
Originally Posted by
Shakuurn
And under no circumstances should the terrain be larger than 256*256. :bulb: It increases the filesize exponentially, the number of polygons rises (Also exponentially) and sometimes one of the following four things happen when trying to load/play the map (Particularly to those with lower end video cards):
When too many terrain triangles have to be rendered, all your terrain becomes completely transparent.
The game crashes and exits with a CreateTexture Failed error.
The game crashes and exits with a CreateVertexBuffer Failed error.
No textures appear at all and are completely replaced by a blank whiteness, as if the level was in Lighting mode. Crosshairs are replacedwith ugly coloured squares, the menus are giant white rectangles and texture appears as a big array of coloured rectangles. :bulb:
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