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  1. #1
    MSgt. Shooter Person
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    Question CTF-LavaGiant-Classic-v2

    Name: CTF-LavaGiant-Classic
    Version: 2.0
    Changes:

    - Fixed red playerstart on blue side of redeemer area
    - Added location info for redeemer area
    - Fixed snaggy bits on lower walkways so u don't have to jump in certain places
    - Fixed lava volume below redeemer
    - Changed the earth in the skybox to a more appropriate thing
    - Changed ground texture & added some slight variation
    - Fixed level preview screens

    Compatibility: UT2004 CTF
    Description: Remake of Juan Pancho 'XceptOne' Eekels original CTF-Lavagiant from UT.
    Comments: Should play exactly like the original. Bots use the level well. Jumpboots (wouldn't be lavagiant without them!). Original music (skyward).
    Screenshots: (Slightly out-dated)





    Credits: Thanks to Juan Pancho 'XceptOne' Eekels first of all for making such a leet map in the first place. Thanks to Teddie for the music and Mr.Evil for the jumpboots!
    Homepage: http://www.planetunreal.com/spoondog (no news there)
    Download: (Links updated for version 2)

    FilePlanet

    or

    Unreal Playground

    and Nalicity when they take in their FTP :P


    Last edited by legacy-SpoonDog; 07-04-2004 at 08:38 PM.

  2. #2
    MSgt. Shooter Person
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    you just made my month. excellent work SpoonDog.

  3. #3
    MSgt. Shooter Person
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    this should be being uploaded to servers allready

  4. #4
    Banned
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    Nice job, man. I've been waiting for this. I already posted it on PlanetUnreal.

  5. #5
    Iron Guard
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    Good map, but the bases seem a disproportionately small for UT2004 style game play, and some of the caves could have been a bit wider. All in all it's a good map though.

    [Edit]: ****, I just played it again, and i found a bad problem for online play, that will make game play unfair. One of the red spawn points is on blue side on the ramp that has the dule caves.
    Last edited by legacy-NeoPhoenix; 06-10-2004 at 04:00 AM.

  6. #6
    MSgt. Shooter Person
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    good dog, goood doog, damn fine dog!!!! :heart: :heart: :heart:

  7. #7
    MSgt. Shooter Person
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    Good map, but the bases seem a disproportionately small for UT2004 style game play, and some of the caves could have been a bit wider. All in all it's a good map though.

    [Edit]: ****, I just played it again, and i found a bad problem for online play, that will make game play unfair. One of the red spawn points is on blue side on the ramp that has the dule caves.
    Ah crap, you're right - I missed that playerstart when changing the team numbers.

    About the scale - the entire map is scaled by exactly 25% - I turned the original map into one big static mesh and used it as a reference while making it IMO the scaling works really good...

    Have to fix that playerstart though.

  8. #8
    Skaarj
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    Great map Spoondog, it captures the feel and gameplay of the original very well but with much better visuals :up:

    Also, if you fix the playerstart bug note that the platform near the U damage (red base) is not completely smooth to take when you are walking, you need to jump a little which is a bit annoying imo.

  9. #9
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    Nice work Spoon! Are there any other mirrors (like UT200XHQ :hint::hint: )?
    Also known as Rask — http://www.ottorask.com/

    UT3 Levels: CTF-Austere (MSU P3 5th place)
    UE3 Tutorials: From Textures To Materials In UE3 Complex Fire In UE3

  10. #10
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    :weird:

  11. #11
    Skaarj
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    Horrible, horrible map... The original was a blast, but this ones just pure ugly. You haven't even textured the terrain and cliffs LIKE terrain, so you get a bucket load of repeating via the textures. On the surface, its bad but you can live with it, but on the VERY ugly rock faces, which, BTW, could of been done a lot better, its just un-forgettable.

    Also, as been said, there are a few areas that really need work.

    And if it was me re-making this, i was of re-modeled the entire base structure like UT99 only higher detail, not made it out of brush work and make it look... Well, like UT99...

    Also, the lighting is just disgusting. Its not natural in any way, doesn't reflect its enviroment, and some parts are just glowing randomly...

    A very average looking remake of a very classic map. Sorry, not for me.

  12. #12
    Iron Guard
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    I don't know what the dude above has been smoking/injecting. I really like this. Have you fixed the playerstart bug yet on the version I downloaded an hour or so ago?

