Just converted it for UT2004 here's the link
CTF-EGYPTIAN-HARBORS-2004 DOWNLOAD
If you download it try it first in the new firstperson spectator mode it ROCKS!Link to screens!
SCREENSHOTS :up
[IMG]:[/IMG]
Just converted it for UT2004 here's the link
CTF-EGYPTIAN-HARBORS-2004 DOWNLOAD
If you download it try it first in the new firstperson spectator mode it ROCKS!Link to screens!
SCREENSHOTS :up
[IMG]:[/IMG]
omg that looks real nice:-)
downloading it now:-)but i bet it hits my fps for 6:-(
10x
HOLY ****! Cool!!! :up: :up:
wow this looks kewl.
now only if someone posted a resumable http link now that would be cool.
as the official one has leech protection and i cant use gertight on it this makes things impossible to get 16meg on a 56k where as if i left it going overnight i will have it easy >
please help.![]()
Unfortunatly unrealplayground is the only site I have had a chance to upload the 2004 version to as yet! and I am typing this at work so can't help you at the minute sorry!
Will upload to some other sites to-morrow and post a different link
PS. Huge! thanks for you comments guys!:up:
Originally posted by michael21
Unfortunatly unrealplayground is the only site I have had a chance to upload the 2004 version to as yet! and I am typing this at work so can't help you at the minute sorry!
Will upload to some other sites to-morrow and post a different link
PS. Huge! thanks for you comments guys!:up:
thankyou man and yes the map looks awsome cant wait to play it.
private message me when you have a alternate link with resume support and no leech protection
cheers.
many thanks michael21 :up: my first user created map - starts my collection off![]()
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Outdoor area looks nice, but the indoors look like bike cubes to me. Put some extra attention in those if possible.
"but the indoors look like bike cubes to me" well they are suppose to be GIden
Because authentic Egyptian architecture is cubic " apart from the pyramids that is! "![]()
And the inside areas are modeled from real egyptian sites and are accurate renditions ....Not to say that they do not need more detail but already low Frame Rate was a hindrance to adding some more ..But shape wise it is the way it should be
But even the pyramids, as my wife has just pointed out to me, are made of cubes - know all that she is![]()
This is a reply to a post I had from Lise over at beyondunreal which brings up some valid points so I will add it here!
Thanks for trying it Lise I know it isn't perfect! but I still like itOriginally Posted by Lise
I will try and answer some of your comments
The low frame rate issues in the central harbor were stated in the read-me
as I said there... I made the harbor too big and open and it was a absolute nightmare to optimize..But I wanted to make it authentic and these Egyptian harbors were just that large open areas so I had to go with that ..The frame rate from then on controlled what I had to add Namely The clutter and I agree with you the harbor is cluttered .
It Could be mostly down to the addition of the large Monoliths in large numbers in the red base and to a lesser extent in the blue base these don't look good and restrict visibility...But most importantly were solely put in place to house large anti-portals which were a necessary evil ...to combat the low frame rate...Likewise I started the map with lots of nice particle effects but had to remove them from the final build again because of FR.
So the moral of this story is!... When you make your maps stay clear of large open areas with lots in view as you will have to battle this tooth and nail for every frame.
PS you may have noticed in the preview picks the screens of the symmetrical version which is clutter free thats because both bases are sunken to a degree and were easier to screen with less obtrusive anti-portals so please give it a look when it comes out!
ViRuS2k I am still uploading to other sites so will post some new links soon![]()
Last edited by legacy-michael21; 03-22-2004 at 01:14 AM.
latest link (UT2004 version):
http://www.unrealplayground.com/foru...o=file&id=2456
(but not really sure why it isn't in the UT2004 section at UP)
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