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  1. #1
    Iron Guard
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    Wink SoulRage Audio Mod 1.0 - [RELEASED]

    First things first:
    I suggest you make your audio page look like this:

    Then:
    Open up your ut2004.ini and find the header [ALAudio.ALAudioSubsystem]. Below that, find SoundVolume= and make it equal 2, so it looks like SoundVolume=2.0000 If you don't do this you will not hear the full effects that this mutator has to offer.

    Code:
    ////-------------------------------------------------------------------------------------------------////
    //                                        NNN)                                                         //
    //       JNNNLN                             ()     (NNNNNNN.                                           //
    //      (F   `N      .___    __.   __.      ()       N    (N     ____       ___ .__    ____            //
    //      (N_.       .NNF"NNL  "4)   "4)      ()       N    JN    NN""NN    .NN"4NJF"  .NN""NN.          //
    //       `4NNNL    N)     N)  ()    ()      ()       NNNNNN`    .____N    N)    N)   NL____JN          //
    //            N)   N      ()  ()    ()      ()       N  `4N.   JNN""NN    N     ()   NF""""""          //
    //      N)    N)   4L.   _N`  (L   .N)      ()       N    (N.  N.   JN    NL   .N)   4N.    _          //
    //      N4NNNNF     4NNNNN`   `NNNNF4NN  NNNNNNNN  (NNN)   (N) 4NNNNFNN)   4NNNF()    4NNNNNF          //
    //                                                                              J)                     //
    //                                                                         .___NN`                     //
    //                              NN)      ()                                                       NN)  //
    //   NNNNN.                      ()      ``                          NNNL    NNN)                  ()  //
    //     JF4L    __.   __.    .___ ()    ___.        .___               (FN.  JFN     .___      .___ ()  //
    //    .N  N)   "4)   "4)   JNF"4NJ)    ""4)      .NNF"NNL             ()(N (N N   .NNF"NNL   JNF"4NJ)  //
    //    N)  (N    ()    ()  (N     N)      ()      N)     N)            () 4LN) N   N)     N) (N     N)  //
    //   (NNNNNN)   ()    ()  ()     ()      ()      N      ()            ()  NN  N   N      () ()     ()  //
    //  .N`    `N   (L   .N)  `N.   .N)      ()      4L.   _N`            ()      N   4L.   _N` `N.   .N)  //
    // NNNN    NNNN `NNNNF4NN  `NNNNF(NN  NNNNNNNN    4NNNNN`            NNNN   (NNN)  4NNNNN`   `NNNNF(NN //
    //                                                                                                     //
    //                                                                                                     //
    //                                      _JN                   JNNL                                     //
    //                                    (N"`N                  NF  4N                                    //
    //                        ____  ____      N                 (N    N)                                   //
    //                        "4N"  "NF"      N                 ()    ()                                   //
    //                          N)  (N        N                 ()    ()                                   //
    //                          (N  N)        N                 (L    J)                                   //
    //                           4LJF         N        .NN.     `N.  .N`                                   //
    //                           `NN`      NNNNNNN     (NN)      `NNNN`                                    //
    ////-------------------------------------------------------------------------------------------------////
    Compatibility -
    UT2004 (Tested on final patch v.3204 and beta patch v.3227)

    Description -
    Our goal is to replace as much audio in the game with audio created by my friend SoulEscape who is trying to break into the gaming industry.

    For this release the follow sounds have been replace or added:

    - Weapon fire, altfire, switch, pickup, etc, etc.
    - Gib and giblet explosions
    - All footstep sounds according to material
    - Bullet impact material sounds - (Huge thanx to Mr. Evil for the code)
    - All explosions replaced, including the Redeemer/Target Painter explosion
    - New bullet whiz system (Bullet whiz sounds played when a bullet nearly misses the player)
    - Ear ring tone played when an explosion goes off directly near the player (Flak, Assault and Grenade Launcher...check it out. Blow a nade up near you to hear it.)

    Download -
    DOWNLOAD...we need a few more mirrors!...pls help!
    DOWNLOAD
    DOWNLOAD
    DOWNLOAD

    Bugs -
    - If you enter a vehicle while shooting the MiniGun, you'll hear it skipping inside the vehicle. It does that even without this mutator but since the default sound is so low, you barely hear it happening.


