Results 1 to 22 of 22

Thread: Skies!

  1. #1
    Banned
    Join Date
    Mar 2004
    Location
    Atlanta Ga
    Posts
    1,748
    Gamer IDs

    Gamertag: OzMikeVick

    Cool Skies!

    DUDE! how do you do skies correctly, I can't seem to get them lit right, and I'll cut a hole in a cieling, to get out side and see it, and I just die instantly over and over.

  2. #2
    Iron Guard
    Join Date
    Mar 2004
    Posts
    606

    Default

    You need to find yourself a good tutorial....

  3. #3
    Redeemer
    Join Date
    Mar 2004
    Location
    Pooptowne
    Posts
    1,411

    Default

    Heh...

    Look in the already-made maps and see how everything is wired.

    Sorry, I can't tell - need more info. How knowledgable are you about UnrealEd?

  4. #4
    Redeemer
    Join Date
    Mar 2004
    Posts
    1,116

    Default

    fake backdrop and skyboxes are the key:up:

  5. #5
    MSgt. Shooter Person
    Join Date
    Apr 2004
    Posts
    183

    Default Read this!!!

    Simpel make a cube do inside a cool sky and or utx the wall!
    Or look and read some tutorails at www.unrealops.com and look for the section beginnners!!!
    sya darkmatter

  6. #6
    Iron Guard
    Join Date
    May 2004
    Posts
    547

    Default

    Hmmm, okay I'll give you the answer then.... :bulb:

    Make your map

    Completely seperate from your map, make a box (say 512x512x512, or 1024x1024x1024) and make this box look like a sky, including lighting and everything. In the middle of the box, add a SkyZoneInfo actor.

    In your level, select the roof of your map, or where you want the sky to be, and from the texture properties, check Fake Backdrop.

    Rebuild.

    To actually see the sky in the editor, select in the 3d viewport "View Backdrop" (or hotkey K)

  7. #7
    Banned
    Join Date
    Mar 2004
    Location
    Atlanta Ga
    Posts
    1,748
    Gamer IDs

    Gamertag: OzMikeVick

    Default

    Thanks Thunder Tom. I'll try it and see if it works for me. One prob....I don;t see sky info in the actor classes browser.

  8. #8
    Redeemer
    Join Date
    Apr 2003
    Posts
    1,056

    Default

    Originally posted by ShredPrince
    Thanks Thunder Tom. I'll try it and see if it works for me. One prob....I don;t see sky info in the actor classes browser.
    Actor->Info->SkyZoneInfo

  9. #9
    Iron Guard
    Join Date
    May 2004
    Posts
    547

    Default

    Originally posted by Shakuurn
    Actor->Info->SkyZoneInfo
    Yup! :up:

  10. #10
    Redeemer
    Join Date
    Mar 2004
    Posts
    1,116

    Default

    and there are some nice static meshes available for skys

  11. #11
    Iron Guard
    Join Date
    May 2004
    Posts
    547

    Default

    Originally posted by Captain_anarchy
    and there are some nice static meshes available for skys
    Yeah, I noticed. But some of them have the default Grey Bubbly texture set. How do you change that?!

  12. #12
    MSgt. Shooter Person
    Join Date
    May 2004
    Posts
    40

    Default

    Mesh properties -> Display -> Skins
    Make a new skin, choose your texture in your texture browser, go to your new skin in the mesh display, left click it and choose "use" from the small selection of options that appear. This will apply your texture over the default skin(s)/texture(s) present on the mesh.

  13. #13
    Iron Guard
    Join Date
    May 2004
    Posts
    547

    Default

    Originally posted by BtDMH
    Mesh properties -> Display -> Skins
    Make a new skin, choose your texture in your texture browser, go to your new skin in the mesh display, left click it and choose "use" from the small selection of options that appear. This will apply your texture over the default skin(s)/texture(s) present on the mesh.
    :up: :up: :up: Thanks dude!

  14. #14
    MSgt. Shooter Person
    Join Date
    Mar 2004
    Posts
    275

    Default

    one thing you may want to do is set the textures of your skybox to Unlit. this will (in contrast to what you may think) show the texture without light effects (shade and such) affecting it. This way you dont have to mess around with lighting.

  15. #15
    MSgt. Shooter Person
    Join Date
    May 2004
    Posts
    30

    Default

    Originally posted by BtDMH
    Mesh properties -> Display -> Skins
    Make a new skin, choose your texture in your texture browser, go to your new skin in the mesh display, left click it and choose "use" from the small selection of options that appear. This will apply your texture over the default skin(s)/texture(s) present on the mesh.
    I followed the tutorial which has a skyball,but the skyball is stars,so i tried to change it to antalus sky but it wouldn't work.how can i make a daytime sky?

  16. #16
    Iron Guard
    Join Date
    May 2004
    Posts
    547

    Default

    Originally posted by -GSF-JohnDoe
    one thing you may want to do is set the textures of your skybox to Unlit. this will (in contrast to what you may think) show the texture without light effects (shade and such) affecting it. This way you dont have to mess around with lighting.
    Another good one!:up: I didn't get that right either. (Wow, starts to look like I started this thread )

  17. #17
    Skaarj
    Join Date
    May 2004
    Posts
    24

    Default

    or you can read the tutorial that is stickied on this forum about sky etc, it would beso much easier

  18. #18
    Banned
    Join Date
    Mar 2004
    Location
    Atlanta Ga
    Posts
    1,748
    Gamer IDs

    Gamertag: OzMikeVick

    Default

    Ok i can make good skies now, even 2 per level. but I still have one serious problem. My fake backdrops are unrealistically collideable. I read somewhere, in reference to raven shield( runs on Ued) that you need the appropriate texture. I've tried the generic "sky zone" tex. But no dice. Whats up with that?

  19. #19
    Palace Guard
    Join Date
    May 2003
    Posts
    3,461

    Default

    You should put your fake backdrops too far away for the player to touch them.

  20. #20
    Skaarj
    Join Date
    May 2004
    Posts
    14

    Post

    I :heart: the Skyrenders package


    That is all

  21. #21
    Banned
    Join Date
    Mar 2004
    Location
    Atlanta Ga
    Posts
    1,748
    Gamer IDs

    Gamertag: OzMikeVick

    Default

    I've tried putting the fake backdrops "far away", gay and does'nt work. There has got to be a way to make no impact effect availible. I know SOMEONE knows how to do it. I'll try sky renders but I've used them before to no avail, I belive . I could be remembering wrong though.

  22. #22
    Banned
    Join Date
    Mar 2004
    Location
    Atlanta Ga
    Posts
    1,748
    Gamer IDs

    Gamertag: OzMikeVick

    Default

    I lll post stupid gay $hit in here to put it close to the top of threads list, in hopes of getting a response.


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.