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  1. #1
    Skaarj
    Join Date
    Dec 2003
    Posts
    2

    Default weapon animations 1st_person reload

    I'am using 3d max 5 and ut2003 as part of a mod i'am creating, in which i'am struggling with reload animations. I can't see a method that works as bones structures and bipeds don't seem to work when importing into uted ie animation doesn't work or joints are moving properly i put this down to the fact that having seperate objects ie the ammo is causing problems for actorx, can someone point the way i need a decent well detailed tutorial bearing in mind i've seen all the vtms

  2. #2
    MSgt. Shooter Person
    Join Date
    Feb 2001
    Posts
    475

    Default

    I had the same problem but I didn't use biped for animating the 1st person weapons and do think you can use biped with separate objects. Only thing you have to be sure is that linking is correct, pivot points are correct, and that extra bones for separate objects are used when necessary.

  3. #3
    Skaarj
    Join Date
    Dec 2003
    Posts
    2

    Default hmm

    do u know of any decent tutorials that may go through this process as i don't have a lot of time to experiment.
    Cheers


 

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