Can i make it so that (in an outside area) the background can always be seen through the fog?
I maybe did something wrong, but I just get a black hole when the surface is too far away.
Isn't it supposed to be solid fog?
thanks
Can i make it so that (in an outside area) the background can always be seen through the fog?
I maybe did something wrong, but I just get a black hole when the surface is too far away.
Isn't it supposed to be solid fog?
thanks
It will be in game. It will show up as a black hole in the editor unless you hit Show Backdrop (keyboard shortcut: K).
Unreal Development Kit Game Programming with UnrealScript: Beginner’s Guide
Stubborn Horse Studios - Angel Mapper
To have said goodbye to things!
How about, ingame, you cannot see the meshes after a certain viewdistance, only the backdrop? Is there a way to make it see beyond the current viewdistance, or are we limited to a certain space and anything beyond, except terrain, fog and backdrop, will disapair?Originally posted by Angel_Mapper
It will be in game. It will show up as a black hole in the editor unless you hit Show Backdrop (keyboard shortcut: K).
are you using a skyboxOriginally posted by Chris IX
Can i make it so that (in an outside area) the background can always be seen through the fog?
I maybe did something wrong, but I just get a black hole when the surface is too far away.
Isn't it supposed to be solid fog?
thanks![]()
Are you positive about this? I've been dealing with this issue a lot, and my only conclusion was to make sure the DistanceFogEnd was farther larger than any possible distance the player might look from one point to the other in a subtracted area.Originally posted by Angel_Mapper
It will be in game. It will show up as a black hole in the editor unless you hit Show Backdrop (keyboard shortcut: K).
Someone told me the only way around it was to make a skybox that had a texture on its surfaces that was exactly the same color as the fog color you're using. This seems to be convoluted if you want to have a normal skybox as well.
But other than that, even when I was in game, those ugly holes were showing up when I had the fog distance too short.
If you open up IceFields for example, in the editor you'll see the black holes at far distances, but it works in-game.![]()
Unreal Development Kit Game Programming with UnrealScript: Beginner’s Guide
Stubborn Horse Studios - Angel Mapper
To have said goodbye to things!
strange... i did a map with distance fog as well and it was about... 16384³ and i had this nasty holes as well... also ingame. I don't know why but... it looks damn bad. (I had no skybox...)
That's why.Originally posted by ThanadoS
(I had no skybox...)![]()
yes, using a skyzone,
the backdrop now shows permanently in the background while playing, but the cliffs fade out to reveal backdrop behind them
I have basically an area surrounded on all sides by cliffs, with a white fog. AT the moment the sky is a starry black one. When the terrain is beyond the fog, it disappears leaving a pure, unfogged, black sky.
aaaah
can't I just have a sky poking through the fog above my head, but a pure fog where the terrain has disappeared?
use fog in your skybox
can anyone link to a good skybox tutorial? plz^^
wow, if only I'd thought of that.
Do I have to scale down the fog in my skybox?
edit: nvm that, I'll just figure it out...
thanks
wait, would it be best to only have fog in the skybox?
No. Use the fog in both zones (skybox and main map area). AFAIK, it doesn't affect fps so there shouldn't be a problem. If you're not sure you want to do that, use a fog ring (static mesh with a fog like texture applied).
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