    Comments -
    - I would recommend you move the "Effects Volume" slider in UT2004/Settings/Audio all the way to the right. If you find that you still want the soundfx louder, open up your ut2004.ini and find the header [ALAudio.ALAudioSubsystem]. Below that, find SoundVolume= and make it equal 2, so it looks like SoundVolume=2.0000
    - While the default sounds sometimes only use 1 sound effect, (explosions, redeemer explosion, etc.), we are utilizing SoundGroups. Basically what that does is play a different sound per event. So you probably won't hear the same Redeemer explosion every time. Very cool I think.
    - Some other audio additions were made, but I didn't document anything, haha :x
    - Everyone, regardless of Species, will be gibbing red blood! Separate species specific sounds will be replaced and implemented into he future.
    - There are some bugs here and there...mostly visual. Send me an email if you find any Rage321@optonline.net

    Whats going to be in SoulRage in the future -
    - Replacing the vehicle's sounds
    - Announcer
    - Voice Pack

    Credits -
    SoulEscape: ALL the replacement sound effects that you hear
    Email: SoulEscape@havenofrags.com If you were impressed by Soul's skill, send him an email with some feedback =D

    Rage321, (RC321): All the coding, (Copy/Pasting)
    Email: Rage321@optonline.net I've only been coding for 3 months and don't really have a coding style yet. I promise I will try and make the download smaller for future revisions.
    [/code]

    Code:
    <secret message>
    
    @@@@@
    @@  @@ @@  @@  @@@@@@  @@ @@@           @@@ @@  @@@@
    @@  @@ @@  @@  @@@@@@@ @@@@@@@         @@@@@@@ @@@@@@
    @@  @@ @@  @@  @@ @ @@  @@  @@         @@  @@  @@  @@
    @@ @@@ @@  @@  @@ @ @@  @@  @@         @@@@@@  @@  @@
    @@@@    @@@ @@ @@   @@  @@@@@          @@  @@   @@@@
                           @@@@            @@@@@@
    
             @@@                          @@@@@@
             @@@   @@@@   @@   @@ @@@@@      @@@
          @@@@@@  @@@@@@  @@   @@ @@@@@@    @@@
          @@  @@  @@  @@  @@ @ @@ @@  @@    @@
          @@  @@  @@  @@  @@@@@@@ @@  @@
           @@@ @@  @@@@    @@ @@  @@  @@    @@
    
    </secret message>
    Last edited by legacy-RC321; 06-07-2004 at 09:27 PM.

  2. #2
    Iron Guard
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    Default

    PLEASE REPORT ALL BUGS TO ME
    Rage321@optonline.net

  3. #3
    Iron Guard
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    Default

    first problem, link is down.

  4. #4
    MSgt. Shooter Person
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    Default

    Not it's not. I'm connected. I suppose the connections are maxed out, thus they need mirrors.

  5. #5
    Iron Guard
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    Default

    RESTART YOUR DOWNLOADS

    Woops, it should be functional now.

    teehee!

    For those wondering, yes I attached the readme in the zip twice. This way you get a pop up asking you if you want to overwrite, and realize it even exists!

  6. #6
    MSgt. Shooter Person
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    Default

    Excellent work I love this already. The whistling sound on the rocket is great. The minigun and shock rifle are also quite badass.

    I did spy a few problems though. First, the mutator is listed twice in the mutators list. Both entries work, but both of them also give everyone every weapon, 999 ammo, and 999 health. I'm guessing you did this for testing and forget to take it out

    There were also a couple problems with the sounds themselves. I noticed the spidermines no longer make a sound when they walk. Lastly, while the ringing-ears thing is a nice touch, it's incredibly annoying on high volume. I suggest offering a mutator config option to disable it in the future. At first I thought it was a sound glitch

    Bugs aside, I really appreciate the level of quality in these sounds. My UT2004 experience will never be the same, and I mean that in a good way

  7. #7
    Iron Guard
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    Default

    What is the size of this file supposed to be? I'm downloading a 17Mb file, that has a single file in it, SoulSound.ucl, with a size of 6Mb unzipped. Obviously I've gotten a corrupted download, but I've recieved the same file about 10 times now. Anyone else have this problem?

  8. #8
    MSgt. Shooter Person
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    Default

    been waiting for this...downloading

  9. #9
    Iron Guard
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    Default

    You were probably downloading when I uploaded a new version. Let me look into this.

  10. #10
    Iron Guard
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    Default

    Originally posted by Rehevkor
    Excellent work I love this already. The whistling sound on the rocket is great. The minigun and shock rifle are also quite badass.

