremely long map switch times after patch

    I run a slackware linux server with a dedicated UT2004 server installation for a LAN server here at work. As soon as we patched the server up to the latest version, the map switch times are taking well over a minute at least. In the previous patch, it was a matter of seconds.

    Anyone else getting this same symptom and moreso, has anyone found something to solve this?
    Last edited by legacy-PhantomPowerz; 06-17-2004 at 04:51 PM.

  2. #2
    Skaarj
    Join Date
    May 2004
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    12

    Default

    no problem here but i used the patch as a reason for making a complete new server.ini.

  3. #3
    MSgt. Shooter Person
    Join Date
    May 2004
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    150

    Default

    I'm having this exact same problem, times between map switches can be upto a minute long. I might try creating a new ini and see if that helps. I'll report back if i find anyhting.

  4. #4
    MSgt. Shooter Person
    Join Date
    May 2004
    Posts
    150
    Well, the pause is still there on switching maps - even with a new ini.

    It appears to happen around the area of resolving the masterserver's IP.

  5. #5
    Skaarj
    Join Date
    Mar 2003
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    15

    Default

    Hrm, well if it's a problem with the MasterServer resolving, that could potentially be fixed. Our server will never see the MasterServer because we have a tight firewall here at our company.

    Does anyone know a fast and easy solution for preventing the dedicated server from attempting to communicate with the Master Server?

  6. #6
    Skaarj
    Join Date
    Mar 2004
    Posts
    6

    Default

    Got The same problem

    A CPU spike for 1 min with cpu 99.2%

    help!!

  7. #7

    Default

    you're all linux right? because i'm having a similair problem...

    edit: not seeing the issue in long load time anymore, i did nothing.

  8. #8
    Skaarj
    Join Date
    Mar 2004
    Posts
    6

    Default

    YEP Linux Box here!!

    My DM server is running now but when a start the CTF a have this problem???

  9. #9
    Iron Guard
    Join Date
    Jun 2003
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    526

    Default

    Originally posted by PhantomPowerz
    Hrm, well if it's a problem with the MasterServer resolving, that could potentially be fixed. Our server will never see the MasterServer because we have a tight firewall here at our company.

    Does anyone know a fast and easy solution for preventing the dedicated server from attempting to communicate with the Master Server?
    [IpDrv.MasterServerUplink]
    DoUplink=False<----------------------
    UplinkToGamespy=False<------------have you set these settings false?
    SendStats=False<----------------------
    ServerBehindNAT=False
    DoLANBroadcast=True

  10. #10
    Skaarj
    Join Date
    Mar 2004
    Posts
    7

    Default

    [IpDrv.MasterServerUplink]
    DoUplink=False<----------------------
    UplinkToGamespy=False<------------have you set these settings false?
    SendStats=False<----------------------
    ServerBehindNAT=False
    DoLANBroadcast=True
    Yep, tried that. Also tried taking down the firewall completely. The system still hangs on loading the web admin portion.

  11. #11
    MSgt. Shooter Person
    Join Date
    May 2004
    Posts
    150

    Default

    Yup i just tried that aswell, and it didnt help one bit..

    So i've reverted back to 3204.. Which is fine for now... But I really wanto use the server to run my own clanserver and 3204 has silly bugs like the BR trail not being attached to the ball. Bugs that are fixed in the latest patch :sour:

  12. #12
    Skaarj
    Join Date
    Mar 2004
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    7

    Default

    Funny thing is, in the readme for the patch, they mention speeding up map-switching time when using webadmin. :bulb:

  13. #13
    Skaarj
    Join Date
    Apr 2004
    Posts
    5

    Default

    Same problem here, Linux dedcated server as well. I though mine was dead but after reading this I left it for a few mins and it loaded the map.

    All map changes are slow as well. I have tried clean INI files and everything. For now I am reverting back to the old version.

  14. #14

    Default

    Originally posted by shov3l
    [IpDrv.MasterServerUplink]
    DoUplink=False<----------------------
    UplinkToGamespy=False<------------have you set these settings false?
    SendStats=False<----------------------
    ServerBehindNAT=False
    DoLANBroadcast=True
    i'm running ServerExt and using the servquery tool there, that may have something to do with it...

