I was discussing with other developers the source of the 64 player limitation. I asserted it is because the server has to be able to run on consumer desktops and doesnt have the parallel processing power of a server cluster.
The collegues asserted that there is something about the engine itself that blocks 64 players.
So I am asking for a difinitive answer from anyone with a source license what the real scoop is here. What is the source of the 64 char limit and if I had the server power, could i pump that up to handle MMOG levels?
TIA



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