General protection fault...plz clue me
UT2003 Build UT2003_Build_[2003-04-07_17.42]
OS: Windows 2000 5.0 (Build: 2195)
CPU: AuthenticAMD PentiumPro-class processor @ 1005 MHz with 510MB RAM
Video: NVIDIA GeForce4 MX 420 (5216)
General protection fault!
History: UModel::BuildRenderData <- ULevel::PostLoad <- UObject::ConditionalPostLoad <- (Level NvidiaLogo.myLevel) <- PostLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel NvidiaLogo.ut2) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine ....My card has latest driver(22.214.171.124). I was able to get around this problem by reinstalling the 2225 patch, but this no longer works. Reinstalling and reconfiguring this badass game is becoming quite the buzzkill....plz, any help is appreciated.
When does this error occur at the startup or when loading a level? Could be something with the nvidiaLogo or a missing myLevel file of a custom map. Did you alter a map with the editor or turned the nvidia startup Logo off or altered it?
Thx for reply Nickless. This happens on startup, on the very first screen-before the NVidia logo appears. I didnt mess w/any maps...and if you mean the games' nvidia startup logo,didnt touch that either. And now, after reinstalling the 3 disks yet again, this error continues ,sapping the last cerebral fluids of my buzz entrails .My situation appears bleak. Plz, I dont like sitcoms. Help me game again
1) Please download this quickstart.zip (only 5KB) it removes the Nvidia logo from the startup.
Just follow the instructions....
Exctract from the readme...
Simply place QuickStart.ut2 into your UT2003\Maps folder, then goto your UT2003\System folder and open UT2003.ini. Find the line LocalMap=NvidiaLogo.ut2 and rename it to LocalMap=QuickStart.ut2 and then save the file. Viola, every time you start UT2003 now you will be taken straight to the menus. No more annoying "The way its meant to be played" ;-). Enjoy
If you have problems downloading it please pm me your e-mail I will send it to you.
2) Please check if the file NvidiaLogo.ut2 is in your maps folder.
If the quickstart won´t help you to start the game I could send you mine NvidiaLogo.ut2 (454KB) file don´t know if it makes a difference.
Thx again Nickless......I followed the inst. Now after the very 1st screen it just goes black then i have to reboot. Dam, thought you nailed it that time . I do really appreciate your help man. My email is email@example.com.
Post your UT2003.log file from the UT2003\system folder.
Thx HS......heres my UT2003.log
Log: Log file open, 12/08/03 17:54:18
Init: Name subsystem initialized
Init: Detected: Microsoft Windows 2000 5.0 (Build: 2195)
Init: Version: 2225 (121.29)
Init: Compiled: Apr 16 2003 22:59:27
Init: Command line:
Init: Base directory: C:\UT2003\System\
Init: Character set: Unicode
Init: Build label: UT2003 Build UT2003_Build_[2003-04-07_17.42]
Log: Bound to Window.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Init: Object subsystem initialized
Init: Computer: DAVEEC3OMZQ2GX
Init: User: dave
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX
Init: CPU Speed=1005.032865 MHz
Init: Memory total: Phys=522808K Pagef=1276956K Virt=2097024K
Init: Working set: 32000 / 159000
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Client initialized
Log: Bound to D3DDrv.dll
Init: Direct3D adapters detected:
Log: nv4_disp.dll/NVIDIA GeForce4 MX 420
Init: D3D Driver: MaxTextureBlendStages=8
Init: D3D Driver: MaxSimultaneousTextures=2
Init: D3D Driver: MaxActiveLights=8
Init: D3D Driver: MaxPrimitiveCount=65535
Init: D3D Driver: MaxVertexIndex=65535
Init: D3D Driver: MaxStreams=16
Init: D3D Driver: MaxStreamStride=256
Init: D3D Driver: MaxVertexShaderConst=96
Init: D3D Driver: VertexShaderVersion=1.1
Init: D3D Driver: PixelShaderVersion=0.0
Init: D3D Driver: WARNING : no AGP support detected
Init: D3D Driver: Using w- pixel fog
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: Unreal Engine Direct3D support - internal version: SB3
Init: D3D Device: szDriver=nv4_disp.dll
Init: D3D Device: szDescription=NVIDIA GeForce4 MX 420
Init: D3D Device: wProduct=6
Init: D3D Device: wVersion=13
Init: D3D Device: wSubVersion=10
Init: D3D Device: wBuild=3082
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=370
Init: D3D Device: dwSubSysId=3478853
Init: D3D Device: dwRevision=163
Init: D3D Detected: NVidia video card
Init: D3D Device: using cubemaps [with mipmaps]
Log: (Karma): Beginning Karma for game.
Log: (Karma): Creating MeAssetDB.
Log: (Karma): Loading: Alien.ka
Log: (Karma): Loading: Bot.ka
Log: (Karma): Loading: Human.ka
Log: (Karma): Loading: intro.ka
Log: (Karma): Loading: jugg.ka
Log: (Karma): Finished Creating MeAssetDB (12 Assets).
Log: LoadMap: Entry
Log: Bound to XGame.dll
Log: Bound to Fire.dll
Log: Bound to Editor.dll
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Game class is 'GameInfo'
Log: Level is Level Entry.myLevel
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 0.000091...
ScriptLog: Base Mutator is Entry.Mutator
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: 0 ANTIPORTALS
Log: Browse: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Chara cter=Gorge?team=255
Log: LoadMap: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Chara cter=Gorge?team=255
Warning: Type mismatch in MA of Orientation: file 2, class 16
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using x86 Optimizations
Critical: (Level NvidiaLogo.myLevel)
Critical: (Engine.Level None.MyLevel NvidiaLogo.ut2)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Log: Waiting for fil
did you add
to the UT2003.ini under the first heading [URL]
LocalMap=QuickStart.ut2 <------------ change to read this
Also, make sure there isnt a space behind LocalMap=QuickStart.ut2
Put your curser behind it and hit delete. Spaces play hell in the .ini files.
Crashing on menus
Thx for reply.The Quickstart.ut2 got me into the menu screen(thx goes to Nickless too,for the Quickstart file website and info). Unfortunately I still get crashes when accessing the following areas:Server Browser(after d/l'ing info,just before level begins); Settings\Controls; Instant Action; Host M/Player Game; Single Player Qualifying. So....still unable to play (about all I can do is jack up all the detail settings to hear the announcer say "HOLY S**T", which is more than I could do yesterday. WTH is going on with my system? Thx I appreciate everyones help.
Ok, have you deleted your UT2003.ini from the UT2003\system folder?
Its starting to look like you have a very screwed up install there.
Id do this..
Delete the UT2003.ini file.
Try and start the game.
If it works, WHOO HOO!
If not. Reinstall UT2k3.
All of those critical errors are screwed up commands or files.
Thx for trying to help HS.....
I deleted the .ini and tried to restart to no avail. Reinstalled,added the quickstart and its just not happening for me. Really appreciate your help bro, but my optimism is fading into the reality that ,as far as UT 2003 goes, im skruud. I took a step back and played some UTclassic to feed the online urge. Still fun but kinda lackluster and dated compared to 2003. Maybe an uprade to XP would help....I dont know. Thx again man ,youre good peeps.
You wanna make sure you dont turn everything up. Your card cant handle it.
If you visit me at bb.ourtime.us
you can mail your UT2003.ini file to firstname.lastname@example.org and Ill try and make some adjustments to it so you can get in.