Hello
My problem is UT2004 freezing. Sometimes it freezes after 1 hour, but sometimes after 10 seconds.
I've had the same problem with UT2003 before, but I could play the UT2004 demo without any problems so I bought the game yesterday.
I've already searched for viruses and installed the ASPI drivers, but there's still this problem.
Here are my system specs:
Athlon XP 3000+
MSI K7N2 Delta-ILSR (Nforce 2)
1024 MB Corsair ram
Sapphire Radeon 9700 Pro
and this is the log file of one crash:
Thank you guys in advance.Code:Log: Log file open, 04/14/04 11:25:07 Init: Name subsystem initialized Init: Detected: Microsoft Windows XP 5.1 (Build: 2600) Init: Version: 3186 (127.29) Init: Compiled: Mar 3 2004 02:43:29 Init: Command line: Init: Character set: Unicode Init: Base directory: G:\games\UT2004\System\ Init: Ini:UT2004.ini UserIni:User.ini Init: Build label: UT2004 Build UT2004_Build_[2004-03-03_02.42] Init: Object subsystem initialized Log: ati2dvag.dll/RADEON 9700 PRO Log: Global MD5: [3986c4774f86cab155ff9f5432b89282] Log: Game class is 'GameInfo' Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 10.177000... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: Browse: NvidiaLogo.ut2?Name=hohoho?Class=Engine.Pawn?Character=Jakob?team=255?Voice=XGame.JuggMaleVoice Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 26875->26875; refs: 272723 Log: Game class is 'CinematicGame' Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 20.106000... Log: (Karma): Autodetecting CPU for SSE Log: (Karma): Using SSE Optimizations ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: ALAudio: Using DirectSound to record audio. Log: SET PLAYER! ScriptLog: New Player hohoho id=75b1885c12b2e5da138e757156186122 Log: Opened viewport Log: Enter SetRes: 1024x768 Fullscreen 1 Log: Using back-buffer format 22(32-bit) Log: Using depth-buffer format 77(32-bit) Log: Creating device Log: xD3DHelper::Init (QuadEmulation) Log: OS doesn't support IME. Log: Startup time: 21.936000 seconds Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes Log: Allocating 16384 byte dynamic index buffer. Debug: UT2k4MainMenu.Opened() Sender:Package.UT2k4MainMenu Log: URL: Adding default option Name=hohoho Log: URL: Adding default option Class=Engine.Pawn Log: URL: Adding default option Character=Jakob Log: URL: Adding default option team=255 Log: URL: Adding default option Voice=XGame.JuggMaleVoice Log: Browse: Index.ut2?disconnect?Name=hohoho?Class=Engine.Pawn?Character=Jakob?team=255?Voice=XGame.JuggMaleVoice Log: Failed; returning to Entry ScriptLog: UT2k4MainMenu NotifyLevelChange PendingConnection:False Log: GP=FALSE Log: Spawning new actor for Viewport WindowsViewport Log: SET PLAYER! ScriptLog: New Player hohoho id=75b1885c12b2e5da138e757156186122 Log: Static mesh batches: 0 vertex bytes, 0 index bytes Warning: UT2K4GameProfile SP_hohoho.GameProfile (Function XGame.UT2K4GameProfile.GetEnemyTeamName:0439) empty team list, will use: xGame.TeamNewSunblade Log: Save=32.863823 Log: Moving '..\Saves\Save.tmp' to '..\Saves\SP_hohoho.uvx' Debug: UT2k4MainMenu.Opened() Sender:None Warning: UT2K4SPTab_TeamQualification Package.UT2K4SPTab_TeamQualification (Function GUI2K4.UT2K4SPTab_LadderBase.StartMatch:0086) Accessed None 'Controller' Log: URL: Adding default option Class=Engine.Pawn Log: URL: Adding default option Voice=XGame.JuggMaleVoice Log: Browse: DM-Morpheus3?Name=hohoho?Character=Jakob?SaveGame=SP_hohoho?TeamScreen=true?GoalScore=60.00?NumBots=9?Game=xGame.xTeamGame?Team=1?NoSaveDefPlayer?ResetDefPlayer?TimeLimit=20.00?Class=Engine.Pawn?Voice=XGame.JuggMaleVoice Log: Collecting garbage Log: Purging garbage Log: (Karma): Level Karma Terminated. Log: Garbage: objects: 38445->37446; refs: 524162 Log: Game class is 'xTeamGame' Log: Bringing Level DM-Morpheus3.myLevel up for play (0) appSeconds: 44.890000... Log: (Karma): Autodetecting CPU for SSE Log: (Karma): Using SSE Optimizations ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: SR: Loaded grammar file ../Speech\TDM.xml Log: Spawning new actor for Viewport WindowsViewport Log: SET PLAYER! ScriptLog: New Player hohoho id=75b1885c12b2e5da138e757156186122 Log: Static mesh batches: 6800904 vertex bytes, 667326 index bytes Log: Allocating 16384 byte dynamic index buffer. ScriptLog: START MATCH Log: Preprocessing: Vertex stream total vertices: 62 Orig wedges: 62 Warning: xTeamGame DM-Morpheus3.xTeamGame (Function UnrealGame.TeamGame.ScoreKill:04AB) Accessed None
Regards, hohoho




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.
. The computer completely freezes on random situations without a warning. I could tolerate it if it crashed to desktop so i just would have to reload the game, but every time it happens I have to hit reset and reboot the whole computer. Sometimes it happens once an hour but once I had to reboot 3 times in 15 minutes
. The techsupport gives really farfetchd solutions for this IMO. And BTW This happened also in demo.

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