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  1. #1
    MSgt. Shooter Person
    Join Date
    Apr 2004
    Posts
    87

    Default Labyrinth type map?

    I was wondering if it would be possible to build a map like the labyrinth, where every so often(secs/mins/half life2 release dates) the maze changes(and where each 'changable' area would have 2-4 different changes to randomly choose from).

    Is this possible? How much experience/skill would be need to do it?

    Thank for your time on another fanciful idea

  2. #2
    MSgt. Shooter Person
    Join Date
    Apr 2004
    Posts
    252

    Default

    well...possible yes...almsot anythings possible with the unreal engine...but the strain on a com would be horrid IMO (correct me if Im wrong anyone) because of the refresh rate of the changes...and it wouldnt be able to be random....it would have to be a predefined path of changes...and my perosnal belief is the skill level for this would be highly advanced....you should start with something smaller...

  3. #3
    MSgt. Shooter Person
    Join Date
    Apr 2004
    Posts
    89

    Default

    quwic silver how did yo get the pictuer next to your name
    i have done 53 post but how do you get it?

  4. #4
    MSgt. Shooter Person
    Join Date
    Apr 2004
    Posts
    252

    Default

    Originally posted by SeriousSam
    quwic silver how did yo get the pictuer next to your name
    i have done 53 post but how do you get it?
    go to your settings page wher eyou edit your stuff...there should be another link above it that says something about options, go there and then you can upload a pic, but it can only be 60x60 pixels at max...

  5. #5
    MSgt. Shooter Person
    Join Date
    Mar 2004
    Posts
    145

    Default

    good luck!
    off topic: i would make it a CTF map so it would be hard to get to the enemy base

  6. #6
    MSgt. Shooter Person
    Join Date
    Oct 2002
    Posts
    173

    Default

    It wouldn't be THAT hard OR straining. Just make a bunch of static meshes for maze pieces and randomly swap them around every so often if nobody's in them. Or just make some sections of the level move at random, and crush anyone who gets in the way...

  7. #7
    Iron Guard
    Join Date
    Apr 2004
    Posts
    671

    Default

    Like the basement in 13 ghosts, that would be amazing! (get it?)


 

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