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  1. #1
    MSgt. Shooter Person
    Join Date
    Oct 2002
    Posts
    95

    Question CTF-EGYPTIAN-HARBORS-FINAL..Download.Enjoy

    At long last!....CTF-EGYPTIAN-HARBORS...FINAL!...Download Link below!
    If you enjoy it let me know!

    CTF-EGYPTIAN-HARBORS-DOWNLOAD

    Link to screens!

    SCREENSHOTS :up:

  2. #2
    Skaarj
    Join Date
    Mar 2004
    Posts
    6

    Default

    Beautiful map! Framerate take a big hit for it outside though. The map title in all caps is a bit anoying though.

  3. #3
    Skaarj
    Join Date
    Jun 2002
    Posts
    5

    Default

    Wonderful!

    Great map, I love it.

  4. #4
    Boomshot
    Join Date
    Feb 2003
    Posts
    2,598

    Default

    Map is looking very busy, lots of meshs in there whats the FPS like ?

    The statues of like the goat sitting now look to tall, the size of them is out of shape.

    I'm not keen on the skybox either, but thats jsut my preference.

    I'ii d/l it and give it a try.

    MsM:up:

  5. #5
    MSgt. Shooter Person
    Join Date
    Oct 2002
    Posts
    95

    Default

    [QUOTE]The statues of like the goat sitting now look to tall, the size of them is out of shape.

    It's just the angle of the screen shot! haven't changed them since the beta post....And yes it may seem busy above the red harbor but how else could I get all those cool shadows!

    "I'm not keen on the skybox either" I did put in place a very nice new skybox but It affected the Frame rate badly and had to change back to the flat boring one:cry:

    Huge Thanks! for your comments Guys!:up:

  6. #6
    MSgt. Shooter Person
    Join Date
    Oct 2002
    Posts
    95

    CTF-EGYPTIAN-HARBORS-2004

    Just converted it for UT2004 here's the link

    CTF-EGYPTIAN-HARBORS-2004 DOWNLOAD
    If you download it try it first in the new firstperson spectator mode it ROCKS!

  7. #7
    MSgt. Shooter Person
    Join Date
    Apr 2003
    Posts
    30

    Default

    very very nice :up: :up: :up:

  8. #8
    MSgt. Shooter Person
    Join Date
    Oct 2002
    Posts
    95

    Default

    This is a reply to a post I had from Lise over at beyondunreal which brings up some valid points so I will add it here! also posted in the 2004 thread!


    Quote Originally Posted by Lise
    My take:

    The outside runs too slow. I have my settings on all normal on a GF3 Ti500 and it's unplayable outside... I don't get that on other maps. The outside seems a bit "cluttered" too - maybe you could tone it down a bit?

    Also, why no pretty particle effects for the boosters?


    It needs polish, Mick, but it could easily be a good map. I like the whole "bouncing around the harbor" idea.

    Oh, and the skybox jitters when you turn. :hmm:
    Thanks for trying it Lise I know it isn't perfect! but I still like it
    I will try and answer some of your comments

    The low frame rate issues in the central harbor were stated in the read-me
    as I said there I made the harbor too big and open and it was a absolute nightmare to optimize..But I wanted to make it authentic and these Egyptian harbors were just that large open areas so I had to go with that ..The frame rate from then on controlled what I had to add Namely The clutter and I agree with you the harbor is cluttered .
    It Could be mostly down to the addition of the large Monoliths in large numbers in the red base and to a lesser extent in the blue base these don't look good and restrict visibility...But most importantly were solely put in place to house large anti-portals which were a necessary evil ...to combat the low frame rate...Likewise I started the map with lots of nice particle effects but had to remove them from the final build again because of FR.
    So the moral of this story is!... When you make your maps stay clear of large open areas with lots in view as you will have to battle this tooth and nail for every frame.

    PS you may have noticed in the preview picks the screens of the symmetrical version which is clutter free thats because both bases are sunken to a degree and were easier to screen with less obtrusive anti-portals so please give it a look when it comes out
    Last edited by legacy-michael21; 03-22-2004 at 01:15 AM.

