Unreal OP Tutorial Problem!
I've ever so slightly(!) tried to modify the unreal Ops gunsmithing tutorial so that the gun starts off with 150 rounds with a possible max of 200...I've attempted this by modifying the gunAmmo script properties with the appropriate values, however the damn thing always starts with 12 rounds.
Another thing thats bothering me is that the AmmoPickup doesn't show only the link gun ammoPickup does, although It compiles sweetly enough!?
What the heck is goin' on?!
:cry: :cry: :cry:
max ammo problem
I dont know if this will help, but I had the same problem the other day. I cant remember how I fixed it but I think It was because I didnt have this line in my Fire class:
note that this points to the ammo class not the ammo pickup class
and these lines need to be in your custom ammo class
and make sure your ammo pickup class points back to the ammo class like this
Let me know if this helps or not
BTW you are summoning your custom gun and pickup from the console when you play the game right?
Tah Very Much Mate Works Perfect Now!!!