I want to start skinning vehicles and characters. I have all the tools - Photoshop, UeD, etc.
What's the best way to do this?
Do I just export the textures? Do I need to export the mesh?
Can I just work with the texture and modify it and reimport it into UnrealEd and just apply it there for testing? i.e. do I really need to take the trouble and export the mesh into a 3D app...?



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