how to set an assault goal ??
I want to have a lever that must be pulled and then the level is finished (I know)
I copied the lever and script from junkyard when you have to lower the bridge
what do I have to set to make the level end after someone activated it ?? at the moment nothing happens :bulb:
hold objective is associated with a physical mover. the mover is set to TRIGGER ADVANCE. when the mover is opened, it triggers the hold objective, and the hold objective sets off scripts and (in your case) would set off the AS_round finish actor (something along those lines)
Shag is still working on the mapping doc. i will bother him with an email to see how its going