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  1. #1
    MSgt. Shooter Person
    Join Date
    Oct 2002
    Posts
    30

    Question Teutonic - work in progress, early screenshots.

    Small CTF (and probabely DDOM) map in works. Themed in medieval teutonic castle.

    Pictures are from red half of map.

    Flag room:





    Entrance to Flag room:


    Upper entrance:


    Red half of map, view from dividing wall:


    Entrance to dungen:


    That is very small dungeon:


    Bottom of dividing wall


    Outside red base:


    Lighting is not yet done and some meshes need facelift and skinning.

  2. #2
    MSgt. Shooter Person
    Join Date
    Jun 2002
    Posts
    53

    Default

    if it does not have a futureistic sports combat looks then its not for UT2K3

  3. #3
    Veteran
    Join Date
    May 2002
    Location
    Houston, TX
    Posts
    7,099

    Default

    looks pretty promising...:up:

  4. #4
    MSgt. Shooter Person
    Join Date
    Jun 2001
    Posts
    329

    Default

    Looks good.

    Bombing Run version?

  5. #5
    Iron Guard
    Join Date
    Apr 2003
    Posts
    734

    Default

    That's pretty good but....are those Ulukai's meshes?

    From Ulukai's DM-Bloom:


  6. #6
    Redeemer
    Join Date
    Oct 2002
    Posts
    1,323

    Default

    That's pretty good but....are those Ulukai's meshes?
    That's exactly the first thing that came to my mind as well.

  7. #7
    Prisoner 849
    Join Date
    Oct 2002
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    899

    Default

    those red bricks dont really look "medevil Castle" like....

  8. #8
    MSgt. Shooter Person
    Join Date
    Oct 2002
    Posts
    30

    Default

    No all custom meshes are my own. I will redo those arches, at least texture them better. Red bricks start to annoy me, but idea was to make something like this castle. In final version I match color of bricks better to orginal. Im not sure if this map will work for BR, if it will I can make BR wersion.

  9. #9
    Redeemer
    Join Date
    Oct 2002
    Posts
    1,983

    Default

    The bricks would look better if they weren't so pink.

  10. #10
    Almighty clubber of seals!

    Join Date
    May 2002
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    1,941

    Default

    Map looks good, but it also from thoise pics, it looks crammped for UT2003's gameplay movment

  11. #11
    Boomshot
    Join Date
    Mar 2001
    Location
    Enemy flag carrier is Her!
    Posts
    2,045

    Default

    yea make sure to keep plenty of room for double jumping/dodging...

    looks very cool - nice to see some original looks and maps with more alternative settings! :up:

  12. #12
    Banned
    Join Date
    Oct 2002
    Posts
    3,568

    Default

    The red bricks should be more of a grey/brown. Lighting is too bright in the flag room, and the flag room's floor seems too... elequent, and ballroom-ish. Also, the lighting looks to have little contrast in both colors, and brigtness. Despite all of this, it looks to be shaping up to be a very good map. Good luck man!

  13. #13
    legacy-LondonsDC
    Guest

    Default

    dont overuse that roof arch static mesh too much, it can look a bit off key

  14. #14
    Redeemer
    Join Date
    Mar 2003
    Posts
    1,767

    Default

    why dont you try useing the brick tex's as in grendle keep? btw those bricks, I noticed it looked as if the bricks were checkered between a lighter red and a dark red on those in the pic you posted.

  15. #15
    Redeemer
    Join Date
    Mar 2003
    Location
    Iceland
    Posts
    1,990

    Default

    This looks very good. :up:

    Sinse I got virus that´s killing my eyes, I like the lighting. Finally a bright map that I can play.

  16. #16
    MSgt. Shooter Person
    Join Date
    Oct 2002
    Posts
    30

    Default

    Bump and small update. Currently I'm working on details in flagrooms.





    Angels arent mine, they placeholders just for now.


 

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