Beautiful map! Framerate take a big hit for it outside though. The map title in all caps is a bit anoying though.
Great map, I love it.
Map is looking very busy, lots of meshs in there whats the FPS like ?
The statues of like the goat sitting now look to tall, the size of them is out of shape.
I'm not keen on the skybox either, but thats jsut my preference.
I'ii d/l it and give it a try.
[QUOTE]The statues of like the goat sitting now look to tall, the size of them is out of shape.
It's just the angle of the screen shot! haven't changed them since the beta post....And yes it may seem busy above the red harbor but how else could I get all those cool shadows!
"I'm not keen on the skybox either" I did put in place a very nice new skybox but It affected the Frame rate badly and had to change back to the flat boring one:cry:
Huge Thanks! for your comments Guys!:up:
Just converted it for UT2004 here's the link
If you download it try it first in the new firstperson spectator mode it ROCKS!
very very nice :up: :up: :up:
This is a reply to a post I had from Lise over at beyondunreal which brings up some valid points so I will add it here! also posted in the 2004 thread!
Thanks for trying it Lise I know it isn't perfect! but I still like itOriginally Posted by Lise
I will try and answer some of your comments
The low frame rate issues in the central harbor were stated in the read-me
as I said there I made the harbor too big and open and it was a absolute nightmare to optimize..But I wanted to make it authentic and these Egyptian harbors were just that large open areas so I had to go with that ..The frame rate from then on controlled what I had to add Namely The clutter and I agree with you the harbor is cluttered .
It Could be mostly down to the addition of the large Monoliths in large numbers in the red base and to a lesser extent in the blue base these don't look good and restrict visibility...But most importantly were solely put in place to house large anti-portals which were a necessary evil ...to combat the low frame rate...Likewise I started the map with lots of nice particle effects but had to remove them from the final build again because of FR.
So the moral of this story is!... When you make your maps stay clear of large open areas with lots in view as you will have to battle this tooth and nail for every frame.
PS you may have noticed in the preview picks the screens of the symmetrical version which is clutter free thats because both bases are sunken to a degree and were easier to screen with less obtrusive anti-portals so please give it a look when it comes out
Last edited by legacy-michael21; 03-22-2004 at 01:15 AM.
There seems to be a small problem with the map
I wanted to play it before placing it on my public server..
But on the Blue side, there is a jump pad that faces the Reds very large statue that when you walk across you will fall below the jump pad...
I have a screenshot of it.. Here...
You would fall below the jump pad on the raised path... I didnt jump or anything..
Hope that is enough info for you..
Have you used the UT2003 map version with UT2004?.....Because thats a know issue when trying to use the original version with the new game .....Use the link below to download the UT2004 specific version this fixes the problem!
I will try it again, I might of clicked the wrong link
custom music fits (also in Idolworship-SE), obviously you're in Egypt with egyptian stuff (looks very good) and even boats; nice skybox, obelisks and idols as well as paths in and around bases (hard to maneuver in dock area); my bots can't defend, so I have to send them out and I defend to win (I can win the other way but it is a lot harder).
Nice review from a necrobumping () but you forgot to include...
New Download Links:
...and there must be another thread of this map is for UT2004 (how I wonder): http://forums.epicgames.com/threads/359990
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To all UT2004/UT3/GOW modders, don't use GameFront because their FAQ is terrible and downloads not supported in some territories. Click here to find out how.
gosh man, look at that date, 8 years past and the guys loooong gone...
thats a NE-NE-NECROBUMP!!
though its good that the map can be still downloaded.
CMGuy, SkaarjMaster is getting the old jewels up again, and that is seemingly the reason he got his "I helped the community!" banner...
Of course, back to my old habits......forgot the link (UT2003):