Do you use the InvertMouse option if yes... why?!?
I do use it since DukeNukem3D and Descent and I cannot give a real reason...
So, answer!
Nahh, hammer's fine the way it is
As long as they fix it so it can kill me while im inside im cool
I agree with your entire post
Do you use the InvertMouse option if yes... why?!?
I do use it since DukeNukem3D and Descent and I cannot give a real reason...
So, answer!
I have NEVER understood why people insist on playing with invertmouse. Personally, I'd be staring at the floor 24/7 if I tried.
why not?
It's more natural for me!!!
wasnt there a thread just like this about... a week and a half ago? and another one about... a week and a half before that?
and if i were a bettin man... there's probably a LOT of other threads just like this.
Using invertmouse or not prolly has to do with brain issues, same as being left handed or right handed. I mean you cannot choose.
It's all personal preference, I personally can't stand invert but a mate who introduced me to half life all those years ago swears by it!
It's a matter of what you started out with.
I've been playing with inverted mouse since I started with mouse-aiming.
Deathboy9000: Everybody playing with inverted mouse would be completely lost if they changed it.![]()
Personally, I dont use invertmouse....its more natural for me to push the mouse forwards to look up, and backwards to look down.
Those who play with it inverted just find it more natural to pull the mouse back to look up, and forward to look down.
Like Septik said, its prolly brain related.
I think its how ur brain percieves ur player movement ingame from a first person perspective...is your character just moving their head down when they look down?...
Or is their whole body moving forward+over like it would in reality if ya went down to pick up something off the floor....?
Actually, in both cases you move forward to look down.Originally posted by X@L3
Like Septik said, its prolly brain related.
I think its how ur brain percieves ur player movement ingame from a first person perspective...is your character just moving their head down when they look down?...
Or is their whole body moving forward+over like it would in reality if ya went down to pick up something off the floor....?
I don't think it's brain related. Just a matter of what you started out with.
I had to play using only the keyboard until I found there was an "invertmouse" option. The normal mouse made no sense for me.Originally posted by Boksha
It's a matter of what you started out with.
I've been playing with inverted mouse since I started with mouse-aiming.
Deathboy9000: Everybody playing with inverted mouse would be completely lost if they changed it.![]()
Quake2 was the first fps with mouse view I played, and I owned all my LAN m8s just with the keyboardthat was humiliation
![]()
Agreed, but even when i first started playing fps's with mouselook, inverted always felt wrong to me. If someone had given me a fps to play with inverted mouse on...i wouldda changed it.Originally posted by Boksha
Actually, in both cases you move forward to look down.
I don't think it's brain related. Just a matter of what you started out with.
I think i control the view like i control my eyes...if i roll my eyes up, i look up, if i roll them down, i look down.
I move the mouse as if it is on my head...
I push it forward to look down (you push your head forward to do so), and vice versa...
I do think it's a matter of how you started, even if I can't remember WHY I started with the mouse inverted, it has always been the best choice for me...
Maybe it's because I was usual to play with fly sim, there you have to pull your joystick to go up...
Maybe!![]()
the reason so many people use invert mouse is because that motion has always been the default direction to look up and down based off of joystick movement in flying games like wing commander ect
which all predated fps ..
well in fact all flight sticks/yokes in real planes are inverted by nature so I believe thats why so many find it more natural to pull back to look up and push forward to look down.
The question "why" is kind of silly. I mean, I use invert simply because I'm used to it. Duh.
Well, flight games are even weirder.Originally posted by bloodydrake
the reason so many people use invert mouse is because that motion has always been the default direction to look up and down based off of joystick movement in flying games like wing commander ect
which all predated fps ..
well in fact all flight sticks/yokes in real planes are inverted by nature so I believe thats why so many find it more natural to pull back to look up and push forward to look down.
In there, up/down controls pitch, but left/right doesn't control yaw like it does in FPS games, but roll.
I was never any good at flight sims.![]()
That's a great point that I never really thought about before. It just always seemed more natural for me to invert the mouse. But you're right - I did start playing flight sims before there was such a thing as mouselook.Originally posted by bloodydrake
the reason so many people use invert mouse is because that motion has always been the default direction to look up and down based off of joystick movement in flying games like wing commander ect
which all predated fps ..
well in fact all flight sticks/yokes in real planes are inverted by nature so I believe thats why so many find it more natural to pull back to look up and push forward to look down.
Whenever I install a new FPS the first thing I always do is invert the mouse.
John
Defiantly not.
