The sunlight through the windows gives an oval lighting on the floor and you can see 2 difference shadows from the rotating fans:
Shadow 1 is a shadowcast from the fan and it looks perfect but it doesn't rotate beacuse the unreal engine doesn't support dynamic lighting of movers
About shadow 2, it's a projector with a rotating texture(only 4 blades right now) but it doesn't have the same angle. I don't know how to explain it but I think you understand, the texture has to be oval/extracted/dragged in a specially way while it's rotating. Does anyone of you know if there are any way to fix it? Can I do an advanced animation in photoshop or something?





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