    Great remake, and the scaling seems pretty cool for me :up:

  13. #13
    MSgt. Shooter Person
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    oh well, gave it a short play an I have to say that it is not that perfect as it could be! several corners and places are way too dark and on the other hand there are corners that are too bright and washed out!
    the green floor texture fits not right in, it's too coarse imo! also the scale of the two castles and the caves is not in relation to the UT2004 movement! they are too small!
    gameplaywise I think it's still that lavagiant thing and of course there is potential, but I'm missing too much atm :cry:

    you should have let me betatest the map first :up:

  14. #14
    Redeemer
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    Some of the comments turn me down, but i download this baby anyway :up:
    mexfrag.net | #mexfrag @ GR/GS

    Originally posted by Skaarj Sauce: "also there are weapons you can pickup so yu can DEESTROY the MR CROWN. With FIRE and lighting weapons! WEAPONS of DEATH DOOM!!!

  15. #15
    Prisoner 849
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    Downloading.

  16. #16
    MSgt. Shooter Person
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    Apart from the niggles mentioned above I feel its a bit of a missed oppertunity, dont get me wrong, I love the map & will be keeping it till the next version comes out, but it's lacking polish and feels a bit rushed.

    For instance, The lava work between the bases seems a bit over scaled and looks kinda bad. There are no paths on the walkable surfaces, you know those you can create with vetrex blending.

  17. #17
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    I think an *updated* version would have been more interesting. More detail, static meshes, better texturing, bigger bases, etc. It's good, but I keep thinking of what it could have been.

  18. #18
    Skaarj
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    Nice map but I don't see any mapper-like skills in this.. the caves and terrain look crappy and just put together without any love for detail.. no own style implemented.. consequently, the nice words of all the users should not be for you but for the original author of LavaGiant..
    Yes, same opinion as Gavavva and Metalslave..

  19. #19
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    Hmm...people ***** and ***** about how they want LavaGiant, and once they get it then they ***** about how it's not LavaGiant2.

  20. #20
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    Actually, I hated Lava Giant 2. I just want to see this updated to match the capabilities of UT2K4, ie a bit bigger and more pleasing visuals.

    If all I wanted was the original, then I would play it. I still have the CD here somewhere. This just feels like a missed opportunity.

  21. #21
    Iron Guard
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    The irony is hilarious, people cry out for less meshes, more UT style gameplay, the moment they get a near perfect map like this they complain that they want more meshes because not enough 'mapping-skill' has gone into it. Of course the moment he adds more meshes you'll all complain that its snaggy and doesn't run very well.

  22. #22

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    sorry epic, but it think this one is better

  23. #23

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    It's great.

    Spoondog, only problems i have with it are the red spawn on the blue side of the map, and the severely blurry map preview screens.

    Maybe an update some day?

  24. #24
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    Originally posted by =UM=TheMaster
    Hmm...people ***** and ***** about how they want LavaGiant, and once they get it then they ***** about how it's not LavaGiant2.
    At last the Master makes the transition from newsgroup to forum hehe. If its the same person, you have to be just a tiny bit nicer in here then the newsgroups

    Hey Spoondog, all critisicms aside, the gameplay is still there, had a blast ealier on with the usual finsh ie well into over time

  25. #25
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    Originally posted by Fordy
    At last the Master makes the transition from newsgroup to forum hehe. If its the same person, you have to be just a tiny bit nicer in here then the newsgroups
    I think you got the wrong guy.

  26. #26
    Skaarj
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    Originally posted by anarkist
    The irony is hilarious, people cry out for less meshes, more UT style gameplay, the moment they get a near perfect map like this they complain that they want more meshes because not enough 'mapping-skill' has gone into it. Of course the moment he adds more meshes you'll all complain that its snaggy and doesn't run very well.
    0_o
    mapping skills in ut2k4 do not depend on the number of meshes, but on their style and their use inside the map..

  27. #27
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    I'm definitely gonna hafta download this one and check it out when I get home from work. LavaGiant was my favorite (retail) CTF map in UT99.

  28. #28
    Boomshot
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    OMG, finally classic lavagiant :up:

    lavagiant2 sucks IMO :down:

  29. #29
    Iron Guard
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    I liked Lava Giant 2. the only things I didn't like was the fact that the base layout was the same at each base and the ion cannon was too hard to reach. I like having nonsemetrical bases, it creates diversity in game play, and an option for the player to choose which way to defend. At least for maps like Lava Giant anyway

  30. #30
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    The irony is hilarious, people cry out for less meshes, more UT style gameplay, the moment they get a near perfect map like this they complain that they want more meshes because not enough 'mapping-skill' has gone into it. Of course the moment he adds more meshes you'll all complain that its snaggy and doesn't run very well.
    My thoughts exactly - can only please half the people at any one time, unfortunately.

