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  1. #1
    Programmer
    Epic Games Inc.
    (Not Atari employee)

    Join Date
    May 2000
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    69

    Default Mod Author Resources

    Here's some useful mod author resources, for both mappers/artists and coders.

    Web sites:

    http://udn.epicgames.com
    http://sv3.3dbuzz.com/vbforum/unr_main.php
    http://wiki.beyondunreal.com/wiki/
    http://www.psyonix.com

    Files:

    UT2004 UnrealScript source (includes some useful C++ source as reference also)
    http://unreal.epicgames.com/Files/scripts3186.zip

    UT2004 UDE (script development environment)
    http://unreal.epicgames.com/Files/UDE3005.zip

    Map and Mod Optimization Guide
    http://unreal.epicgames.com/Files/op...tion-guide.txt
    Last edited by legacy-StevePolge; 04-21-2004 at 02:23 PM.

  2. #2
    Redeemer
    Join Date
    Nov 2002
    Posts
    1,600

    Default

    How come this isn't on unreal.epicgames.com?

    I used to go there for latest engine info/MSUC updates but it hasn't been touched in like ~6 months... :cry:

    P.S. - Isn't there a patch comng out soon too?

  3. #3
    Programmer
    Epic Games Inc.
    (Not Atari employee)

    Join Date
    May 2000
    Posts
    69

    Default

    MSUC updates and other Unreal Tournament related news is posted on the www.unrealtournament.com website now.

    We will begin testing a patch for UT2004 in the next few days.

    - Steve

  4. #4
    Redeemer
    Join Date
    Nov 2002
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    1,600

    Default

    coolness :up: heart :up:

    How soon until a changelog is released?

  5. #5
    Skaarj
    Join Date
    Mar 2004
    Posts
    6

    Default

    I don't understand how to use the UDE file? Is it supposed to be an IDE for unrealscript, and if so, how do you install and run it?

  6. #6
    MSgt. Shooter Person
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    May 2000
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    81

    Default

    Originally posted by fukenskanken
    I don't understand how to use the UDE file? Is it supposed to be an IDE for unrealscript, and if so, how do you install and run it?
    Download the .zip file and install the umod inside of it. This will install it into the UT2004\System\UDE directory. It will also place an icon on your desktop. From here it should be pretty straight forward, just follow the setup wizard. You should also have the classes already extracted into the UT2004 directory from the zip Steve provided above or the class/package tree will not be created properly. If you did this out of order simply refresh the trees from the UT2004 menu.

  7. #7
    Skaarj
    Join Date
    Mar 2004
    Posts
    6

    Default

    Thanks, i'm pretty much a newb with unreal
    Part of the problem was that for some reason my OS didn't have ut4mod files associated with ut2004/system/setup.exe. They didn't have an association at all, so i had to go in and edit one in. Thanks again...

  8. #8
    Skaarj
    Join Date
    Mar 2004
    Posts
    6

    Default

    Originally posted by Harmeister
    Download the .zip file and install the umod inside of it. This will install it into the UT2004\System\UDE directory. It will also place an icon on your desktop. From here it should be pretty straight forward, just follow the setup wizard. You should also have the classes already extracted into the UT2004 directory from the zip Steve provided above or the class/package tree will not be created properly. If you did this out of order simply refresh the trees from the UT2004 menu.
    Ok, one more question. You say to extract the classes from the scripts.zip file into the UT2004 directory. I did that, and now i have a folder UT2004/scripts3186/ and then a bunch of other folders for the different scripts. But the UDE doesn't load up any classes in the class view on the left. Where should the scripts be located exactly so that I can just do a refresh and they will all show up in the class view?

  9. #9
    Iron Guard
    Join Date
    Feb 2004
    Posts
    730

    Default

    when ever i try to install the UDE. it starts up the weapons of evil installer and tells me i dont own ut2004 WTF??? fix now or die a most painfull death.

  10. #10
    MSgt. Shooter Person
    Join Date
    Oct 2002
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    141

    Default

    I just find it horribly amusing that the UDE is released a grand total of one day after I registered WOTgreal.

  11. #11
    MSgt. Shooter Person
    Join Date
    May 2000
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    81

    Default

    Originally posted by Bigcheeese
    when ever i try to install the UDE. it starts up the weapons of evil installer and tells me i dont own ut2004 WTF??? fix now or die a most painfull death.
    Then re-install the game so that it knows where to find UT2004. The UDE works on a similar principle: you must have the game installed correctly in at least one place in order for it to work.

