Im just curious as to how you guys edit your skins. When you export a body package to edit. Do you edit it in .dds format in your photoshop? Or do you 1st save it as a .bmp and edit it in .bmp? And when you re-import it back into your editor, do you import it as a .bmp then re-compress it?
Im experiencing this problem where i edit it in.dds and after i save it back as dds, the colors pretty much bleed onto each other. And they also look degraded. Why is this?? Or am i doing this all wrong?



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Remember that a dds texture has already had compression applied to it which lowers the detail quite drastically compared to the original artwork, so decompressing, editing, and re-compressing again doesn't do a whole load of good to your texture.
:cry: Ive been doing it all wrong all this time!!!! So much time wasted!!! I need a vacation.
We release stuff that requires a download by other users, many of whom are on 56k, so it's generally good to go with the slightly more lossy but speedier options like this.

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