See this picture:
The normally lit part is BSP. The dark part is a mesh. And I've got the same problem all the time. Meshes and terrain are lit different from BSP, thus creating very ugly scenes. In this case, there is a lantarn (not in the picture here) that gives off orange light. Yet, the mesh has different lighting plans. Same goes for terrain. I sometimes have bright walls on pitch black terrain. It's a real annoyance :down:




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This method won't work in all situations, but for most things you should be fine. And here's an example - looking at the girders:


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