So I got the model done, tesselated, boned with character studio and skinned. I exported it, brought it into UnrealED.
My problem starts when I try to use the pre-exsiting animations. The model I made has small legs and long arms, and when I apply the game animations, my characters bones stretch to match the length of the games bones. If there a setting I am missing to tell it not to scale my bones or do I just need to make all new animations (trying to avoid this as this stage).
So that is where I am at, I can bring it into the game, but it looks all stretched and deformed. If anyone has used MAX 6 and Character Sudio for making game models I would love the help!
Thanks!



Reply With Quote



Bookmarks