  12. #12
    MSgt. Shooter Person
    Join Date
    May 2000
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    81

    Default

    Originally posted by Org
    I just find it horribly amusing that the UDE is released a grand total of one day after I registered WOTgreal.
    There are two large differences: the UDE will *ONLY* work for UT2004 (not UT, not UT2003, not any other unreal engine game), and it will not receive any significant new features. WOTgreal development is continuing (albeit kind of at a slow pace because of real life contingencies) and you will like the results (like the GUI designer, which the UDE will not receive right now).

    Dean

  13. #13
    MSgt. Shooter Person
    Join Date
    Oct 2002
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    141

    Default

    Originally posted by Harmeister
    There are two large differences: the UDE will *ONLY* work for UT2004 (not UT, not UT2003, not any other unreal engine game), and it will not receive any significant new features. WOTgreal development is continuing (albeit kind of at a slow pace because of real life contingencies) and you will like the results (like the GUI designer, which the UDE will not receive right now).

    Dean
    You misunderstand, I’m not complaining, I just find the irony beautiful. Besides you are owed the money on a purely ethical standpoint, I’ve used it for quite a bit back in 2003 lifetime.

  14. #14
    MSgt. Shooter Person
    Join Date
    May 2000
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    Default

    Originally posted by fukenskanken
    Ok, one more question. You say to extract the classes from the scripts.zip file into the UT2004 directory. I did that, and now i have a folder UT2004/scripts3186/ and then a bunch of other folders for the different scripts. But the UDE doesn't load up any classes in the class view on the left. Where should the scripts be located exactly so that I can just do a refresh and they will all show up in the class view?
    The folders should be in the UT2004 directory (not the UT2004\scripts3186 directory) because UCC will not be able to pick them up otherwise.

    in other words it looks like this
    Code:
    UT2004
    + Core
    |   + Classes
    |      + A whole bunch of Files
    + Engine
    |  + Classes
    |     + More classes
    
    etc.

  15. #15
    MSgt. Shooter Person
    Join Date
    May 2000
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    81

    Default

    Originally posted by Org
    You misunderstand, I’m not complaining, I just find the irony beautiful. Besides you are owed the money on a purely ethical standpoint, I’ve used it for quite a bit back in 2003 lifetime.
    I didn't think you were complaining, so no problem. I just wanted to point out that even though there are very few differences now, there will be larger and larger ones down the line.

  16. #16
    MSgt. Shooter Person
    Join Date
    Oct 2002
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    141

    Default

    Originally posted by Harmeister
    I didn't think you were complaining, so no problem. I just wanted to point out that even though there are very few differences now, there will be larger and larger ones down the line.
    Something to help with GUI stuff would be a god send, I have this sheet of paper covered in long hand math trying to place radar circles, aligned and scaled nicely. Overall thankyou for your time and effort in developing this.

  17. #17
    Skaarj
    Join Date
    Mar 2004
    Posts
    6

    Default

    Originally posted by Harmeister
    The folders should be in the UT2004 directory (not the UT2004\scripts3186 directory) because UCC will not be able to pick them up otherwise.

    in other words it looks like this
    Code:
    UT2004
    + Core
    |   + Classes
    |      + A whole bunch of Files
    + Engine
    |  + Classes
    |     + More classes
    
    etc.
    Thanks, much better now. Great program!

  18. #18
    Iron Guard
    Join Date
    Feb 2004
    Posts
    730

    Default

    i just reinstalled ut2004 like 2 days ago because of some fing cd key error.

    and how will reinstalling it fix the error with it bringing up the weapons of evil mod??? i am just going to export it and do it my self. umod sucks i has NEVER worked, NEVER. so f it.

  19. #19
    MSgt. Shooter Person
    Join Date
    May 2000
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    81

    Default

    Originally posted by Bigcheeese
    i just reinstalled ut2004 like 2 days ago because of some fing cd key error.

    and how will reinstalling it fix the error with it bringing up the weapons of evil mod??? i am just going to export it and do it my self. umod sucks i has NEVER worked, NEVER. so f it.
    ah, *now* I understand (sorry about that). I thought you were calling the installer evil, not that the ut4mod somehow got associated with that mod's installer.

    to fix the ut2004 installation error make sure that the "HKEY_CLASSES_ROOT\UT2004.Module\shell\open\comman d" key's default value is set to something like 'C:\UT2004\System\Setup.exe "%1"' (w/o the single quotes, with the double quotes).

