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  1. #1
    Skaarj
    Join Date
    Nov 2002
    Posts
    26

    Default Tool Idea: VisualWeaponsStudio

    Problem: Creating new vehicles, turrets and weapons requries a lot of vertical knowledge (modeling, skinning, scripting, maping). The learning-curve of all the tools and scripting makes it too difficult to mod or create new vehicles and weapons.

    Proposed Solution: Create a stand-alone program (made with VisualBasic?) to mix-and-match objects and properties at a high-level. The program *should* be easier to use than UEd with drag-and-drop objects and pull-downs (or right-click) for important properties. The output would be a .u package that would enable placement in UEd.

    For Example: Take the scorpion, change primary fire to high-rate rocket projectile and the secondary fire to shock beam with more momentum when hitting vehicles. This would be... a 20 minute job for someone that knew what they were doing? Yet it would take me, your average n00b, hours or days.

    The ability to mix-and-match already exists in the Unreal object-oriented scripting (right?). This tool would just put a front-end on it. The tool shouldn't really be that difficult to implement either. It would generate .uc files that extend existing classes, add properties if necessary and launch ucc.

    Personally, I want to mod a turret that works like a link gun. But I think the tool would be useful for anyone working on an original weapon/vehicle. A person could concentrate on just a new model, skin, projectile, pick-up, xemitter, damage type then tell the tool a few things and a testable object would be generated.

    I think it is a good idea; probably too good to be original though . Anyone else already thought of it or working on it?

  2. #2
    MSgt. Shooter Person
    Join Date
    Mar 2004
    Posts
    330

    Default

    Vehicle stuff someones workin on that. Not sure if it is still being worked on, I doubt it. Yeah I was thinking of the same idea.

  3. #3
    MSgt. Shooter Person
    Join Date
    Apr 2004
    Posts
    252

    Default lame

    ummm...this would take away the challenge, fun, and sense of achievment...this is lame...if you want new crap so bad, take the time to learn...you'll feel better about yourself in the end...

  4. #4
    MSgt. Shooter Person
    Join Date
    Mar 2004
    Posts
    330

    Default

    Thats not a choice for me Im too lazy lol. I want to do it quick and easy.

  5. #5
    MSgt. Shooter Person
    Join Date
    Apr 2004
    Posts
    252

    Default

    Originally posted by M][St
    Thats not a choice for me Im too lazy lol. I want to do it quick and easy.
    XD...I know how ya feel...I was thinking about it...and this would be a cool project...but every time youd log into a new server...youd have to download 50 million newly created things of users...

  6. #6
    MSgt. Shooter Person
    Join Date
    Mar 2004
    Posts
    330

    Default

    yeah that could be a problem but isnt it already?

  7. #7
    MSgt. Shooter Person
    Join Date
    Nov 2002
    Posts
    419

    Default

    I just want an air vehicle you can put more than one person in...

  8. #8
    MSgt. Shooter Person
    Join Date
    Mar 2004
    Posts
    55

    Default Re: lame

    Originally posted by QuickSilverQ
    ummm...this would take away the challenge, fun, and sense of achievment...this is lame...if you want new crap so bad, take the time to learn...you'll feel better about yourself in the end...
    Why do you think the devs included all of the tutorials? They want it to be as easy as possible...the more users have access to the know-how behind custom content creation, the more new content we'll have. Easier is way better, letting people focus on the functionality of the object they're creating than actually how to do it.

    I'm sure there are many people out there with great ideas, but they never get implimented because there's a somewhat steep learning curve.


 

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