First things first:
I suggest you make your audio page look like this:
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Then:
Open up your ut2004.ini and find the header [ALAudio.ALAudioSubsystem]. Below that, find SoundVolume= and make it equal 2, so it looks like SoundVolume=2.0000 If you don't do this you will not hear the full effects that this mutator has to offer.
Compatibility -Code:////-------------------------------------------------------------------------------------------------//// // NNN) // // JNNNLN () (NNNNNNN. // // (F `N .___ __. __. () N (N ____ ___ .__ ____ // // (N_. .NNF"NNL "4) "4) () N JN NN""NN .NN"4NJF" .NN""NN. // // `4NNNL N) N) () () () NNNNNN` .____N N) N) NL____JN // // N) N () () () () N `4N. JNN""NN N () NF"""""" // // N) N) 4L. _N` (L .N) () N (N. N. JN NL .N) 4N. _ // // N4NNNNF 4NNNNN` `NNNNF4NN NNNNNNNN (NNN) (N) 4NNNNFNN) 4NNNF() 4NNNNNF // // J) // // .___NN` // // NN) () NN) // // NNNNN. () `` NNNL NNN) () // // JF4L __. __. .___ () ___. .___ (FN. JFN .___ .___ () // // .N N) "4) "4) JNF"4NJ) ""4) .NNF"NNL ()(N (N N .NNF"NNL JNF"4NJ) // // N) (N () () (N N) () N) N) () 4LN) N N) N) (N N) // // (NNNNNN) () () () () () N () () NN N N () () () // // .N` `N (L .N) `N. .N) () 4L. _N` () N 4L. _N` `N. .N) // // NNNN NNNN `NNNNF4NN `NNNNF(NN NNNNNNNN 4NNNNN` NNNN (NNN) 4NNNNN` `NNNNF(NN // // // // // // _JN JNNL // // (N"`N NF 4N // // ____ ____ N (N N) // // "4N" "NF" N () () // // N) (N N () () // // (N N) N (L J) // // 4LJF N .NN. `N. .N` // // `NN` NNNNNNN (NN) `NNNN` // ////-------------------------------------------------------------------------------------------------////
UT2004 (Tested on final patch v.3204 and beta patch v.3227)
Description -
Our goal is to replace as much audio in the game with audio created by my friend SoulEscape who is trying to break into the gaming industry.
For this release the follow sounds have been replace or added:
- Weapon fire, altfire, switch, pickup, etc, etc.
- Gib and giblet explosions
- All footstep sounds according to material
- Bullet impact material sounds - (Huge thanx to Mr. Evil for the code)
- All explosions replaced, including the Redeemer/Target Painter explosion
- New bullet whiz system (Bullet whiz sounds played when a bullet nearly misses the player)
- Ear ring tone played when an explosion goes off directly near the player (Flak, Assault and Grenade Launcher...check it out. Blow a nade up near you to hear it.)
Download -
DOWNLOAD...we need a few more mirrors!...pls help!
DOWNLOAD
DOWNLOAD
DOWNLOAD
Bugs -
- If you enter a vehicle while shooting the MiniGun, you'll hear it skipping inside the vehicle. It does that even without this mutator but since the default sound is so low, you barely hear it happening.
Comments -
- I would recommend you move the "Effects Volume" slider in UT2004/Settings/Audio all the way to the right. If you find that you still want the soundfx louder, open up your ut2004.ini and find the header [ALAudio.ALAudioSubsystem]. Below that, find SoundVolume= and make it equal 2, so it looks like SoundVolume=2.0000
- While the default sounds sometimes only use 1 sound effect, (explosions, redeemer explosion, etc.), we are utilizing SoundGroups. Basically what that does is play a different sound per event. So you probably won't hear the same Redeemer explosion every time. Very cool I think.
- Some other audio additions were made, but I didn't document anything, haha :x
- Everyone, regardless of Species, will be gibbing red blood! Separate species specific sounds will be replaced and implemented into he future.
- There are some bugs here and there...mostly visual. Send me an email if you find any Rage321@optonline.net
Whats going to be in SoulRage in the future -
- Replacing the vehicle's sounds
- Announcer
- Voice Pack
Credits -
SoulEscape: ALL the replacement sound effects that you hear
Email: SoulEscape@havenofrags.com If you were impressed by Soul's skill, send him an email with some feedback =D
Rage321, (RC321): All the coding, (Copy/Pasting)
Email: Rage321@optonline.net I've only been coding for 3 months and don't really have a coding style yet. I promise I will try and make the download smaller for future revisions.
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