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  1. #1
    MSgt. Shooter Person
    Join Date
    Mar 2004
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    193

    Default Make fluid textures smaller?

    I have my lava set up and the texture is huge and really blocky. I already tried the texture pan and and shrink tools but they don't work. Is there a way to shrink the textures on a fluidsurface info? Also my fog doesn't show up in the lava, instead of the lava being red my sky is red and I can still see through one side of the lava pool to the other side. I want it to where you can barely see 5 feet in front of you. So can anyone help me with these?

  2. #2
    MSgt. Shooter Person
    Join Date
    Mar 2004
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    296

    Default

    You cant see fog in a zone from a zone that doesnt have fog. Assuming of course here that somehow your lava got zoned seperately.

  3. #3
    MSgt. Shooter Person
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    Mar 2004
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    193

    Default

    What the hell is a zone to zone thing?

  4. #4
    MSgt. Shooter Person
    Join Date
    Apr 2003
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    408

    Default

    FuidSurface - Properties - FluidSurfaceInfo - UTiles and VTiles
    LavaVolume - Properties - VolumeFog

  5. #5
    MSgt. Shooter Person
    Join Date
    Mar 2004
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    193

    Default

    Thanks for the Xtile thing, but I already had the fog and I still don't get a "thick" fog.

  6. #6
    MSgt. Shooter Person
    Join Date
    Apr 2004
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    59

    Default

    Try using a regular Volume brush. Tweak the settings. The fog is located within the Volume properties under VolumeFog. Here is where you can set the color of your fog to the visibility distance. Crank it up if you want really thick fog. Also, make sure you have bDistanceFog set to True.

  7. #7
    MSgt. Shooter Person
    Join Date
    Apr 2004
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    59

    Default

    For the texture, go into the actor properties and change the UTiles and VTiles under the Display to a higher number. I found this to be the easiest way of doing this since you have total control over exactly how big you want your tiled textures to be.

  8. #8
    MSgt. Shooter Person
    Join Date
    Apr 2003
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    408

    Default

    Straight from the old UDN

    DistanceFogStart: From this distance, the fog will start. Everything closer to the player isn't covered by fog, everything between DistanceFogStart and DistanceFogEnd fades from no fog to 100% fog. Obviously, DistanceFogStart has to be smaller than DistanceFogEnd. If you do the opposite, there will be fog in the beginning and no fog at the end, which looks unrealistic and weird.

    DistanceFogEnd: This is the max distance you will be able to see (in map units), everything behind this is completely covered by the fog.

  9. #9
    MSgt. Shooter Person
    Join Date
    Mar 2004
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    193

    Default

    Originally posted by gargorias
    Straight from the old UDN

    DistanceFogStart: From this distance, the fog will start. Everything closer to the player isn't covered by fog, everything between DistanceFogStart and DistanceFogEnd fades from no fog to 100% fog. Obviously, DistanceFogStart has to be smaller than DistanceFogEnd. If you do the opposite, there will be fog in the beginning and no fog at the end, which looks unrealistic and weird.

    DistanceFogEnd: This is the max distance you will be able to see (in map units), everything behind this is completely covered by the fog.
    So I want my fog end to be like 256 if I want to the lava to be super red? My lava is only like 500-600 units deep, and causes 25 damage per second. And then I want fog start to be like 64 or 32? If so, then I dunno how I missed that :P. Owell every time I visit the UDN, I always get confused :P, maybe be cause they don't show enough pictures, and to much words makes my mind boogle. Owell thanks for pointing this out :up:.


 

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