  9. #9
    MSgt. Shooter Person
    Join Date
    Mar 2004
    Posts
    333

    Default

    There seems to be a small problem with the map

    I wanted to play it before placing it on my public server..
    .
    But on the Blue side, there is a jump pad that faces the Reds very large statue that when you walk across you will fall below the jump pad...

    I have a screenshot of it.. Here...

    Before


    After


    You would fall below the jump pad on the raised path... I didnt jump or anything..

    Hope that is enough info for you..

  10. #10
    MSgt. Shooter Person
    Join Date
    Oct 2002
    Posts
    95

    Default

    Have you used the UT2003 map version with UT2004?.....Because thats a know issue when trying to use the original version with the new game .....Use the link below to download the UT2004 specific version this fixes the problem!

    CTF-EGYPTIAN-HARBORS-2004-DOWNLOAD

  11. #11
    MSgt. Shooter Person
    Join Date
    Mar 2004
    Posts
    333

    Default

    I will try it again, I might of clicked the wrong link

    Thanks!

  12. #12
    Redeemer
    Join Date
    Jul 2006
    Location
    Tampa, FL USA
    Posts
    1,315

    Thumbs up

    custom music fits (also in Idolworship-SE), obviously you're in Egypt with egyptian stuff (looks very good) and even boats; nice skybox, obelisks and idols as well as paths in and around bases (hard to maneuver in dock area); my bots can't defend, so I have to send them out and I defend to win (I can win the other way but it is a lot harder).

  13. #13
    Redeemer
    Join Date
    Apr 2011
    Location
    Metro Manila, Philippines, Southeast Asia
    Posts
    1,438

    Default

    Quote Originally Posted by SkaarjMaster View Post
    custom music fits (also in Idolworship-SE), obviously you're in Egypt with egyptian stuff (looks very good) and even boats; nice skybox, obelisks and idols as well as paths in and around bases (hard to maneuver in dock area); my bots can't defend, so I have to send them out and I defend to win (I can win the other way but it is a lot harder).
    Nice review from a necrobumping () but you forgot to include...

    New Download Links:
    http://www.gamefront.com/files/37917...rbors_2004_zip
    http://www.mapraider.com/maps/?fileid=1788
    http://www.utzone.de/forum/downloads...o=file&id=1799

    ...and there must be another thread of this map is for UT2004 (how I wonder): http://forums.epicgames.com/threads/359990
    “The internet to me is kind of like a black hole, and I never really go on it.” – Jennifer Lawrence
    Private Tux Area (my new site since Feb 13, 2013) | My UT99/UT2004/UT3 Voice Packs | UT2004 and UT3 Map Reviews
    UT2004 Voice Pack Creation Tutorial | Custom UT2004 Voice Pack Links | UTzone.de Downloads | Unreal Old Friends | @TuxAndroid93

    Other UT2004 links that are not voice packs:
    EGF UT2004 Full Releases Thread List | Public Icons Team Symbol Pack | LINK Model from The Legend of Zelda | Chuck Norris Model
    Essential custom UT3 characters by euchreplayer23:
    Transformers Character Pack | Video Game Character Pack | Girls of 'Gears of War' + Girls of 'Borderlands' + Other Character Packs


    Please don't send me any questions via e-mail/PM on the Internet. I'm a busy man and no time to respond those messages.
    To all UT2004/UT3/GOW modders, don't use GameFront because their FAQ is terrible and downloads not supported in some territories. Click here to find out how.

  14. #14
    MSgt. Shooter Person
    Join Date
    Aug 2011
    Posts
    82

    Default

    gosh man, look at that date, 8 years past and the guys loooong gone...

    thats a NE-NE-NECROBUMP!!

    though its good that the map can be still downloaded.

  15. #15
    Redeemer
    Join Date
    Sep 2009
    Location
    Berlin, Germany
    Posts
    1,138

    Default

    CMGuy, SkaarjMaster is getting the old jewels up again, and that is seemingly the reason he got his "I helped the community!" banner...
    Béla Andràs Benedek Voicepack
    Anthony Cole Voicepack (both are Characters from the real-time strategy game "Paraworld") New mirrors thanks to Tux Android!

    Extended Robot Voice

  16. #16


 

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