    [IpDrv.MasterServerUplink]
    DoUplink=True
    UplinkToGamespy=True
    SendStats=True
    ServerBehindNAT=False
    DoLANBroadcast=False

    edit: the IpDrv.MasterServerUplink i posted is taken directly from my server's ini... ip = 67.18.64.186:7777

    Edit2: i'm running patch 3236 and not having any problems, maybe install ServQuery from the ServerExt pack and see if that helps: http://ut2004.elmuerte.com

  15. #15
    Boomshot
    Join Date
    Oct 2003
    Posts
    2,541

    Default

    Question: Do you guys have IPv6 enabled in your kernels?

    If so, try running something like ethereal when starting the server, and filter for dns requests, you can do similar in tcpdump if its console only. Check to see when its trying to resolve the master server if the DNS request is an A or an AAA request. An A request is for IPv4 (whats currently in use by most I would assume) and AAA is for IPv6 which if the DNS servers your using don't support correctly, might just do nothing and the resolver will wait for the timeout period till it defaults back to an A request.

    The reason I am thinking of this is I recently was having problems with resolving sites like newegg.com and I tracked it down to a slow resolve in dns, well after some more research I found it was trying a AAA at first, and my ISP's DNS servers weren't responding at all, so my browser had to wait for the time out period, and then it would finally resolve using A.

    This is just an idea, but I don't think it will be the answer.

  16. #16
    MSgt. Shooter Person
    Join Date
    Jun 2003
    Posts
    124

    Default

    same problem here .. slow map loading times + my server crashed during a 6v6 ONS match. never had that problem before.

  17. #17
    MSgt. Shooter Person
    Join Date
    Dec 2002
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    282

    Default

    same problem with the slow switches on my linux-box

  18. #18
    MSgt. Shooter Person
    Join Date
    Aug 2003
    Posts
    30

    Default

    Same problem

    in your log add problem too

    I upgrade 11 server, and if the 11 want to change map in same time ???
    99% CPU * 11 (imagine)

    i dont know what is a problem but he have one.

    I hope it will be fixed quickly !

  19. #19
    MSgt. Shooter Person
    Join Date
    Oct 2002
    Posts
    62

    Default

    Just tested my server with new patch. No problem with map loading for me - running XP.

  20. #20
    MSgt. Shooter Person
    Join Date
    Apr 2004
    Posts
    54

    Default

    Same problem here and the problem is only related to Linux and not Windows. On Windows I would say the map switch is faster then before but on Linux it takes now minutes instead of seconds and the server eats up CPU time like hell . I wouldn't recommend to install this patch on a Linux-Server.
    Last edited by legacy-Blacky; 06-16-2004 at 02:25 PM.

  21. #21
    Skaarj
    Join Date
    Oct 2002
    Posts
    1

    Default

    Same Problem here - i hope there will be a fix from epic. Most people depend on this new patch.

  22. #22
    MSgt. Shooter Person
    Join Date
    Mar 2004
    Posts
    65

    Default

    fyi:

    https://bugzilla.icculus.org/show_bug.cgi?id=1791

    and from the ut2004 iccullus mailinglist :

    ---

    I've been really bad about assigning bugs reports in bugzilla to me, but
    I _am_ looking at this one. Obviously, it's a bit of a showstopper.

    --ryan.

    ---

    rgds
    marc'O

  23. #23
    legacy-Galilee77
    Guest

    Default

    Same problem on our server. Must be the last patch, we will go back to the previous version later today and see if that helps.

  24. #24
    Redeemer
    Join Date
    May 2000
    Posts
    1,222

    Default

    I've been lurking on this one. I have the same problem too..

  25. #25
    MSgt. Shooter Person
    Join Date
    Sep 2002
    Posts
    126

    Default

    men; more than this. i don't know why but on client side, mouse feels strange. mouse lag or something.

    i can perform flying combos; 60% accuracy with lg.

    i can 't hit anything with the patch on linux dedicated.

    looks like 0.50 mouse sens = 0.60 with the patch or something ?.

    any skilled admin that experienced this too ?

    i reverted to previous version and it's back OK .

  26. #26
    Skaarj
    Join Date
    Nov 2003
    Posts
    23

    Default

    I run 19 Servers on a few Win2000 Server machines. Problem is 50/50 and I think may be related somehow to the amount of players. Just my .02 cents.