    I did spy a few problems though. First, the mutator is listed twice in the mutators list. Both entries work, but both of them also give everyone every weapon, 999 ammo, and 999 health. I'm guessing you did this for testing and forget to take it out

    There were also a couple problems with the sounds themselves. I noticed the spidermines no longer make a sound when they walk. Lastly, while the ringing-ears thing is a nice touch, it's incredibly annoying on high volume. I suggest offering a mutator config option to disable it in the future. At first I thought it was a sound glitch

    Bugs aside, I really appreciate the level of quality in these sounds. My UT2004 experience will never be the same, and I mean that in a good way
    Thats why I had to reupload, heh. About the 999 ammo, 999 health thing, one of the mutators was set to 999 health with all weapons, but some were disabled. Sorry to say but I would suggest redownloading.

    I hear youy about the ear ringing thing and will make it a choice in the future...I have no clue how to do that now. When I was testing it, my girlfriend was freaking out because she didn't know where the sound was coming from.


    ....I am so unprofessional about releases...does it show clearly enough? heh.....this is my 1st major project too.

    I'm gonna go to sleep now, nervous like you wouldn't believe. I hope the fall out over night isn't to harsh =/


    EDIT: Confirmed about the spidermines. The people who made the spidermines decided to put the sounds inside the animation instead of in code like EVERYTHING ELSE. It was impossible to work with. I emailed everyone I could think about how to make it clean and sure enough, I open up Unrealed, look at the SoulWeapons.ukx and the sounds are missing.....the ones I put in there earlier today.....what crap is that?!

  11. #11
    MSgt. Shooter Person
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    Default

    UT2004 Build UT2004_Patch_[2004-05-10_17.18]

    OS: Windows XP 5.1 (Build: 2600)
    CPU: AuthenticAMD PentiumPro-class processor @ 2107 MHz with 511MB RAM
    Video: NVIDIA GeForce4 Ti 4200 with AGP8X (Omega KX 1.4523a) (4523)

    General protection fault!

    History: UObject::ProcessEvent <- (WaterVolume DM-1on1-Albatross.WaterVolume0, Function Engine.PhysicsVolume.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::MoveActor <- SoulTracerProjectile <- AActor:hysProjectile <- AActor:erformPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Albatross <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
    thats never happened before O_o...it only played for about 15 seconds but from what i heard it was good

  12. #12
    Iron Guard
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    Default

    damn this is nice!! had to use headphones though, cause dont wanna wake pl up :haha:

  13. #13
    Iron Guard
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    Default

    Okay, I got it to open with a different Zip program. But within seconds of playing I got the following GPF:


    UT2004 Build UT2004_Patch_[2004-05-10_17.18]

    OS: Windows 2000 5.0 (Build: 2195)
    CPU: AuthenticAMD PentiumPro-class processor @ 764 MHz with 511MB RAM
    Video: RADEON 9000 SERIES (6436)

    General protection fault!

    History: UObject::ProcessEvent <- (LavaVolume DM-Deck17.LavaVolume21, Function Engine.PhysicsVolume.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::MoveActor <- SoulTracerProjectile <- AActor:hysProjectile <- AActor:erformPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Deck 17 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

  14. #14
    Iron Guard
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    Damnit.....I wonder wtf is going on with that...=/ Sorry guys. I wonder if this has to do with the fact that I used code from the latest beta patch which is suppose to be backwards compatible =/ (The TracerProjectile). I played a full ONS game with tracers and everything going and didnt GPF. Hopefully the next patch will be release SOON and it'll fix the problem. =/

    Is everyone having this problem?!

  15. #15
    MSgt. Shooter Person
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    It's totally awesome, the sounds rule.
    Except I did get a very similar problem to NightWolf except on a CBP2 DM map.
    Other than that it's awesome.
    Oh and the Shockrifle's sounds sound like they come in too late, the explosion is gone before the actual explosion sound. But it is a very cool sound.

  16. #16
    MSgt. Shooter Person
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    Some nice sounds dude, some sound a bit tinny but overall very nice. btw seems that even though I am a female character in game...when I die my character makes the noise of a male. Only sound that seems out of sync is the shock. The sound rocks when u combo but makes a cool noise after combo has actually disappeared. Good job tho mate

  17. #17
    Palace Guard
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    Default

    i agree withwhat deth said about the shok. Also your AVRiL's dont home in on their target.

  18. #18
    Redeemer
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    Gamertag: CptNathjan

    Default

    why does the message icon say Map-AS?

  19. #19
    MSgt. Shooter Person
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    Default

    Originally posted by nathjan
    why does the message icon say Map-AS?
    I dunno what you're talking about. It doesn't say anything to me, all the old buttons I loved so much are gone. They were great for speed browsing for new stuff.