Unless it is flight simulator 2004![]()
Definately not. And I agree with Boksha... it is all about what you are used to, for sure.
hmm.. you know i really don't know -=- i never thought about it nor did i ever look -=- it is set to whatever the default is. i guess
i use it, reason is simple the 1st time i ever played an FPS was with a friend many years ago and he played with it so i nvr switched back.
I've acctually SWITCHED several times.
It's not hard to switch, all i need to do is play one night and i'm cured!
Though personally, i'm playing with invert now.
Only computer-n00bs use non-inverted mouse![]()
Thats why I invert the mouse. Goes back to the joystick flightsim days.Originally posted by johnt2489
That's a great point that I never really thought about before. It just always seemed more natural for me to invert the mouse. But you're right - I did start playing flight sims before there was such a thing as mouselook.
Whenever I install a new FPS the first thing I always do is invert the mouse.
John
I have allways played without inverted on, i just find it more natural![]()
I've always played with invert mouse on, ever since I first played Duke Nukem 3D - and it can't be 'cos of flight sims because I don't think I've ever played one for more than about 2 minutes.
As for why - I've no idea, it just feels more natural.
Remember in Halo, at the very beginning, when it has you target all the flashing things with invert on? Ugh, took me about twice as long as without : ). Of course, I'm used to having it off.
I play with inverted mouse....maybe the flightsims are the reason.....
but why do people write with the right hand and others with the left ?!...;-)
its naturally, its feeling, its thinking.....but the result is the same......
inverted cause i began that way
but i must admit that i get problems with lower than 15 fps when i loose the 3d feeling or with the maximum zoomed sniper.thank god they never went that low these days.
if i have to choose a second time i would take the non inverted option.
Invert is retaarded...unless you play with your yoke.
Used inverted mouse for a very short while (in the original Unreal), but in the end I preferred not-inverted, and I've played with the mouse "normal" ever since![]()
My first FPS was Wolf-3D and no mouse at all :bulb:
So i cannot decide whats better for me
Inverted.
As many people have stated it goes back to flight-sims... but it's more than that. It goes back to the fact that all joystick controlled vehicles in the real world (like planes) have always pulled back to go up. It stands to reason that anyone that has any experience with joystick controlled vehicles will naturally lean towards inverting their mouse.
What I'd be interested in knowing is how many inverted users have a pre-FPS experience with joystick controlled vehicles (be it real ones or playing F-15 Strike Eagle on the C64).
A funny sidenote for my own choice: I actually played Doom 1 and 2 with keyboard only (never got competitive, obvously) and used a Thrustmaster Mk2 for Descent 1 and 2.
When Duke 3D came out, all my friends were still using keyboard only. But I had discovered strafe keys (not a strafe toggle) and had been using a joystick to destroy people online in Descent, so the first thing I did when I installed Duke3D was to set up the controls to use my joystick. Surprisingly I did fairly well.
This even carried over into Quake 1 (had to use WinQuake though, which sucked) until finally me and all my friends switched to mouse. Interestingly enough we ALL invert... no idea if they played any Descent or the like before that though.
What was I talking about?
non-inverted here, its hard to belive so many players using inverted mouse![]()
I would guess like 10 % inverted 90% non-inverted![]()
Inverted for me. Played some weird submarine game way back when (not aquanox) that wouldn't let you have a non-inverted mouse. That was probably the cause.. Oh wait, no it was star fox. Gah, star fox for the SNES, you could switch it to the normal up = up thing but I stuck with the inverted thing. Man, yea, Starfox, damn you for causing my invertedness.
I used to play inverted all the time...I did better with the normal way.
I could never use a left-handed mouse even if I am left handed. It's just way too hard and akward.
Non-inverted when using a mouse.
Inverted when using a joystick.
definently inverted.
my quake 1 defaulted invert so used it ever since. Also stands to reason that in games like battlefield. if pulling the mouse back makes the plane go up, why make it differnt for normal walking?
just seems more natural
There are good arguments for both sides on the subject of whether inverted or standard mouse is the most intuitive method of control.
Plenty has been written about each, and the one big difference as I understand it is this:
Moving the mouse downwards has much more fine control than moving it upwards. Therefore, with inverted aiming, shooting up into the air is more controlled whereas with standard settings, aiming downwards is easier than air shots.
Inverted here.
It's simply more natural that way for me. I do think it's from playing flight sims back in the day.
The good thing is that this makes the switch to flying in AS-MotherShip a lot simpler.
I play flight sims with invert mouse (I'm used to the flight mechanics) and FPS with normal...it just doesn't feel right with invert on.
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