Results 1 to 4 of 4
  1. #1
    Skaarj
    Join Date
    Mar 2004
    Posts
    6

    Default A question about using MAX 6 for making character models.

    So I got the model done, tesselated, boned with character studio and skinned. I exported it, brought it into UnrealED.

    My problem starts when I try to use the pre-exsiting animations. The model I made has small legs and long arms, and when I apply the game animations, my characters bones stretch to match the length of the games bones. If there a setting I am missing to tell it not to scale my bones or do I just need to make all new animations (trying to avoid this as this stage).

    So that is where I am at, I can bring it into the game, but it looks all stretched and deformed. If anyone has used MAX 6 and Character Sudio for making game models I would love the help!

    Thanks!

  2. #2
    Skaarj
    Join Date
    Mar 2004
    Posts
    6

    Default

    Anyone have any ideas?

  3. #3

  4. #4
    Skaarj
    Join Date
    Mar 2004
    Posts
    6

    Default

    Is there any way to bring the animations used in UT into MAX and apply them there and keep the bone proportions?


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.