View Poll Results: Does the hammer need to be changed??

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  • Nahh, hammer's fine the way it is

    32 86.49%
  • As long as they fix it so it can kill me while im inside im cool

    2 5.41%
  • I agree with your entire post

    3 8.11%
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  1. #1
    Skaarj
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    Default InvertMouse or Not?

    Do you use the InvertMouse option if yes... why?!?

    I do use it since DukeNukem3D and Descent and I cannot give a real reason...

    So, answer!

  2. #2
    Prisoner 849
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    Default

    I have NEVER understood why people insist on playing with invertmouse. Personally, I'd be staring at the floor 24/7 if I tried.

  3. #3
    Skaarj
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    Default

    why not?

    It's more natural for me!!!

  4. #4
    Iron Guard
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    Default

    wasnt there a thread just like this about... a week and a half ago? and another one about... a week and a half before that?

    and if i were a bettin man... there's probably a LOT of other threads just like this.

  5. #5
    MSgt. Shooter Person
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    Default

    Using invertmouse or not prolly has to do with brain issues, same as being left handed or right handed. I mean you cannot choose.

  6. #6

    Default

    It's all personal preference, I personally can't stand invert but a mate who introduced me to half life all those years ago swears by it!
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  7. #7
    Seriously...
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    Default

    It's a matter of what you started out with.
    I've been playing with inverted mouse since I started with mouse-aiming.

    Deathboy9000: Everybody playing with inverted mouse would be completely lost if they changed it.

  8. #8
    MSgt. Shooter Person
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    Default

    Personally, I dont use invertmouse....its more natural for me to push the mouse forwards to look up, and backwards to look down.
    Those who play with it inverted just find it more natural to pull the mouse back to look up, and forward to look down.

    Like Septik said, its prolly brain related.
    I think its how ur brain percieves ur player movement ingame from a first person perspective...is your character just moving their head down when they look down?...
    Or is their whole body moving forward+over like it would in reality if ya went down to pick up something off the floor....?

  9. #9
    Seriously...
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    Default

    Originally posted by X@L3
    Like Septik said, its prolly brain related.
    I think its how ur brain percieves ur player movement ingame from a first person perspective...is your character just moving their head down when they look down?...
    Or is their whole body moving forward+over like it would in reality if ya went down to pick up something off the floor....?
    Actually, in both cases you move forward to look down.
    I don't think it's brain related. Just a matter of what you started out with.

  10. #10
    MSgt. Shooter Person
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    Default

    Originally posted by Boksha
    It's a matter of what you started out with.
    I've been playing with inverted mouse since I started with mouse-aiming.

    Deathboy9000: Everybody playing with inverted mouse would be completely lost if they changed it.
    I had to play using only the keyboard until I found there was an "invertmouse" option. The normal mouse made no sense for me.
    Quake2 was the first fps with mouse view I played, and I owned all my LAN m8s just with the keyboard that was humiliation

  11. #11
    MSgt. Shooter Person
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    Default

    Originally posted by Boksha
    Actually, in both cases you move forward to look down.
    I don't think it's brain related. Just a matter of what you started out with.
    Agreed, but even when i first started playing fps's with mouselook, inverted always felt wrong to me. If someone had given me a fps to play with inverted mouse on...i wouldda changed it.

    I think i control the view like i control my eyes...if i roll my eyes up, i look up, if i roll them down, i look down.

  12. #12
    Skaarj
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    Default

    I move the mouse as if it is on my head...
    I push it forward to look down (you push your head forward to do so), and vice versa...

    I do think it's a matter of how you started, even if I can't remember WHY I started with the mouse inverted, it has always been the best choice for me...
    Maybe it's because I was usual to play with fly sim, there you have to pull your joystick to go up...

    Maybe!

  13. #13
    Skaarj
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    Default

    the reason so many people use invert mouse is because that motion has always been the default direction to look up and down based off of joystick movement in flying games like wing commander ect

    which all predated fps ..

    well in fact all flight sticks/yokes in real planes are inverted by nature so I believe thats why so many find it more natural to pull back to look up and push forward to look down.

  14. #14
    MSgt. Shooter Person
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    Default

    The question "why" is kind of silly. I mean, I use invert simply because I'm used to it. Duh.

  15. #15
    Seriously...
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    Default

    Originally posted by bloodydrake
    the reason so many people use invert mouse is because that motion has always been the default direction to look up and down based off of joystick movement in flying games like wing commander ect

    which all predated fps ..

    well in fact all flight sticks/yokes in real planes are inverted by nature so I believe thats why so many find it more natural to pull back to look up and push forward to look down.
    Well, flight games are even weirder.
    In there, up/down controls pitch, but left/right doesn't control yaw like it does in FPS games, but roll.
    I was never any good at flight sims.

  16. #16
    MSgt. Shooter Person
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    Default

    Originally posted by bloodydrake
    the reason so many people use invert mouse is because that motion has always been the default direction to look up and down based off of joystick movement in flying games like wing commander ect

    which all predated fps ..

    well in fact all flight sticks/yokes in real planes are inverted by nature so I believe thats why so many find it more natural to pull back to look up and push forward to look down.
    That's a great point that I never really thought about before. It just always seemed more natural for me to invert the mouse. But you're right - I did start playing flight sims before there was such a thing as mouselook.
    Whenever I install a new FPS the first thing I always do is invert the mouse.

    John

  17. #17
    Boomshot
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    Default

    Defiantly not.
    Unless it is flight simulator 2004

  18. #18
    Boomshot
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    Default

    Definately not. And I agree with Boksha... it is all about what you are used to, for sure.

