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  1. #1

    Default Server side only?

    Is it possible to have a mutator running on a server where the client doesn't need to download it at all?

  2. #2

    Default

    Just don't put it in ServerPackages.

  3. #3

    Default

    Right on, thanks Myst.

    Will it still show up in the mutator list when people look at it in the server browser?

  4. #4

  5. #5
    MSgt. Shooter Person
    Join Date
    Dec 2002
    Posts
    41

    Default

    When does a mutator need to be included in ServerPackages ? Only when the mutator has textures/sounds/etc. included ?

  6. #6
    Boomshot
    Join Date
    Mar 2002
    Posts
    2,475

    Default

    A mutator must be in the server packages if it spawns anything on the clients, or if the clients need to see any custom media (sounds, textures, meshes etc).

  7. #7
    MSgt. Shooter Person
    Join Date
    Dec 2001
    Posts
    477

    Default

    not only spawns but changes. I have a mutator that does a SwitchToBestWeapon and if I don't have it in the server packages it shows the last weapon and the new one in third person view.

    Also if you do a checkreplacement on an item without changing it's mesh only it's classes it will no replicate properly.

    So basically if you don't change anything like that then you don't need it in server packages.
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  8. #8

    Default

    Hmm, well that's a problem then, because I need it to spawn something on the client. :bulb:

  9. #9
    Redeemer
    Join Date
    May 2000
    Location
    between the monitor and chair
    Posts
    1,523

    Default

    just as a general rule:
    when you don't do anything on the client side you don't need to add it to the ServerPackages, otherwise you will have to

    note: this rule doesn't apply for TCs (unless you want people to download the TC from the server )
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  10. #10
    MSgt. Shooter Person
    Join Date
    Dec 2001
    Posts
    477

    Default

    thanks to the current replication code that's not possible.

    all I can suggest is sending a request on the official mailing list to the effect that you need something spawned on the client.

    otherwise they will have to download it.
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    And for a cultured and mature Unreal Engine community, try our forums!


 

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