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Thread: AS-UnknownCube

  1. #1
    MSgt. Shooter Person
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    Smile AS-UnknownCube

    Name: Unknown Cube
    Version: 1.0
    Compatibility: UT 2004
    Description: very experimental, very unreal and a lot of dogfithts
    Comments: This map is a mix made of racing, flying and assault objectives. I tried to limit the unlimited flying around in AS-Mothership a bit by enclosing the Raptors and Spacefighter in a cubic tube construction. But the enough said, play it and you'll see.
    Screenshot: http://www.roy-net.de/utmapshots/AS-UnknownCube.jpg
    Download: http://www.roy-net.de/utmaps/AS-UnknownCube.zip

  2. #2
    Prisoner 849
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    Default Hey

    Hey. Ummmmm, the bots, do nothing, at all. They get in raptors, but don't do anything. Ok?

    Great Idea, and Well done though.

    Harsh

  3. #3
    MSgt. Shooter Person
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    Default

    love this map(die bots die!) I run the beta on my server at the moment. So whats diffrent from the last beta to the final version?

  4. #4
    MSgt. Shooter Person
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    Default

    That's correct, the bots do nothing cause there is no bot support implemented in this map. It's only meant for online gaming. These type of maps play a lot better when they are filled up only with human players.

  5. #5
    MSgt. Shooter Person
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    Default

    Sorry, but I want to see some bot support on the maps I download.

  6. #6
    Skaarj
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    Default

    Nah, bots are to predictable. Awesome map, and you did a good thing with the no bot support.

  7. #7
    MSgt. Shooter Person
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    Default

    Well, usually I do implement bot support in my maps. But this time it was way to difficult for me. All the necessary path nodes are set, but the bots still do nothing. I couldn't solve that problem and all the mappers I ask also had no solution for that prob. It's weird, really everything is in place but the bots still refuse to 'go to work'. On the Attacker's side they jump into the Raptors, but that's all. On the Defender's side they are even to lazy to do that.

    So at the end this map is a multiplayer only. Sorry folks. :cry:

  8. #8
    MSgt. Shooter Person
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    Default

    Pretty.

  9. #9
    MSgt. Shooter Person
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    Default

    Well, usually I do implement bot support in my maps.
    Right, like how many other UT2004 assault maps you made with AI support?

    It can be done and if you look in the tools/ review paths of your map you will see where all the red flags and yellow flags are and you can fix them, then the bots will work! Or at least you will have tried.

    Part of the problem is the way you have constucted your map makes it allmost impossible to path it now but it still can be done.

    I think that being able to get the AI to work is what seperates a good build from a bad build and with vehicles and AS it makes it even more of a challange.

    See the way your map is now you did not allow for the use of driving vehicles and road paths or walking/running and regular paths. So in that case the only way to get around is to use the flying vehicles but that does not mean you cant still use road path nodes and more regular path nodes to link it all up.

    All it takes is one objective which is not reachable from a node or other objective or nav point to screw the AI up!

    Anyway I admire your courage to say "it was too difficult for me" and I believe you when you say you tried because I looked at your map in the editor and it looks pretty good with alot of nice mylevel statics/ movers with collisions set proper and several other interesting things.

    Its a good map but it would be better to have the AI functioning.

    So maybe on your next Assault map you will remember not to box yourself into a corner because I think you can do a good AS with AI working

    Or you could even try to fix this one but you probably want to move on to a new and I dont blame you! Start a fresh one and keep the AI part at the top of the list this time! I think AS-junkyard has some interesting bot/vehicle stuff going on.

    Good luck

    And you got alot of ASVehicleFactories I think you could allmost cut that in half from 40+ to maybe 20 total.

  10. #10
    MSgt. Shooter Person
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    Default

    <Right, like how many other UT2004 assault maps you made with AI support?>

    None. My other maps are DM without vehicles. For example, DM-UnknownSpace is one of those. And it's a lot easier to support bots when u only need 'normal path nodes'. ATM, I'm working on my first map again. I want to change it's mode from DM to ONS and I hope I can learn more about bots and vehicles with this map. After that I'll go back to this one and try to improve it. I don't want to give up all the work and time that I've put into this baby.

  11. #11
    MSgt. Shooter Person
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    Default

    Yes well I wish you luck and remember to use the view paths option and that can be done by right clicking in an empty dark gray area of the ed and to view and show paths. And also use the tools/ review paths to fix things as you go so it dont pile up!

    Also I will quote Jafo the bot manager king,
    "remember bots have feelings too"
    Last edited by legacy-Tug Reemus; 06-17-2004 at 07:57 PM.

  12. #12
    MSgt. Shooter Person
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    Default

    Ok, I'll give the map a shot. Sorry if I was a little critical.

  13. #13
    MSgt. Shooter Person
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    Default

    Hey, it's cool to get some crits. No criticism no improvement.

    And for me it's very important to know what the community wants, cause I don't create maps for myself. I try to make good maps for all the people out there who love to play UT. OK, I'm not a good mapper. But I've just started mapping 2 month ago and I need some more time to get better. And who knows, maybe you will see some really good ones from me in the future.