  19. #19
    MSgt. Shooter Person
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    Default

    hmm.. you know i really don't know -=- i never thought about it nor did i ever look -=- it is set to whatever the default is. i guess

  20. #20
    MSgt. Shooter Person
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    Default

    i use it, reason is simple the 1st time i ever played an FPS was with a friend many years ago and he played with it so i nvr switched back.

  21. #21
    Camp Kill Yourself
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    Default

    I've acctually SWITCHED several times.

    It's not hard to switch, all i need to do is play one night and i'm cured!

    Though personally, i'm playing with invert now.

  22. #22
    MSgt. Shooter Person
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    Default

    Only computer-n00bs use non-inverted mouse

  23. #23
    Redeemer
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    Gamertag: IfItMovesKillIt

    Default

    Originally posted by johnt2489
    That's a great point that I never really thought about before. It just always seemed more natural for me to invert the mouse. But you're right - I did start playing flight sims before there was such a thing as mouselook.
    Whenever I install a new FPS the first thing I always do is invert the mouse.

    John
    Thats why I invert the mouse. Goes back to the joystick flightsim days.
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  24. #24
    MSgt. Shooter Person
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    Default

    I have allways played without inverted on, i just find it more natural

  25. #25
    Skaarj
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    Default

    I've always played with invert mouse on, ever since I first played Duke Nukem 3D - and it can't be 'cos of flight sims because I don't think I've ever played one for more than about 2 minutes.

    As for why - I've no idea, it just feels more natural.

  26. #26
    MSgt. Shooter Person
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    Default

    Remember in Halo, at the very beginning, when it has you target all the flashing things with invert on? Ugh, took me about twice as long as without : ). Of course, I'm used to having it off.

  27. #27

    Default

    I play with inverted mouse....maybe the flightsims are the reason.....
    but why do people write with the right hand and others with the left ?!...;-)
    its naturally, its feeling, its thinking.....but the result is the same......

  28. #28
    MSgt. Shooter Person
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    Default

    inverted cause i began that way
    but i must admit that i get problems with lower than 15 fps when i loose the 3d feeling or with the maximum zoomed sniper.thank god they never went that low these days.
    if i have to choose a second time i would take the non inverted option.

  29. #29
    MSgt. Shooter Person
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    Default

    Invert is retaarded...unless you play with your yoke.

  30. #30
    Prisoner 849
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    Default

    Used inverted mouse for a very short while (in the original Unreal), but in the end I preferred not-inverted, and I've played with the mouse "normal" ever since

  31. #31
    Boomshot
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    Default

    My first FPS was Wolf-3D and no mouse at all :bulb:
    So i cannot decide whats better for me

  32. #32
    MSgt. Shooter Person
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    Default

    Inverted.

    As many people have stated it goes back to flight-sims... but it's more than that. It goes back to the fact that all joystick controlled vehicles in the real world (like planes) have always pulled back to go up. It stands to reason that anyone that has any experience with joystick controlled vehicles will naturally lean towards inverting their mouse.

    What I'd be interested in knowing is how many inverted users have a pre-FPS experience with joystick controlled vehicles (be it real ones or playing F-15 Strike Eagle on the C64).

    A funny sidenote for my own choice: I actually played Doom 1 and 2 with keyboard only (never got competitive, obvously) and used a Thrustmaster Mk2 for Descent 1 and 2.

    When Duke 3D came out, all my friends were still using keyboard only. But I had discovered strafe keys (not a strafe toggle) and had been using a joystick to destroy people online in Descent, so the first thing I did when I installed Duke3D was to set up the controls to use my joystick. Surprisingly I did fairly well.

    This even carried over into Quake 1 (had to use WinQuake though, which sucked) until finally me and all my friends switched to mouse. Interestingly enough we ALL invert... no idea if they played any Descent or the like before that though.

    What was I talking about?

  33. #33

    Default

    non-inverted here, its hard to belive so many players using inverted mouse

    I would guess like 10 % inverted 90% non-inverted

  34. #34
    MSgt. Shooter Person
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    Default

    Inverted for me. Played some weird submarine game way back when (not aquanox) that wouldn't let you have a non-inverted mouse. That was probably the cause.. Oh wait, no it was star fox. Gah, star fox for the SNES, you could switch it to the normal up = up thing but I stuck with the inverted thing. Man, yea, Starfox, damn you for causing my invertedness.

  35. #35
    Skaarj
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    Default

    I used to play inverted all the time...I did better with the normal way.

    I could never use a left-handed mouse even if I am left handed. It's just way too hard and akward.

  36. #36
    MSgt. Shooter Person
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    Default

    Non-inverted when using a mouse.
    Inverted when using a joystick.

  37. #37
    MSgt. Shooter Person
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    Default

    definently inverted.

    my quake 1 defaulted invert so used it ever since. Also stands to reason that in games like battlefield. if pulling the mouse back makes the plane go up, why make it differnt for normal walking?

    just seems more natural

  38. #38
    Redeemer
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    Default

    There are good arguments for both sides on the subject of whether inverted or standard mouse is the most intuitive method of control.

    Plenty has been written about each, and the one big difference as I understand it is this:

    Moving the mouse downwards has much more fine control than moving it upwards. Therefore, with inverted aiming, shooting up into the air is more controlled whereas with standard settings, aiming downwards is easier than air shots.

  39. #39
    Redeemer
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    Default

    Inverted here.

    It's simply more natural that way for me. I do think it's from playing flight sims back in the day.

    The good thing is that this makes the switch to flying in AS-MotherShip a lot simpler.

  40. #40
    MSgt. Shooter Person
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    Default

    I play flight sims with invert mouse (I'm used to the flight mechanics) and FPS with normal...it just doesn't feel right with invert on.


 
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