  20. #20
    Redeemer
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    Gamertag: CptNathjan
    On the left side of the thread it shows message icon, telling you if its mod map, map pack, Map-DM, ect, ect. while next to this thread it says Map-AS. Instead it should say Sounds.

  21. #21
    MSgt. Shooter Person
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    Wow, what an excellent mod.

    When you fix the bugs that people have mentioned I'm sure this mod will be well recieved by the masses.

    Good job!

  22. #22
    MSgt. Shooter Person
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    Overall, a very good mod :up: think I like the sounds better than the default ones.

    Although, is it just me or do the sounds need a bit more 'oomph', you know they sound a bit high-pitched for now , or maybe it's EAX's fault, have to try.

    Anyway good job with this .

    Edit: Get GPFs every now and then too .

  23. #23

    Default

    We are providing a mirror for your mod:
    http://ut.4players.de:1040/filebase/...n=file&id=1133
    Nice work! :up:

  24. #24
    Redeemer
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    The BU mirror will be up in a few hours, check this folder for it.

  25. #25
    Iron Guard
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    eeeeeeeeeeeeexceeeeeeeellent </mr burn's voice>

    Nice, seriously cool stuff here, especially the shock sound :up:

  26. #26
    MSgt. Shooter Person
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    I like the idea, sounds are seriously lacking base though.

    G00p sounds whacked as well.

  27. #27
    MSgt. Shooter Person
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    Very nice idea. I hope you continue working on it.

    That said, I have to agree with the others. The sounds are generally too tinny and weak. Go for a *lot* more bass and oomph!, and also try to give each weapon a distinct and recognisable sound. The ideal would be if you could identify a weapon by it's sound before you actually see it in action.

  28. #28
    Iron Guard
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    Originally posted by nathjan
    On the left side of the thread it shows message icon, telling you if its mod map, map pack, Map-DM, ect, ect. while next to this thread it says Map-AS. Instead it should say Sounds.
    I dont see any of those icons?! I just see smileys for Message Icons.

    Thanx everyone for the mirrors and their comments

  29. #29
    Iron Guard
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    Originally posted by h3h3-2k4planet
    We are providing a mirror for your mod:
    http://ut.4players.de:1040/filebase/...n=file&id=1133
    Nice work! :up:
    Thank you very much!

  30. #30
    Iron Guard
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    Originally posted by Raffi_B
    The BU mirror will be up in a few hours, check this folder for it.
    Thanx Raffi!

  31. #31
    Skaarj
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    It's nice sounds man, makes for a difference however i have noticed 2 glaring things, from a quick couple of DM botmatches.

    Everyone's sound is human male sound.
    Replaces my custom crosshairs with standard ones.

    ASMD sound is cool, :tup:

  32. #32
    Iron Guard
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    Originally posted by edhe
    It's nice sounds man, makes for a difference however i have noticed 2 glaring things, from a quick couple of DM botmatches.

    Everyone's sound is human male sound.
    Replaces my custom crosshairs with standard ones.

    ASMD sound is cool, :tup:
    As stated in the readme in the 1st link.
    "- Everyone, regardless of Species, will be gibbing red blood! Separate species specific sounds will be replaced and implemented into he future. "

    This includes grunts and stuff, hehe sry. You set custom crosshairs for the default weapons. With our mut, you are using a completely different set of weapons that look the same as the originals. You need to find those weapons on the weapons list and set up the custom crosshairs the way you had it.

    To everyone:
    This mut is best heard with 4.1 and 5.1 speakers set ups. If you feel you lack bass, a sub woofer is in order as we inplanted .1 sounds into most of the files. For example, if you think the redeemer explosion sound is "weak", crank up that sub. Sry, theres really no other way to get the effects we wanted to achieve without doing it how movies do it.

  33. #33
    Skaarj
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    - I would recommend you move the "Effects Volume" slider in UT2004/Settings/Audio all the way to the right. If you find that you still want the soundfx louder, open up your ut2004.ini and find the header [ALAudio.ALAudioSubsystem]. Below that, find SoundVolume= and make it equal 2, so it looks like SoundVolume=2.0000
    1.) Please be sure to check this out. It really made a difference for me when I changed it.

    2.) We took a lot of extra steps to be sure the more important sounds had good levels of bass. Naturally, if you're using headphones or a 2 speaker setup, you won't really notice the bass. Like Rage said, a subwoofer is needed. We actually had to lower some of the bass levels because they were rocking out our subs TOO bad.