  14. #14
    MSgt. Shooter Person
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    Default

    :sulk: :weird: its stupid

  15. #15
    Boomshot
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    Default

    Originally posted by DarkFrost
    Nah, bots are to predictable. Awesome map, and you did a good thing with the no bot support.
    OMG I hate you:down:

  16. #16
    Iron Guard
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    Default

    I played this at a LAN the other night, and I just have to ask... How is one meant to get out to hold down the lever when they're using a space fighter?

  17. #17
    MSgt. Shooter Person
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    Default

    That's why the Attackers also have the Raptor. If u play Attacker, u can choose if u want to solve the objectives or if u simply want to fight against the Defenders. Usually the Attacker team is divided into 2 parts. One part is doing the objectives while the other part backs up and fights against the Defenders. And for the last part u have the choice between SpaceFighter and Raptor. Both would work. For the first part it would obviously better to take the Raptor.

  18. #18
    MSgt. Shooter Person
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    Default

    Great idea, but lots of glitches... It's real easy to get stuck in corners... think you could do something about that?

  19. #19

    Default

    Bah, no bot support no download. I don't have the internet at home, and wouldn't play online if I did.

  20. #20
    Skaarj
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    Default

    Lack of Bot Support.. Laziness..
    Bot's are very important to maps.. Without said support, I have no interest in this map either.
    Some "Full" release this is..

  21. #21
    MSgt. Shooter Person
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    Default

    Yea I agree. It's a good idea. But no bots really sucks. I mean we had heaps of fun flying around for quite a while but woulda been a lot more fun with the bots. We had 4 players vs 4 bots and it was kinda funny that they all just hovered in their base but after a while it just got boring.
    Also couldn't the lever points automatically spit you out of your space ship? I dunno if this would be better but it seems to make more sense.

  22. #22

    Default

    Hmmmm, the picture looks cool, is that an actual screenshot?


    I would download it, even without the bot support, but your server seems to be down. Mirror please.

  23. #23
    MSgt. Shooter Person
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    Default

    I just checked the download link and it's OK. But u can also download the map from here

    BTW, it's a normal screeshot, no fake.

  24. #24
    Skaarj
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    Default

    great map but,
    1. the map desparately needs bot support:cry:
    2. when you pilot the raptor it has a tendency to sink into floor and get stuck on the sides.:cry:

    Otherwise an excellent map!

  25. #25
    MSgt. Shooter Person
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    Default

    Originally posted by DarkFrost
    Nah, bots are to predictable. Awesome map, and you did a good thing with the no bot support.
    Lack of bot support is never a good thing. Being a dialup player, I will never download a map or mod that doesn't have bot support. Just because you have access to broadband doesn't me the rest of us should get the shaft.

  26. #26

    Default

    My only complaint: It's too easy for a Raptor to get stuck in the terrain. A few times I hopped out to trip an objective only to return to my Raptor and not only is it stuck in the floor, but I can't exit the raptor and have to suicide to get out
    =+= Custom Crosshair Tutorial is back up! Now hosted by AngelMapper =+=
    -+{ K-Aus ModDB }+-
    -=(Chaotic Dreams)=-

    Quote fuegerstef: "When I grow old and my eyes are becoming really, really bad I might add UTComp to it(UT2004)."

  27. #27
    Skaarj
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    Default

    Originally posted by Angel_Mapper
    Bah, no bot support no download. I don't have the internet at home, and wouldn't play online if I did.
    how'd you get this map if you don't have the internet! how did you post without the internet! somethings fishy

  28. #28
    MSgt. Shooter Person
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    Default

    @ Kel: I have tried to solve the 'stuck in the architecture'-problem by adding blocking volumes. But it looks like the reason for this problem is the engine. It seems to have problems with collisions and high velocities. You can see this problem in a lot of maps. But I'm still trying to find a workaround.
    @ bot support: I didn't found a way to get the AI working. Seems to be to difficult for the bot to understand that they can only fly and not walk. I have talked to a lot of mappers, but no one could tell me how to get bot support implemented. But I don't give up. I'll solve this problem, sooner or later.

  29. #29
    Redeemer
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    Default

    ok you want ME to path you map? i got nothing better to do right now

  30. #30
    Iron Guard
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    Default

    Neith, most people have internet at work, and she doesn't have the map.

  31. #31
    MSgt. Shooter Person
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    Default

    @ catdaemon: sure, if you really have the time.

  32. #32

    Default

    New Info on the sticking problem

    Raptor speed seems irrelevant, I played it online earlier, landed the raptor softly, got out, tripped the switch, got back into my raptor and it was stuck.
    =+= Custom Crosshair Tutorial is back up! Now hosted by AngelMapper =+=
    -+{ K-Aus ModDB }+-
    -=(Chaotic Dreams)=-

    Quote fuegerstef: "When I grow old and my eyes are becoming really, really bad I might add UTComp to it(UT2004)."


 

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