OK....I installed this game about a month and a half ago and have been playing it heavily on the same system ever since. I developed the infamous stuttering/pausing problem and solved it last week with fixing RAM timings and adding more RAM. The game was running perfectly with lightning fast load times and no pausing for several days straight until yesterday!
I go to start the game and get the following message:
Can't figure this out....All I did with the computer that day was play with some photoshop files and install a new printer driver. So I did a system restore to two days prior when I knew the game was functioning fine...no help. same error message....tried the usual stuff, deleting the .ini files, etc. Nothing....same above error message each time I tried to run the game.UT2004 Build UT2004_Build_[2004-03-03_02.42]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2186 MHz with 1023MB RAM
Video: ALL-IN-WONDER 9700 SERIES (6436)
ReadFile beyond EOF 4834590+2/4834590
History: ULinkerLoad::Serialize <- FString<< <- FNameEntry<< <- LoadNames <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.LevelSummary CTF-BadNeighborsUTa.LevelSummary NULL) <- UCacheManager::ExportCacheMaps <- NewMaps <- UCacheManager::SaveNewPackages <- UCacheManager::InitCache <- UCacheManager::execInitCache <- (UT2K4GUIController Package.UT2K4GUIController @ Function XInterface.GUIController.InitializeController : 0165) <- UObject::execClassContext <- (UT2K4GUIController Package.UT2K4GUIController @ Function XInterface.GUIController.InitializeController : 0165) <- UObject::ProcessEvent <- (UT2K4GUIController Package.UT2K4GUIController, Function XInterface.GUIController.InitializeController) <- UGameEngine::Init <- InitEngine
I uninstalled, trashed the UT2004 folder (after backing up my .ini files) and defragged/ reinstalled/ defragged. Now I get a new error message when I try to launch the game:
WTF!? I have 1GB RAM, a 2GB static page file, and loads of free drive space on a freshly defragged drive. So I do the usual....turn off page file/ defrag/ turn back on/ defrag/ set "auto" page file/ defrag....etc. Same error message.UT2004 Build UT2004_Build_[2004-03-03_02.42]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2196 MHz with 1023MB RAM
Video: ALL-IN-WONDER 9700 SERIES (6436)
Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 996626868 FArray <- FArray::Realloc <- 498313434*2 <- FString<< <- FNameEntry<< <- UMasterMD5Commandlet:oQuickMD5 <- GameEngine:
efaultMD5 <- UGameEngine::Init <- InitEngine
Well I figure I'm making progress because at least it's a different error message than last time so I roll the dice and uninstall/ reinstall again. The time the game flashes me the following message immediately:
Jees!!! Keep in mind that all other games including 2k3 and UT99 are fine and my computer is behaving normally the whole time (no I don't have any of those nasty worms or viruses in the news).
So this time I can't even uninstall because every single app in the UT2004 folder isn't launching....so I figure sounds like a problem in the registry. To play it safe I back up my registry then go through it and delete every reference to "UT4" and "UT2004" I can find and all associated registry entries for this game. Then I manually trash the UT2004 folder and it's contents. I reboot and check again just to be sure that Windows has no idea 2k4 ever once graced my hard drives.
Now I do the six CD dance again while eating chocolate brownies and raising my blood pressure even higher.
I get a little farther into the launch and it's looking good until I get this line of crap:
I click the OK button about ten times and the message keeps popping up until finally it goes away and gives me the following error message:
That's it!!!!! Obviously I need professional help! The really frustrating thing is that this game worked perfectly just the day before and I didn't do a damn thing that would have porked it. I even did a lengthy drive scan to check for errors on that.UT2004 Build UT2004_Build_[2004-03-03_02.42]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2196 MHz with 1023MB RAM
Video: ALL-IN-WONDER 9700 SERIES (6436)
Can't bind to native class XInterface.GUI
History: UClass::Bind <- (Class XInterface.GUI) <- ULinkerLoad::CreateExport <- (GUI 1992363) <- IndexToObject <- ULinkerLoad::CreateExport <- (GUIComponent 1992363) <- IndexToObject <- ULinkerLoad::CreateExport <- (GUIMultiComponent 1992363) <- IndexToObject <- ULinkerLoad::CreateExport <- (GUIPage 1992363) <- IndexToObject <- ULinkerLoad::CreateExport <- (UT2K4GUIPage 1992363) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad::CreateExport <- (PopupPageBase 2343952) <- IndexToObject <- ULinkerLoad::CreateExport <- (FloatingWindow 2343952) <- IndexToObject <- ULinkerLoad::CreateExport <- (LargeWindow 2343952) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad::CreateExport <- (KickInfoPage 263372) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 263372)) <- SerializeExpr <- (2E) <- SerializeExpr <- (0F) <- UStruct::Serialize <- (Function xVoting.VotingReplicationInfo.SendPlayerID) <- UFunction::Serialize <- LoadObject <- (Function xVoting.VotingReplicationInfo.SendPlayerID 263372==263372/396104 263339 125) <- ULinkerLoad::Preload <- LinkProperties <- UStruct::Link <- UState::Link <- UClass::Link <- UStruct::Serialize <- (Class xVoting.VotingReplicationInfo) <- UState::Serialize <- UClass::Serialize <- (Class xVoting.VotingReplicationInfo) <- LoadObject <- (Class xVoting.VotingReplicationInfo 263372==263372/396104 26031 1729) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class xVoting.xVotingHandler NULL) <- UObject::ProcessEvent <- (GameInfo Entry.GameInfo, Function Engine.GameInfo.InitGame) <- BeginPlay <- UGameEngine::LoadMap <- UGameEngine::Init <- InitEngine
If anyone has any ideas I am very eager to listen. I'll try just about anything short of indecent proposals (except maybe from women).



oQuickMD5 <- GameEngine:
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) so I'm lucky it's running at all. 

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