I've been having this problem for awhile. Previously it was corpses "falling" through static meshes that I had put in my own package but now instead of seeing the corpses fall through, they simply vanish with no trace no matter where a player is killed on my map. (Including over terrain, static meshes that are part of the epic packages and normal BSP with ONE exception which is the large staircase going up corpses fall down on the stairs like normal. I have no idea why it works there but nowhere else.
Here is a link to the map download if anyone would like to look at things for themself and direct me to the fix.
http://nalicity.beyondunreal.com/map_hub.php?mid=7061



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