I've ever so slightly(!) tried to modify the unreal Ops gunsmithing tutorial so that the gun starts off with 150 rounds with a possible max of 200...I've attempted this by modifying the gunAmmo script properties with the appropriate values, however the damn thing always starts with 12 rounds.
Another thing thats bothering me is that the AmmoPickup doesn't show only the link gun ammoPickup does, although It compiles sweetly enough!?
What the heck is goin' on?!
:cry: :cry: :cry:



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