Problem: Creating new vehicles, turrets and weapons requries a lot of vertical knowledge (modeling, skinning, scripting, maping). The learning-curve of all the tools and scripting makes it too difficult to mod or create new vehicles and weapons.
Proposed Solution: Create a stand-alone program (made with VisualBasic?) to mix-and-match objects and properties at a high-level. The program *should* be easier to use than UEdwith drag-and-drop objects and pull-downs (or right-click) for important properties. The output would be a .u package that would enable placement in UEd.
For Example: Take the scorpion, change primary fire to high-rate rocket projectile and the secondary fire to shock beam with more momentum when hitting vehicles. This would be... a 20 minute job for someone that knew what they were doing? Yet it would take me, your average n00b, hours or days.
The ability to mix-and-match already exists in the Unreal object-oriented scripting (right?). This tool would just put a front-end on it. The tool shouldn't really be that difficult to implement either. It would generate .uc files that extend existing classes, add properties if necessary and launch ucc.
Personally, I want to mod a turret that works like a link gun. But I think the tool would be useful for anyone working on an original weapon/vehicle. A person could concentrate on just a new model, skin, projectile, pick-up, xemitter, damage type then tell the tool a few things and a testable object would be generated.
I think it is a good idea; probably too good to be original though. Anyone else already thought of it or working on it?



with drag-and-drop objects and pull-downs (or right-click) for important properties. The output would be a .u package that would enable placement in UEd.
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