    Lastly, if the Weapons of Evil mod overwrote setup.exe with their own, then I don't know what to do other than to re-install. Sorry that my post seemed rude, but that really was the only way I know to deal with it if they overwrote setup.exe (which seems more likely than overwriting the registry entry).

  20. #20
    MSgt. Shooter Person
    Join Date
    May 2000
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    Default

    I've also seen installers have this problem when there is crap left behind in your temp directories. (like once, for reason's I could never figure out, every time I tried to launch the NVidia detonator installer it would launch the installer for the new sound card I just put in). InstallShield is particularly flakey sometimes. So the other thing to do is to clean out all your temp directories

    Possible locations include
    C:\Tmp
    C:\Temp
    C:\Windows\Tmp
    C:\Windows\Temp
    C:\Documents and Settings\username\Local Settings\Temp
    C:\WINNT\Profiles\username\Local Settings\Temp
    etc.

    The usual suspects, really.

  21. #21
    Iron Guard
    Join Date
    Feb 2004
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    730

    Default

    thanks but i just got umod extractor and did it my self its ezer that way.

  22. #22
    MSgt. Shooter Person
    Join Date
    Dec 2002
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    109

    Default

    Originally posted by StevePolge

    We will begin testing a patch for UT2004 in the next few days.
    If you plan to release a patch for UT2004, can you please correct the bug in CTFSquadAI file ? (this bug makes a lot of warning when playing in VCTF, and prevent bots from using vehicle in this gametype) See my post about CTFSquadAI in the Troubleshooting & Technology section for more info (I think the code I give there can fix this bug )

    Thx

  23. #23
    legacy-olivehehe_03
    Guest

    Default

    Originally posted by Harmeister

    to fix the ut2004 installation error make sure that the "HKEY_CLASSES_ROOT\UT2004.Module\shell\open\comman d" key's default value is set to something like 'C:\UT2004\System\Setup.exe "%1"' (w/o the single quotes, with the double quotes).
    more likely than overwriting the registry entry).
    This is good and all but how the hell do i do it??? cos i got a similar problem with a ut4mod file

  24. #24
    MSgt. Shooter Person
    Join Date
    May 2000
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    Default

    Originally posted by olivehehe_03
    This is good and all but how the hell do i do it??? cos i got a similar problem with a ut4mod file
    First thing is to check the setup.exe in your UT2004\System directory. Make sure it's the UT2004 one and not from some other mod (may or may not happen, don't know). If it is not the UT2004 one then you will have to re-install UT2004.

    If this file *is* the UT2004 one, then follow these steps

    [NOTE: I claim no responsibility if this messes things up. I've done it on my own system many times, but playing in the registry is not for the weak of heart]

    open up RegEdit (Start->Run->type in "regedit" w/o the quotes, press enter)
    browse through the tree till you find HKEY_CLASSES_ROOT\UT2004.Module\shell\open\command
    if the value of the default key on the right is not pointing to 'C:\UT2004\System\Setup.exe "%1" (where C:\UT2004 is your own installation directory) then change it to be correct. (Double click on the value and it will pop up a dialog where you can change it)
    Close regedit.

  25. #25
    MSgt. Shooter Person
    Join Date
    Dec 2001
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    477

    Default

    Originally posted by Harmeister
    There are two large differences: the UDE will *ONLY* work for UT2004 (not UT, not UT2003, not any other unreal engine game), and it will not receive any significant new features. WOTgreal development is continuing (albeit kind of at a slow pace because of real life contingencies) and you will like the results (like the GUI designer, which the UDE will not receive right now).

    Dean
    GUI designer??? <3
    Visit us at BeyondUnreal!
    And for a cultured and mature Unreal Engine community, try our forums!

  26. #26
    Skaarj
    Join Date
    Mar 2004
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    19

    Default

    How long until we get some native linux tools for compiling?

  27. #27
    MSgt. Shooter Person
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    Mar 2004
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    228

    Default

    Wow!! UDE is much better than what I've been using for the past year...notepad.