    3.) EAX seemed to dull out a lot of my sounds. I typically leave it off for most games as it tends to do that on me. You might consider turning it off. I'm using the sound blaster x-gamer 5.1 on this machine btw.

    4.) The shock combo is an explosion/implosion sound which is why it seems a little delayed. We'll be adding a visual to clear that up.

    5.) We understand there are some bugs and we really appreciate you reporting them here to us. We're already working on things to improve the mut. We're happy that you support us and in return we support you.

    6.) I'd also like to extend an offer to re-do or add sounds that the community would like to see. Keep in mind that the next versions will have a lot more content such as vehicle sounds, new voices, map sounds, etc...

    7.) Don't be afraid to post your ideas for the Mut. We're always thinking of them and we'd love to hear yours.

    Thanks for all of the support, comments, and crits!

    -SoulEscape
    Sound Designer

  34. #34
    MSgt. Shooter Person
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    Excellent! I couldn't wait to get my hands on this and I'm not disappointed, well done!

    As for bugs:

    I noticed that the game tends to crash with the GPF if you try to use it on a map that contains water/lava etc.

    Also, it seems to disable the translocator.


    Good job though, keep it up! :up:

  35. #35
    Iron Guard
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    lol...I get nervous when I see new posts in this thread. Im glad people are enjoying our mut even though it has annoying problems. We realize we didn't test this as much as we should have and won't do that again. Live and learn I guess.

    Thank you for telling me about the lava/water thing. I'll need to look into that further.

  36. #36
    Iron Guard
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    I also would like to clarify that the sounds in the mp3's are the exact same sounds that are in the mutator.

    I recorded the mp3's using Goldwave's "What you hear?" recording. Basically it records any sound your computer makes. I started recording, went in game, did what I wanted recorded, then exited.

    I even thought they sounded different ingame compared to the mp3s but assumed it was just in my head....I played the game with SoundVolume=2.0 in my ut2004.ini

    Someone please try that and confirm that the sounds infact sound as they do in the mp3s?

  37. #37
    Iron Guard
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    its really nice, but is there anyway for it to work online? like in cs when you put your own custom sounds you can hear them online as well...
    and the most annoying bug i've come across is that there is no weapon replacement, when someone picks up a weapon it doesn't respawn for a long ass time, even with weapon replacement on. and the code "loaded" doesn't work either so you can't get any of the weapons even when they're all gone and a bot has picked em up.
    thats it, great job on the mod:up:

  38. #38
    MSgt. Shooter Person
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    They're likely to sound a little different due to 3d sound placement and EAX altering them slightly, but accounting for that I think they sound very close to the mp3s.

    Btw, don't let a couple bugs get you down... there's no such thing as a smooth release after all And considering this is your first major release, and the mutator actually works, I think you're doing a damn fine job :up:

  39. #39
    Iron Guard
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    Originally posted by Imperial17
    its really nice, but is there anyway for it to work online? like in cs when you put your own custom sounds you can hear them online as well...
    and the most annoying bug i've come across is that there is no weapon replacement, when someone picks up a weapon it doesn't respawn for a long ass time, even with weapon replacement on. and the code "loaded" doesn't work either so you can't get any of the weapons even when they're all gone and a bot has picked em up.
    thats it, great job on the mod:up:
    As an individual, you can not play online with this mut. The server needs to be running the mutator as well. I asked Epic if there was another way to replace the sounds, and they said no...a mutator was the only way.

    Can you explain the "weapon replacement" again? Like in DM, if a bot grabs a weapon, it takes a long time for it to spawn? Or is "weapon replacement" another mut?

  40. #40
    Iron Guard
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    Originally posted by Rehevkor
    They're likely to sound a little different due to 3d sound placement and EAX altering them slightly, but accounting for that I think they sound very close to the mp3s.
    Did you do the SoundVolume=2.0 change? If not, check your ut2004.ini and see what it's set to.

    Originally posted by Rehevkor

    Btw, don't let a couple bugs get you down... there's no such thing as a smooth release after all And considering this is your first major release, and the mutator actually works, I think you're doing a damn fine job :up:
    Thanx for the encouraging words. The meaning of this mut is twofold: For me to make and publish a mutator with the coding skills I've learned, and also for Soul to have a nice portfolio when he goes job hunting.

    I just hate the fact that my shi*ty coding might fu*k it up for Soul.

    To really hear the sounds as they really sound, download UTPT and open up the SoulSounds.u file, right click on a sound and click Play. Also, open up SoulMasterSounds.uax in the same program and listen to the sounds the same way as the .u


 
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