I'm making a assault map... and ad 1 point you have to blow up a wall, by bringing a bomb to the wall.
I already made it able to pick up a bomb and bring it to the wall (like the AS-junkyard pickup) and the wall is a destroyable objective.. which is triggered after you brought the bomb to it
but now I want it that if you brought the bomb to the wall a explosion occurs (the bomb explodes)
And because of that the wall will be destoyable after the bombingrun is completed it will be destroyed in the blast....
But how do I set up a trigger to cause an explosion when the bombing run is completed?



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