    Originally posted by muska
    How long until we get some native linux tools for compiling?
    muska: Just *maybe* someone out there has already made emacs macros for unrealscript. Or, if you're like me and not down with editors which are over a decade older than I am, take a look on sourceforge.net and see if there's anything out there. As a Linux programmer, I'd make a tool if I had the time, but I most certainly don't.

  28. #28
    MSgt. Shooter Person
    Join Date
    Apr 2004
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    59

    Default

    Earlier someone said to install the umod file inside the zip. How do you do that? I've read the post a few times and I can't figure it out for the life of me.

  29. #29
    MSgt. Shooter Person
    Join Date
    Apr 2004
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    Default

    Also, are we supposed to compile the .uc files into the system directory? I'm a complete noob, can someone please explain this to me?

  30. #30
    Skaarj
    Join Date
    Mar 2004
    Posts
    4

    GUI Designer.. Could you explain More Please

    If i am not wrong I beleive you mentioned the GUI designer in WOTgreal. Can you elaborate on that... were this is.. or when it is going to be released...

    cheers

  31. #31
    MSgt. Shooter Person
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    May 2000
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    Default

    It is a visual designer for making GUI stuff in UT2004. No estimated release date simply because I don't know. RL work and School, not to mention three kids take up my time currently. I'm working on it, but going is slow.

  32. #32
    Skaarj
    Join Date
    Mar 2002
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    6

    Default

    Originally posted by cz_Fool
    Earlier someone said to install the umod file inside the zip. How do you do that? I've read the post a few times and I can't figure it out for the life of me.
    YEa im also confused about that too, i'd like to get started...if i only knew how

  33. #33
    MSgt. Shooter Person
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    I'd definetly be happy to have some kind of GUI designer...especially something for placing stuff on the HUD. Moving things around with numbers and then booting and rebotting the program means no fun for me!:bulb:

  34. #34
    Skaarj
    Join Date
    Dec 2004
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    Default

    When I unzip the UT2004 scripts file, I did not find a Core/ directory. Is it supposed to
    be missing?

  35. #35
    MSgt. Shooter Person
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    Default

    What do you mean by directory?

  36. #36
    Skaarj
    Join Date
    Dec 2004
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    Default

    When I unzip the 2003 src there are a number of directories, one of which is
    named "Core". A sub-directory of the "Core" directory is "Classes". In
    the "Classes" directory are 5 .uc files, one of which is named Object.uc.

    But when I unzip the 2004 code the "Core" directory and its class files
    (ie. Object.uc) are 'missing'.

  37. #37
    MSgt. Shooter Person
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    Default

    There should be a core folder in there. Maybe it didn't unzip correctly?

  38. #38
    Skaarj
    Join Date
    Dec 2004
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    4

    Default

    I downloaded this file again:
    http://unreal.epicgames.com/Files/scripts3186.zip

    Turned out to be the same size as the previous time I downloaded it.
    Unzipping again did not change anything. I'm also missing InternetLink.uc

    Can I just copy the Core and the InternetLink.uc file from the 2003 code
    to the 2004 code?

    Thanks.

  39. #39
    MSgt. Shooter Person
    Join Date
    Jul 2004
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    Default

    Hmmm...did u go into the editor and extract the scripts from the actor browser?

  40. #40
    Skaarj
    Join Date
    Dec 2004
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    4

    Default

    No. All I've done is unzip scripts3186.zip on my Linux box.
    The result is:

    BonusPack
    Editor
    Engine
    Fire
    Gameplay
    GUI2K4
    Onslaught
    OnslaughtFull
    ProUI
    SampleSkin
    skaarjpack
    SkaarjPack_rc
    UnGame.cpp
    UnLevAct.cpp
    UnLevTic.cpp
    UnPawn.cpp
    UnrealEd
    UnrealGame
    UnVehicle.cpp
    UT2k4Assault
    UT2k4AssaultFull
    UTClassic
    UTV2004c
    UTV2004s
    UWeb
    Vehicles
    XAdmin
    XEffects
    XGame
    XGame_rc
    XInterface
    XPickups
    XPickups_rc
    xVoting
    XWeapons
    XWeapons_rc
    xWebAdmin

    I was expecting to see "Core" between BonusPack and Editor


 
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