  27. #27
    MSgt. Shooter Person
    Join Date
    Mar 2004
    Posts
    65

    Default

    at least this cannot be a mouse or ammount of players for me as the linux server has nothing to with the mouse ;-) ..and also no players are connected when starting the server.

    lets wait what ryan reports...

    rgds
    marc'O

  28. #28
    MSgt. Shooter Person
    Join Date
    Mar 2004
    Posts
    65

    Default [ut2004] Linux 3236 with fixed load times...

    from the icculus ml..

    -----------------------------------------

    [ut2004] Linux 3236 with fixed load times...

    From:
    "Ryan C. Gordon" <icculus@clutteredmind.org> (icculus.org Ninja Hack Squad)
    To:
    ut2004@icculus.org


    Date:
    Today 17:48:08

    So the long load times are due to a codegen bug in gcc. I have no idea
    what changed that caused this, since the code that's blowing up hasn't
    changed since 2003...but it looks like Unreal is moving to gcc3 on
    linux/x86, finally.

    Here are some new builds. If you're a Linux/x86 user, you're definitely
    going to want to try these, but tentatively, in case something new and
    strange is wrong. The load time is definitely fixed, though.

    Linux/amd64 didn't suffer this bug; if you already had the 64-bit 3236
    installed, the included binaries are identical, so don't redownload
    them.

    Please note that gcc3 requires a support library that gcc2 didn't. Any
    modern Linux distro will have it, but older ones (and FreeBSD's linux
    compatibility) may not. Generally, if your system has gcc3 installed,
    you're fine. If the binaries fail to run, you can either install gcc3,
    or download these libraries pre-built here:
    http://icculus.org/updates/cod/gcc3-libs.tar.bz2

    Put them somewhere the dynamic loader will see them and you're done. Be
    careful that they don't interfere with system upgrades, blah blah blah.

    Download:
    http://0day.icculus.org/ut2004/ut200...3236-1.tar.bz2

    05bc3d52b47655aa866f6a5640cb9bbc ut2004-lnxpatch3236-1.tar.bz2

    --ryan.

    -----------------------------------------

    rgds
    marc'O

  29. #29
    Skaarj
    Join Date
    Oct 2002
    Posts
    5

    Default

    THX sourcexx

  30. #30
    Redeemer
    Join Date
    May 2000
    Posts
    1,222

    Default

    D'oh.. Windows machines here..

  31. #31
    MSgt. Shooter Person
    Join Date
    Apr 2004
    Posts
    99

    Default

    I just got onto this forum to check to see if anyone else has this problem. SuSE Linux box and map switches can take up to five minutes.

    Has anyone tried the gcc3 libs? If so, please report how it works for you.

  32. #32
    Iron Guard
    Join Date
    Jul 2002
    Posts
    510

    Default

    Depending on your version or distro you should be up to date...anyway I already had version 3.3.3 so I didn't have to update gcc, so I updated the server patch to 3236-1 and it loads and switches much better now.:up:

  33. #33
    MSgt. Shooter Person
    Join Date
    Oct 2002
    Posts
    38

    Default

    Hey guys,

    Can ya patch an dedicated server? i mean the 1 u download (777 MB) ?

  34. #34
    Redeemer
    Join Date
    Aug 2003
    Posts
    1,111

    Default

    Originally posted by ArtfulDodger
    Hey guys,

    Can ya patch an dedicated server? i mean the 1 u download (777 MB) ?
    Yes, you simply copie the content of the patch into the right server directories.

  35. #35
    Skaarj
    Join Date
    Apr 2004
    Posts
    5

    Default

    After patching my server I get this now:

    ./ucc-bin: error while loading shared libraries: libstdc++.so.5: cannot open shared object file: No such file or directory
    I can't seem to find where to get these files from. I am running Debian (woody)

  36. #36
    MSgt. Shooter Person
    Join Date
    Jun 2003
    Posts
    124

    Default

    UnrealAdmin has the linux patch for the map loading problem:

    http://www.unrealadmin.org


    "UT2004 Linux Patch 3236.1 - The fixed patch for linux users. This patch solves the long map loading issues."

  37. #37
    MSgt. Shooter Person
    Join Date
    Apr 2004
    Posts
    54

    Default

    Originally posted by Sneaker
    UnrealAdmin has the linux patch for the map loading problem:

    http://www.unrealadmin.org


    "UT2004 Linux Patch 3236.1 - The fixed patch for linux users. This patch solves the long map loading issues."
    Yes, we know it .


 

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