    All the comments about it "could've had extra detail or be remade like this... no own style implemented blah blah" etc - yes, it could've... but then it's just not like the original and the other half of the people would be saying its not like LavaGiant anymore... see what I'm saying? If I'm going to put months of effort into making a good looking original map I'll do it on one of my own maps, not on a remake. And I do expect XceptOne to get the credit, not me - I just brought it to UT2004 in something better than a straight BSP port like many of the old maps are done.

    It's UT99 Lavagiant for those fans, but looking slightly more detailed - just like Face was remade, and Peak. Don't get me wrong - I am aware it could be a whole lot different, I just didn't want it to be, and I still don't.

    There'll be an updated version with the fixed playerstarts and any other bugs, such as the one Syrtis mentioned (if I can find where you mean) - but not for a week as I'm heading back to New Zealand for the week.

  31. #31
    MSgt. Shooter Person
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    indeed, when it's meant to be a solid remake of the original.

    when you want to modify it beyond what the original is, just look at all the face modifications on UT99, and have fun.
    (check my site for a good selection, some poor, some good, some really excellent)

    who says you cant have just one version of it.....

    you can please them all...

  32. #32
    Almighty clubber of seals!

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    Lava Giant classic... Its time to sing a song!


    meeeeemoriesssssss..... of the fun times that we haaddddddd..... Precious little redeeming and sniping meeeemoriesssss... of the waayyy things wereeeeeeeee...



    scattered gibletssssss... of the squeeellls that we left behinnnndddd... scqueels we gave to one anotheerrrrr.....





    can it beeeeeee.. that it was alll so bloddy thennnnn..... all Our body parts... flying everywhereeeeee.... if we had the chance to do it alll againnnnn.....


    tell me could weeeee......



    would weeeeeeee....



  33. #33
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    Originally posted by SealClubber
    Lava Giant classic... Its time to sing a song!


    meeeeemoriesssssss..... of the fun times that we haaddddddd..... Precious little redeeming and sniping meeeemoriesssss... of the waayyy things wereeeeeeeee...



    scattered gibletssssss... of the squeeellls that we left behinnnndddd... scqueels we gave to one anotheerrrrr.....





    can it beeeeeee.. that it was alll so bloddy thennnnn..... all Our body parts... flying everywhereeeeee.... if we had the chance to do it alll againnnnn.....


    tell me could weeeee......



    would weeeeeeee....


    That song makes me cry :cry::up:
    mexfrag.net | #mexfrag @ GR/GS

    Originally posted by Skaarj Sauce: "also there are weapons you can pickup so yu can DEESTROY the MR CROWN. With FIRE and lighting weapons! WEAPONS of DEATH DOOM!!!

  34. #34

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    :up:

  35. #35
    Skaarj
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    Originally posted by SpoonDog

    There'll be an updated version with the fixed playerstarts and any other bugs, such as the one Syrtis mentioned (if I can find where you mean)
    I’ll try to be more specific.
    I was talking about the bridge that crosses the lava from the lower terrain to the cliff (the one near the U damage, red side); this platform is a bit too high and you can’t take it without jumping (the step is too big for players who get stuck on it).
    Minor pb but if you fix some stuff...
    Hope this helps

    edit: also, there are some collision pbs with window an door static meshes at the blue base, you can get through some of them.
    Last edited by legacy-Syrtis; 06-11-2004 at 06:20 AM.

  36. #36

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    :up: :up:

    A splendid remake. It is almost exactly what a remake should be - it retains the look and the feel of the original, and permits *exactly* the same playing style. It is an update/enhancement. The original's rough polygonal edges have been smoothed, and it hasn't been cluttered with needless static meshes.


    One minor suggestion: The top of the mountain is extremely dark - in the original it was quite bright, but on this new version it is kind of difficult to see the terrain.

    What we need now is a mutator that can give us a ladder of UnrealTournamentClassic maps, and the inclusion of the Ripper (ducks).

    I really want all the Classic maps, with all the original characters, too! But prettier.

  37. #37

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    Oh, and another thing - the topography of the mountain seems to be much flatter than in the UT99 version - dunno if this really affects gameplay, but I thought it warranted mentioning. :noob:

  38. #38
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    I haven’t experienced major gameplay related problems... However, that green skybox thingie is rather irritable...

  39. #39

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    Originally posted by CyberChrist
    that green skybox thingie is rather irritable...
    How can you tell?

  40. #40
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    It's a cool effect, but it's too bright IMO... Make it more translucent and then it would be good IMO...
    Also known as Rask — http://www.ottorask.com/

    UT3 Levels: CTF-Austere (MSU P3 5th place)
    UE3 Tutorials: From Textures To Materials In UE3 Complex Fire In UE3


 
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