I'm a pretty decent player I am as they say a competetive player not on the highest level but I do know my way around the maps and weapons. I'm also an admin of the biggest 1on1 league in Scandinavia, http://www.scandinavianopen.net/,which means that I'm frequently discussing the game with some of the best players this game has to offer regarding 1on1...
Now... the only thing people seem to "complain" about is the shieldgun, not the fact that it excists but because its to easy to use and overpowered. Many seems to think that its has way to much ammo and the fact that it recharges makes it just way to useful. Please note that this is only regarding 1on1, its just fine for TDM and for CTF its an escential part as a flagrunner...
Anyhow, we had a discussion about this a couple of nights ago and we came to some cunclusions... 1on1 is too defensive, much because of the shieldgun since you can run away for an entire round just protecting yourself since it regenerates all the time... To completely deplet it is too difficult when you are playing against a player who is skillful with it... Now I'm all for the fact that weapons become more powerful in the hands of a skillfull player but not when this weapon is so defensive as the shieldgun is... 1on1 should be about seek and destroy not about running away... imo
Oh I'm just going on and on here without getting to the point so here it comes... Would it be possible for you to include a mut in UT2004 that makes the Shieldgun use normal ammopickups instead of regenerating itself? And since adrenaline isnt used in 1on1 couldnt the adrenaline pills turn into shieldammo? I think this would make the shieldgun less overpowered since you would think twice about using it to much. I know that this doesnt have to be an official mutator but I just thought I'd ask
If there is someone out there who can make such a mutator it would be nice to try it out how it works in practice rather than in theory![]()




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