hola, preparing for my next map, I want to make a monotonous hightech looking map, I have decided to make a majority of the map grey, like rgb 86 86 86. I use this rgb in 3ds max 5.1 and it actually looks nice, not even rendered. I like how the surface gleams, my static mesh is not even textured I just chose the color of the mesh. I was wondering how can I get the effect of this static mesh to stay exactly the same, with the gleam affect and possibly add just a few real bitmap textures? Because when I export a static mesh from 3ds max to ued not textured Ued automaticly textures it with whatever texture I have selected.
And If I cant do that, I have a tga 512 texture that is the same color, how do I add the shiny effect? I am a noob with the material editor so :-/ I cant figure it out myself,,.



Reply With Quote


. So now I'm going to try to set up a shadar and get the gleaming look, opacity? I didnt mean reflective,


If the blue doesn't look how you want, try adjusting the original textures to the colour you want and make a new Cube Map from those, then add the Cube Map to a TexEnvMap and you can use that again for your shader.


Bookmarks