Questions about rigging models in Maya
I've created some turrets, but I need them to spawn at a different rotation than forward.
Diagram in words:
This is from top view:
The vehicle faces Up, which is the Z axis in Maya.
Turret 1 faces Left, which is the X axis in Maya.
Turret 2 faces Right, which is the -X axis in Maya.
I create the turrets facing forward in a seperate file of Maya, as usual. The difference: The joint on the vehicle of which they will spawn on for turret 2's rotation = -90,-180,0. Turret 1's joint rotation = -90,0,0. Will this spawn the turrets at opposite angles?